One of the stranger Final Fantasy tropes is that the more powerful a summoned creature is, the longer it would take for any given game to play its animation. By the time I left the series around Final Fantasy X, summons were getting ridiculously long (like, make yourself lunch and go to the bathroom long). I can only imagine how patient that Reader Jay Bird had to be when he pulled the following whopper out of his pocket.
OK, so it’s a boss, but still. Jay says, “Tonight my Free Company in Final Fantasy XIV took down Twintania, the final boss of the First Coil of Bahamut. This was a huge achievement for us, and afterward we were all treated to this beautiful money shot in front of the head of Bahamut. We must have spent about 20 minutes taking screenshots in there.”
Selfies in front of good-looking corpses — this is why funeral homes don’t allow gamers. But we allow it, so head on in to this week’s collection of player screenies!
One of the big brouhahas that arose back in Star Wars: The Old Republic’s development was the game’s lack of any type of swimming. No swimming? We might as well roleplay in a desert! Oh, the humanity!
Obviously, I do not have a deep vested interest in whether or not an MMO has swimming. The swimming skill in Anarchy Online was a joke stat, the much-vaunted underwater combat in Guild Wars 2 ended up keeping me on dry land, and I am generally pleased that my WildStar hoverboard works on water (take that, McFly) so that I don’t have to get wet. You know what’s the opposite of fun? When you’re swimming and you can’t find a place to leave the water, so you have to dog-paddle slowly around until you find a ramp somewhere.
Is swimming in MMOs really that important of a game feature? If so, what does it add to the experience for you?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
After a few days of teases, another legend has been formally revealed for Guild Wars 2‘s upcoming Revenant profession, and it’s all about healing. Yes, these dark knights of the Mist have a Legend that’s devoted to being a beacon of health. It makes sense when you consider it’s a legend based around the venerated centaur Ventari, considered a spiritual ancestor by the Sylvari. Plus, you get to heal people by smacking other people in the face with a staff, so that’s satisfying.
The new melee utility-based nature of the staff is meant to go along with the Ventari legend, but the Legend itself centers around summoning and making use of Ventari’s Tablet. Players have to summon the tablet first when the Legend is assumed, at which point the tablet can be directed from point to point, healing allies it passes over and creating defensive barriers. Check out some screenshots of all this in action just below, and take a look at the full article for more details in getting some legendary healing into your Revenant.
My excitement for Guild Wars 2
‘s first expansion has been no secret, so you can easily guess how much fun I had climbing the trees in heavy armour in the Heart of Thorns
beta test last week. This playtest focused on the new Revenant profession and the Heart of Maguuma zone, starting off the player into a new personal story chain and showing us a quick glimpse at the Mastery system. The new Specialization mechanics were not ready for testing, unfortunately, but I was still able to get a good sense of how the Revenants will work in the expansion.
MMOs are always best enjoyed with friends, so our very own Brendan Drain joined me in the jungle for testing. We had more than a few giggles as we made our way across the dangerous yet beautiful zone while trying to get to grips with the new profession. We were sure to record our incredibly Irish antics for your viewing pleasure, the result of which is included below. You’ll be able to witness my poor sense of direction and propensity for squeakiness in all its glory in this edition of Flameseeker Chronicles, in addition to a full write-up of my beta testing experience for those who prefer the written word.
How is the MMO blogging community reacting to Blizzard’s proclamation that flying mounts are grounded — perhaps permanently — in World of Warcraft? In two words, not well.
In An Age gave 10 reasons flying was a great part of the game, Aspect of the Hare says that it felt like “a punch in the gut,” Murloc Parliament thinks that the game must move forward instead of backward, Tish Tosh Tesh considers the decision a strike against returning to the game, Cogitationes Astalnaris says that this is another example of how the studio has lost its mojo, Alternative Chat blames the studio for poor communication on the issue, and Heals n Heals speculates that it’s part of a larger probem. On the flip side of the issue, The Rykter Scale says that he won’t miss it and Tales of the Aggronaut agrees with the devs that flight is a “double-edged sword.”
With that out of the way, let’s look at some other excellent community posts from the past few weeks, including first steps in EverQuest’s progression server, a screenshot safari to City of Heroes, 10 reasons to play Trove, and a huge testimonial about the awesomeness of Marvel Heroes.
The fight of the century — or at least the next 24 hours — is on in Guild Wars 2. The fantasy MMO is running a second public beta test for its new stronghold PvP mode, and players are invited to come in and fight with members of the development team.
This stronghold test contains several additions and tweaks from its first run, including map changes, adjustments to the rules, stronger guards, and even a “devastating” new attack by the stronghold’s lord.
A 16-team tournament will be running during this test as well, with players competing for a coveted mini llama and gem codes. The stronghold PvP map will be but one of many features coming with this year’s Heart of Thorns expansion pack.
You have probably noticed by now that ArenaNet likes to be a bit cryptic with its Guild Wars 2 teasers. Case in point: a Ventari teaser image posted on Twitter yesterday with a tiny bit of lore text. What does that mean? Who knows!
Presumably the game’s staff know; they’re just not telling us yet. That’s the definition of cryptic.
Fan speculation has run between another Elite Specialization to a new Ventari legendary for the Revenant. Of course, it could just as easily be that Ventari’s come back from the dead somehow; it would fit with the same amount of information presented. Cryptic teases are just that. Enjoy speculating in the comments!
One fun in-game photography trick is to use reflections, mirrors, and glass to offer a different — and sometimes more artistic — vision of a scene. I have to applaud reader Jake’s use of the water’s reflection in this piece because it makes it beautiful times two!
“I’m leveling a Sylvari Ranger for the upcoming Guild Wars 2 expansion, and I found this beautiful little nook off the beaten path in Brisban Wildlands,” Jake wrote. “There is no vista or point of interest in this location; you just have to be nosing about to find it. That’s one of the things I like about this game: The map was designed with exploration in mind. And jumping (sigh).”
We don’t usually list expansions in our little master list, but Guild Wars 2 has started doing some testing of its first expansion. In very, very small doses. Another dose of the Stronghold beta is also due for the game in the not-too-distant future, hopefully ameliorating the current lack of information about when the expansion will actually launch.
Other beta news? Oh, fine, I guess we can.
And of course we have that lovely list of games in testing past the break. Did something slip into open testing or soft launch without us finding out? Let us know down in the comments.
ArenaNet has announced that it will host the second Stronghold PvP public beta for Guild Wars 2’s Heart of Thorns expansion on June 2nd. The throwdown starts at 3:00 p.m. EDT, and the map will be live for 24 hours, according to the latest website update, which also details the “first ever Stronghold tournaments available on live servers.”
In other GW2 tourney news, the third North American Tournament of Legends is scheduled for May 30th and will boast over 100 teams, each of which will be battling for a legendary weapon prize of their choosing.
Curious what’s up with Guild Wars 2’s promised plans to restore the game’s personal story to full working order, complete with a soloable final mission? You and many, many other players, apparently.
ArenaNet Lead Writer Bobby Stein took to the forums to say that it’s being worked on but couldn’t say when it will happen: “All major assets for the personal story restoration are in place in our development environment. We’re testing and bug fixing now. While I don’t have an official release date to share at this time, I can say that you have a little more time to get your characters into the desired state of personal story progress.”
Speaking of restoration, former Guild Wars 2 Director of Design Chris Whiteside formally announced his arrival on Firefall’s team as its new design director yesterday. This wasn’t a terribly big surprise, as those following Whiteside’s Twitter account might have noticed his mention of the move back in April.
I have no doubt that Guild Wars 2: Heart of Thorns is going to be big, both for the studio and its playerbase. It’s looking to add zones, new forms of progression, a new class, specializations for existing classes, and all other manner of goodies. Right now, it’s one of the hottest beta tickets in town.
And yet the more I hear about it, the less excited I’ve become. I used to enjoy Guild Wars 2 on a daily basis but for a variety of reasons have fallen out of love with it. I assumed that the expansion would rev my interest back up, but so far none of the features is really a “must play” to me. Plus, hearing that we’ll have even more platforming with the jungle zones is a real mood killer.
Is the world ending? Is hell freezing over? It must be because Blade & Soul is actually coming to the west! On this week’s podcast, the hosts talk about this incredible development as well as progression servers, launch dates, and flying in Draenor. Get out your Bree Topic Bingo cards, as you’re guaranteed to be a big winner!
Join us on the podcast as we talk about what we’ve been playing in MMOs, the top news stories from the past week, and topics that listeners have submitted!