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Unity’s runtime fee scheme sees game devs shut off Unity ads and employees turn in resignations

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The tire fire of Unity's decision to impose "runtime fees" on studios that use the engine continues to burn bright and hot. Game developers...

Bossa Studios CEO discusses company’s shift towards co-op and PvE multiplayer titles

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The name Bossa Studios tends to conjure up the story of Worlds Adrift 'round these parts. Readers might remember that the promising sky piracy...

Raph Koster talks metaverse creation and learning lessons from past game design mistakes

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"Metaverse." It's the one word that, apparently, drives game execs and investors into a babbling frenzy just seconds before they explode into venture capital...

The Soapbox: Abusing MMO community reps over design decisions is not only toxic but futile

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Recently, an online video game community rep was run off Twitter by "fans." The CM's fellow game dev shared how upset she was that...

GDC Summer 2020: Unionizing the video games industry

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Just in time for Blizzard's latest labor crisis, Game Workers Unite UK treasurer Kevin Agwaze held an Ask Me Anything at GDC Summer 2020...

Games devs discuss how to make games for players 55 and older

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Games can (and should) be for everyone, regardless of things like gender identity, race, or even age. That said, there are certain challenges to...

ZeniMax and Bungie are part of a joint effort to fight against gamedev crunch

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People are becoming more and more aware of the abusive mill game developers are being ground against in order to release the titles we...
You have to be really bad to get kicked out of here, that's the takeaway.

Riot and Blizzard are purportedly good to their employees

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Want to be a game developer? Why?! Don't you know it's all about long hours, low pay, and angry pitchfork-toting man-children who want the...

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