for science

UK divorce firm says Fortnite and other online games contributed to 5% of this year’s divorces

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Are people getting divorced over Fortnite? Or does a UK divorce website deserve a medal for SEO trick of the year? Why not both? A...
Kick it down the road.

UK researchers identify link between lootboxes and problem gambling

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Are lockboxes just another form of gambling? That depends on which government entity, scientist, lawyer, or doctor you ask. But maybe the question we...

Tencent’s market value dropped by $20B following new Chinese gaming regulation plans

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Earlier this month, there was a flurry of news about the state of game publishing in China. You'll recall that Monster Hunter World ran...
I can stop any time I want.

For Science: How gaming addiction is influenced by emotion and pride

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Video game addiction isn't as easy to treat as heroin addiction. That's one of the big takeaways from a recent Reddit AMA with a...

Citizen science for the win: How EVE Online’s playerbase contributed to Human Project Atlas research

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Over the last several years, CCP Games has teamed up with different science organizations and put EVE Online players to work with in-game activities...

WVU researchers post survey seeking input on video game character avatars

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I suspect that most MMO players, especially the sort who hang out on forums and blogs and care deeply about the games they play,...

The Daily Grind: How do you define ‘hardcore’ gaming?

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Quantic Foundry's latest report from its gamer motivation study is well worth your time to read, but for this morning's Daily Grind, I want...

What made Fortnite so ridiculously popular? Anticipation is baked into both the loot and the gameplay, says one psychologist

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Over the weekend, I was chatting with the mom of my son's friend and let slip that I'm a video game blogger. Her reaction?...
THE BOX OF LOCKS

Three quarters of European gamers don’t even understand what the heck lootboxes are

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A new report on GIbiz suggests that most gamers are pretty darn clueless about lootboxes, which probably won't surprise anyone reading here. Researchers for the...

Journalists and academics clash over the World Health Organization’s ‘gaming disorder’ classification

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Ever since the World Health Organization decided it will include its "gaming disorder" classification in its upcoming disease classification manual revision, game journalists, mainstream...

Fortnite: Pollsters and academics examine purchases, pay-to-win, and motivation vs. addiction

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Remember the old adage that less than 10% of a free-to-play playerbase pay for the other 90%? A poll conducted by LendEDU and Pollfish...
Llook out, Llary! It's the llandlllord!

Video game industry groups across the globe reject WHO’s ‘gaming disorder’ classification

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As we noted yesterday, the World Health Organization has gone ahead with the inclusion of "gaming disorder" in the publication of its most recent...

The World Health Organization advances its ‘gaming disorder’ classification in spite of heavy criticism

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The World Health Organization has gone ahead with the inclusion of "gaming disorder" in the publication of its most recent edition of its disease...

The Daily Grind: Which MMORPG would you want to ‘live’ in if you had to live there forever?

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MOP reader Oleg suggested today's Daily Grind in the bowels of the mystified comments under our piece on Entropia Universe on Wednesday. In a...
Hooray, the world is awful.

Entropia Universe studio wants to let us live on forever inside an MMO – literally

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If you're a fan of Altered Carbon or Westworld, you're going to love what MindArk says it's working on: The Entropia Universe studio aims...

The Daily Grind: Which MMORPG features the most ‘hostile design’?

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Last week, the Extra Credits crew did a feature on hostile architecture aka unpleasant design - a way of papering over a problem in...

The Daily Grind: How much MMO game info should be hidden from the players?

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A blog post on The Psychology of Video Games blog a few weeks ago seems relevant to our interests: It explores the "pleasure paradox," which...

EVE Fanfest 2018: CCP Games has big plans for data collection and machine learning

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Every day in the sandbox of New Eden, several hundred thousand EVE Online players perform millions of unseen actions. Every item manufactured, module activated,...

Noted statistician blasts 2013 paper that links aggression and video games

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Last month, as part of our ongoing dialogue about video games and violence, we covered a brand-new paper that found that playing video games...

GDC 2018: Games can help humanity, be profitable, and get support from gamers

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Games alone won't make the world better. They won't even make gamers better. We publish some articles that certainly seem pretty pro-games, but we're...

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