game design

Here’s how WoW Classic influenced the design of Shadowlands for Retail WoW

While World of Warcraft's upcoming expansion has been in the works long before the launch of this past August's WoW Classic, the...

Choose My Adventure: An intriguing and frustrating start in Citadel Forged with Fire

This one’s going to be a doozy, I can already tell. My first arrival to Citadel: Forged with Fire was a bumpy, rough, unpleasant...

Massively Overthinking: The problem with MMO ‘dailies’

Longtime MOP Patron and friend of the site Avaera recently posed us an intriguing questions about daily login rewards in MMORPGs. "Recently my game of choice,...

Massively Overthinking: Niche MMOs vs. everythingboxes

Earlier this month, veteran MMORPG designer Raph Koster announced that he's finally making a new MMORPG, with a suite of top devs and...
Oh, is that all.

Project C explains the studio’s philosophy behind the in-game economy and its business model

MMOs offering a currency pegged to real money that can also be converted back into real money aren't particularly common, but Project C...

Miniature Desert Oasis: Hands-on with the upcoming Black Desert Mobile

Five years ago, if you'd asked me about any mobile game, I wouldn't have even considered it a real game. I'd have considered it...

Massively Overthinking: Are you boycotting Blizzard?

Tyler's piece this week about the Blizzard he loved being dead actually brought tears to my eyes. It hurts to lose a game...

Massively Overthinking: MMOs, challenge, and flow

A couple of weeks ago, MMO developer Mark Kern tweeted a controversial claim about how challenge and interactivity is the point of games...

EVE Evolved: Is the EVE Online community a force for good in the world?

When we write or talk about MMO communities, we often focus on the practicalities of guilds or in-game events, the drama of forums, and...

Massively Overthinking: Is the age of the $15 subscription coming to an end?

Massively OP's own Justin Olivetti penned a blog post this week in which he muses on the lifespan of the $15 MMO sub...

The Daily Grind: How would you make a special MMO ruleset server?

Lately there's been some friction over in Lord of the Rings Online due to what players see as mishandling and miscommunication over...

Perfect Ten: MMORPGs made by tiny teams

I don't really have to tell you this, but creating an MMORPG is a huge undertaking. These are some of the most complex games...

Gaming psychologist Jamie Madigan explains what ‘surprise mechanics’ actually are

We're all familiar with the "surprise mechanics" incident, the absurdist argument in defense of lootboxes from EA's VP of legal and government affairs...
Chicks who've broken our hearts.

Design Mockument: Plausible ideas for The Matrix Online 2

When Bree found out that I'm a fan of the Matrix franchise of films, she said it'd be fun to see me take on...
This took some work.

Perfect Ten: MMOs that flirted with permadeath

This month, Dungeons and Dragons Online will be venturing where many MMORPGs have feared to tread: into the realm of officially supported...

Hegemony is a new ‘classic’ MMORPG built using Minecraft

If you're still a bit bummed over Mojang canceling Minecraft's Super Duper Graphics Pack overhaul, then I do have a little bit of...

Massively Overthinking: Morality and compelling choices in MMOs

The most recent episode of The Psychology of Video Games podcast touches on a subject we don't tackle very much: moral choices. It's...

EVE Evolved: What injecting chaos means for EVE Online

The past few weeks have been pretty transformative for EVE Online, with the global communications blackout across null-security space revitalising roaming gang PvP...

Ashes of Creation’s team talks game design, character creation, and ‘no direct nudity’

Hoping to see some "tasteful nudity" in Ashes of Creation? That's not going to happen, according to Intrepid Studio's recent development update video....

Not So Massively: Jumping into Grim Dawn in 2019

Now that I'm helming Not So Massively, I feel a stronger compulsion to delve into games like ARPGs and shooters so that I...

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