game design

Massively OP Podcast Episode 299: Out of the Shadowlands and into the light

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Eliot joins Justin and Bree to discuss World of Warcraft: Shadowlands' launch, Fallout 76's surprise patch, FFXIV's next patch, and TERA's console crossplay, with a Daily Grind Blitz to lead us in, plus mailbag topics on remaking older MMOs and storylines that wreck your roleplay.

Massively Overthinking: Gratitude for the devs of the MMO genre

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Thanksgiving conveniently falls on a Thursday every year, which means it's the perfect topic for our regular Thursday Massively Overthinking roundtable. I've asked our writers what they're grateful for in and around the MMO genre the last couple of years - and now we're gonna do it again.

First impressions of Netmarble’s A3 Still Alive: Is it relevant in 2020?

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What's going with MMO names these days? First there was V4, and now we have A3. The full title is A3: Still...

LOTRO Legendarium: How to make Lord of the Rings Online Classic work

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Twice now this year we have heard from Standing Stone Games' Jeff Libby that, no, a hypothetical LOTRO Classic isn't in the...

Massively-on-the-Go: Gotta cash’em all in Pokemon Go

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In the last few editions of the Massively-on-the-Go column, I've been covering the deluge of events and updates Pokemon Go has...

Massively-on-the-Go: Niantic’s ‘Mega’ missteps in Pokemon Go

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Previously in our Massively-on-the-Go column, we covered the deluge of events and updates Pokemon Go has seen this season, with a bit...
So... we cool, huh? We cool?

Wisdom of Nym: Final Fantasy XIV’s borrowed power is generously loaned

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If you've been active in the larger MMO discussion sphere over the past few months... well, thanks! It's the field I work in, after...

The Daily Grind: Do you like pop-up objectives in MMOs?

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Thinking back to my first days in WildStar, I think my brain went on sensory overload due to all of the Stuff that...

Massively on the Go: An open letter to Pokemon Go’s Niantic and The Pokemon Company

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Dear Niantic and The Pokemon Company, Thank you for Pokemon Go. Despite my criticism, this is probably the longest I've ever played a Pokemon game. Ever....

Hands-on with the four Vs of Nexon’s mobile MMO V4

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One of my friends once said to me, "Carlo, I always see you play those random 6 out of 10 MMOs, and I don't...
PUNCH! YOUR FRIEND! PUNCH, PUNCH YOUR FRIEND!

GDC Summer 2020: Pokemon Go’s Niantic offers augmented reality design advice

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I was really looking forward to Niantic's AR Game Design 101 panel at GDC Summer 2020 this week because for all my criticisms...

The Soapbox: Powercreep in MMOs sucks – so how do we solve it?

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We all love multiplayer, persistent world online games, don’t we? Players stay for the familiarity, nostalgia, and potential for years of enjoyment. Studios love...

More Ubisoft employees recount a culture of sexism that propped up offenders and informed game design decisions

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The fact that Ubisoft executives have made the studio an unsafe place to work has already been well chronicled, but a new...
Sure. That sounds right.

Not So Massively: Online ARPGs are the pizza of gaming

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I spend a lot of time thinking about online ARPGs these days. It's always been a genre I've enjoyed, and since taking over the...

Desert Oasis: How should Black Desert handle class balance?

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Last week, I wrote about how the recent tamer changes in Black Desert resulted in a write-in campaign. Ever since then, I've...

EVE Evolved: EVE Online’s asset safety bait and switch was a colossal mistake

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Imagine if you logged back into your favourite MMO after a few months away to find that your character's gear was gone or valuable...

EVE Evolved: A live event threatens to reshape EVE Online’s map

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While EVE Online has always focused on the real stories created by players through player-vs.-player conflict rather than on its NPC storyline, its...
Book ofdays.

Book of Travels’ beta already boasts over 400 events

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The adorably small and painterly Book of Travels has an adorably geeky and personable development team, if this week's Q&A video is any...

The Game Archaeologist: The history of play-by-email games

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For most all of human history, people who wanted to play a game together usually had to be in physical proximity with each other....
True strength is inside. But leveling should really help.

WoW Factor: Examining Shadowlands’ Shaman, Monk, and Druid ability changes

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So, here's something you might find funny: My greatest struggle with this particular ongoing World of Warcraft column was deciding the best possible...

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