gdc
GDC 2018: Making sense of battle royale MMO Mavericks with Automaton Games
So as you may know, I'm an MMORPG guy - not really a battle royale guy. There are some cool ideas for people who like...
GDC 2018: Funcom’s Tor Egil Andersen on Conan Exiles’ early access, launch, and beyond
My initial impressions of Conan Exiles, written just about a year ago, weren't exactly glowing. While I know not every game I play needs to appeal...
GDC 2018: The Legends of Aria devs talk closed beta, gankbox PvP, and the MMORPG genre
One thing I love about GDC compared to other conventions I cover is how many actual developers I get to talk to, especially without...
GDC 2018: Hands-on with Trion’s ‘reimagined’ Defiance 2050
Before my GDC interview with Producer Matt “Destromathe” Pettit last week, I was really frustrated with the news about Defiance 2050. I wasn't a huge fan...
The gaming community rallies around EverQuest Next AI developer Dave Mark
A renowned game AI designer who worked on EverQuest Next and John Smedley's Hero's Song is the focal point of concern following an accident...
MMO Mechanics: The Fair Play Alliance and mechanising fairness
News of over 30 gaming companies taking a united stand against unfairness and toxicity in online game communities sprung out of GDC 2018 a...
Peek into the early development of Hearthstone’s Witchwood – and see which cards survived the Gilnean Express
One of the best reasons to follow Hearthstone is that the devs are willing to do try about anything, including a seven-minute Blair Witch...
GDC 2018: In the crow’s nest with Ship of Heroes’ CEO Casey McGeever
Let me be upfront: I've never gotten into a superhero MMO. I love comics; outside of work, it's probably the only fiction I willingly...
Ship of Heroes’ map is ‘larger than the starting maps in City of Heroes’
If you're a City of Heroes fan - or any kind of superhero fan - then you're gonna want to check out the brand-new...
Game industry unionization: Game Workers Unite, IGDA, and GDC
Earlier this week, we covered the emerging Game Workers Unite organization, something many folks in the games industry considered tantamount to unionization, which multiple...
MMO studios form Justice League-style alliance to combat toxicity
After years of trying to crack the serious issue of negative behavior and toxicity among their individual communities, 30 game studios and industry leaders are...
GDC 2018: Rend is looking to ‘WoW’ the survival genre
I'm already old and bitter when it comes to survival games. I've killed zombies, dinosaurs, infected bears, maybe even infected dinosaurs, and people. Lots of...
GDC 2018: Game developers push for unionization in Game Workers Unite
Back in 2016, we covered the voice actors guild strike against multiple game companies in its an attempt to secure better compensation and working...
GDC 2018: Hearthstone’s Witchwood goes monster hunting
Massively OP is at GDC 2018 this year, and like Hearthstone, we're kicking things off with a bang: with monster hunting! No, not the dino-esque...
MMO designer Raph Koster reveals ‘Trust Spectrum’ research for online games
If you'll be at GDC this week (we will!), you're in for a treat, as research from MMORPG designer Raph Koster will be on...
The Daily Grind: What’s the weirdest MMO peripheral you’ve ever seen?
Massively OP is heading to GDC this year, which means we're being deluged by PR from techware and software companies that'll be on site....
How one MMO flash game racked up 75 million players
The Bard once famously wrote, "There are more MMOs in heaven and earth, Horatio, than are dreamt of in your philosophy." And we are...
Colony MMO Seed secures additional funding
Last week we reported that Klang Games is making an interesting-looking colony survival game called Seed that is utilizing SpatialOS to create this expansive...
Seed lets you build your own colony using SpatialOS
Not to be confused with the extremely short-lived 2006 sci-fi title of the same name, Klang Games' Seed is an upcoming MMO where players...
Greg Street discusses balancing League of Legends for all skill levels
How do you balance a video game? It's kind of an ongoing question, but it's also one that Greg Street (aka Ghostcrawler) has been...