game design

Massively on the Go: An open letter to Pokemon Go’s Niantic and The Pokemon Company

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Dear Niantic and The Pokemon Company, Thank you for Pokemon Go. Despite my criticism, this is probably the longest I've ever played a Pokemon game. Ever....

Hands-on with the four Vs of Nexon’s mobile MMO V4

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One of my friends once said to me, "Carlo, I always see you play those random 6 out of 10 MMOs, and I don't...
PUNCH! YOUR FRIEND! PUNCH, PUNCH YOUR FRIEND!

GDC Summer 2020: Pokemon Go’s Niantic offers augmented reality design advice

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I was really looking forward to Niantic's AR Game Design 101 panel at GDC Summer 2020 this week because for all my criticisms...

The Soapbox: Powercreep in MMOs sucks – so how do we solve it?

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We all love multiplayer, persistent world online games, don’t we? Players stay for the familiarity, nostalgia, and potential for years of enjoyment. Studios love...

More Ubisoft employees recount a culture of sexism that propped up offenders and informed game design decisions

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The fact that Ubisoft executives have made the studio an unsafe place to work has already been well chronicled, but a new...
Sure. That sounds right.

Not So Massively: Online ARPGs are the pizza of gaming

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I spend a lot of time thinking about online ARPGs these days. It's always been a genre I've enjoyed, and since taking over the...

Desert Oasis: How should Black Desert handle class balance?

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Last week, I wrote about how the recent tamer changes in Black Desert resulted in a write-in campaign. Ever since then, I've...

EVE Evolved: EVE Online’s asset safety bait and switch was a colossal mistake

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Imagine if you logged back into your favourite MMO after a few months away to find that your character's gear was gone or valuable...

EVE Evolved: A live event threatens to reshape EVE Online’s map

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While EVE Online has always focused on the real stories created by players through player-vs.-player conflict rather than on its NPC storyline, its...

Book of Travels’ beta already boasts over 400 events

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The adorably small and painterly Book of Travels has an adorably geeky and personable development team, if this week's Q&A video is any...

The Game Archaeologist: The history of play-by-email games

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For most all of human history, people who wanted to play a game together usually had to be in physical proximity with each other....
True strength is inside. But leveling should really help.

WoW Factor: Examining Shadowlands’ Shaman, Monk, and Druid ability changes

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So, here's something you might find funny: My greatest struggle with this particular ongoing World of Warcraft column was deciding the best possible...
waffle

The Daily Grind: Do you want controller support for your PC MMOs?

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The fact that it looks like World of Warcraft will get some sort of controller support is a piece of news that fills...

Perfect Ten: MMOs that were ahead of their time

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Timing is, as they say, everything. A good idea presented at the wrong time (and perhaps in the wrong way) might fizzle hard when...

EVE Evolved: EVE Online’s Loyalty to Lowsec update shakes up Faction Warfare

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Between the relative safe haven of EVE Online's high-security star systems and the lawless depths of nullsec where alliances play ping-pong with titans,...

Interview: Saga of Lucimia on funding, development, launch, and business models

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Upcoming MMORPG Saga of Lucimia has been somewhat dark over the last year as its developers hunkered down to develop rather than hype....
Fair fights.

Vague Patch Notes: Why PvP is a cheap way to fill out a game’s content compared to PvE

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It feels like about four years ago when I laid down the first in a semi-regular series of columns I see as "useful notes"...

The MOP Up: Red Dead Redemption’s puke rope saves the day

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Puke may have ended Elvis Presley's life, but it could save yours -- if you're playing Red Dead Redemption 2, that is. Polygon posted...

Hands-on with Dragon Raja: First impressions of Tecent’s new mobile MMORPG

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I enjoy mobile MMOs. It's a hit-or-miss kind of genre: Some are great, others are terrible. I personally love the adventure of finding those good...

Not So Massively: Imagining a true MMORTS

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MMOs and RTS are two of the genres of game I play the most. Given that, you'd think I'd be a big fan of...

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