game development

Riot MMO’s principal game designer steps down in what former Riot dev calls ‘a natural part of the life cycle of a game dev’

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The MMORPG that Riot is developing has apparently lost another member of its senior staff. Justin "Xenogenic" Hanson announced his departure from Riot this...
What you gonna Wagadu?

The Wagadu Chronicles plans its third alpha test for March 13 with signups open now

0
It's just about time for fans and testers alike to stop in with The Wagadu Chronicles to see what the game has been up...
Honse

The Daily Grind: Would you start playing an MMO in soft maintenance mode?

24
Some games officially announce when they're going into maintenance mode. (And some games then update more than some non-maintenance titles, but that's an exception.)...
This is not that story.

Vague Patch Notes: Bro, do you even play your MMO?

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So Guild Wars 2 had some problems with the process to unlock its siege turtle mount. As launched, it required players to take part in...

Raph Koster talks metaverse creation and learning lessons from past game design mistakes

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"Metaverse." It's the one word that, apparently, drives game execs and investors into a babbling frenzy just seconds before they explode into venture capital...
Another one of these, but the art is more boring.

David Brevik discusses how Diablo 2’s development was marked with a year of crunch

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It's easy to think of "crunch" in game development being something of a more recent phenomenon as we've heard more about it. It's also...

Games devs discuss how to make games for players 55 and older

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Games can (and should) be for everyone, regardless of things like gender identity, race, or even age. That said, there are certain challenges to...

ZeniMax and Bungie are part of a joint effort to fight against gamedev crunch

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People are becoming more and more aware of the abusive mill game developers are being ground against in order to release the titles we...
Show of hands, who saw this coming? Be honest.

Ashes of Creation is preparing a game director’s letter, fans infer that delays are incoming

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It appears that all is not well behind the scenes of Ashes of Creation. Intrepid's Steven Sharif has made a few remarks on the game's...

EVE Evolved: Where can EVE Online go from here?

15
Ask a hundred EVE Online players when the game was at its best and you'll get a hundred different answers. For some older players...

MMO designer Raph Koster lays out the component parts of making MMORPGs

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Veteran MMORPG designer Raph Koster has up a new blog post that sheds some light on the many angles of developing an MMORPG. In...

Electronic Arts is working on Project Atlas, its new cloud-based game development platform

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A couple of days ago, Electronic Arts CTO Ken Moss published a blog post announcing Project Atlas, a cloud-based game development platform that aims...
Like a bridged over zone-wide conflicts

Crowfall shows off the behind-the-scenes magic of the Clusterizer

0
As cool as it may sound, unless you're actually working on developing Crowfall, the odds are you will never see the Clusterizer in action....
Get off your phone.

Albion Online’s shift away from mobile was a matter of market forces

15
If you remember a lot of the early marketing for Albion Online, it focused quite heavily on how the game was going to feature...
PLANTS

The Repopulation details the changes for art assets and how they help players

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The odds are high that when you walk through an MMO's landscape, you are not thinking about art assets beyond "this looks pretty" or...

EVE Evolved: Solving EVE Online’s botting problem

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Practically every MMO on the market today has had to contend with botting and the range of issues that come with it, and EVE Online...

EVE Evolved: A matter of balance in EVE Online

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Throughout its almost 15-year lifetime, EVE Online has walked a fine line between developing new features and iterating on existing gameplay. Development has to...
The shooter shoots.

Ascent: Infinite Realm’s 2019 launch is the future of Kakao’s international ambitions

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Good news, Ascent: Infinite Realm! The future of Kakao's international plans and possible acquisition of western development studios hinges upon your success! Not that...
Pictured: Probably not Toronto.

Digital Extremes to open a new studio in Toronto

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The studio behind Warframe is riding the success of that game until it runs out of rail, because why would they not? A new...
WHY IS STUFF SO HARD?!

Perfect Ten: How MMORPGs become so darn complicated

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MMOs are complicated. This seems like a fairly non-controversial statement; there are more or less complicated games, but they all tend to be complex...

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