game development

ZeniMax and Bungie are part of a joint effort to fight against gamedev crunch

People are becoming more and more aware of the abusive mill game developers are being ground against in order to release the titles we...
Show of hands, who saw this coming? Be honest.

Ashes of Creation is preparing a game director’s letter, fans infer that delays are incoming

It appears that all is not well behind the scenes of Ashes of Creation. Intrepid's Steven Sharif has made a few remarks on...

EVE Evolved: Where can EVE Online go from here?

Ask a hundred EVE Online players when the game was at its best and you'll get a hundred different answers. For some older...

MMO designer Raph Koster lays out the component parts of making MMORPGs

Veteran MMORPG designer Raph Koster has up a new blog post that sheds some light on the many angles of developing an MMORPG. In...

Electronic Arts is working on Project Atlas, its new cloud-based game development platform

A couple of days ago, Electronic Arts CTO Ken Moss published a blog post announcing Project Atlas, a cloud-based game development platform that...
Like a bridged over zone-wide conflicts

Crowfall shows off the behind-the-scenes magic of the Clusterizer

As cool as it may sound, unless you're actually working on developing Crowfall, the odds are you will never see the Clusterizer in...
Get off your phone.

Albion Online’s shift away from mobile was a matter of market forces

If you remember a lot of the early marketing for Albion Online, it focused quite heavily on how the game was going to...
PLANTS

The Repopulation details the changes for art assets and how they help players

The odds are high that when you walk through an MMO's landscape, you are not thinking about art assets beyond "this looks pretty" or...

EVE Evolved: Solving EVE Online’s botting problem

Practically every MMO on the market today has had to contend with botting and the range of issues that come with it, and EVE...

EVE Evolved: A matter of balance in EVE Online

Throughout its almost 15-year lifetime, EVE Online has walked a fine line between developing new features and iterating on existing gameplay. Development has...
The shooter shoots.

Ascent: Infinite Realm’s 2019 launch is the future of Kakao’s international ambitions

Good news, Ascent: Infinite Realm! The future of Kakao's international plans and possible acquisition of western development studios hinges upon your success! Not...
Pictured: Probably not Toronto.

Digital Extremes to open a new studio in Toronto

The studio behind Warframe is riding the success of that game until it runs out of rail, because why would they not? A...
WHY IS STUFF SO HARD?!

Perfect Ten: How MMORPGs become so darn complicated

MMOs are complicated. This seems like a fairly non-controversial statement; there are more or less complicated games, but they all tend to be complex...

EVE Evolved: Does EVE Online need more conflict-drivers?

Of all the terminology associated with EVE Online, the one thing that's always made me a bit uncomfortable is to hear players describe PvP as...
And this is why that's not a blobby mess!

Conan Exiles walks through the process of adding texture-rendering middleware late in development

The developers of Conan Exiles had a problem. The game was full of high-resolution textures to paint across the world, thus ensuring that...
This picture is, certainly, entirely unrelated.

Chronicles of Elyria discusses moving to production and its next stretch goal

Good news for the Chronicles of Elyria fans in the audience, as the game is officially moving on from pre-production to production very...

MMO Mechanics: Enhancing MMORPGs with experiential learning mechanics

Ever since I considered the responses to a Massively Overthinking article in which a developer asked if a prestige system to encourage replaying...
That's a lot of people.

Overwatch’s Jeff Kaplan on team size and development time

There are around 100 developers working on Overwatch right now. That number comes from director Jeff Kaplan directly in a thread on...

EVE Evolved: The single-shard sandbox economy

The debate about what makes a good sandbox game is as old as the term itself, and everyone seems to have a different view...
Ah, because you're awesome. That's your selling point.

Chronicles of Elyria developers discuss rope bridge development

There's no question at this point about whether or not Chronicles of Elyria will be funded. There is, however, some question of whether...

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