guild wars 2

Get Guild Wars 2 Path of Fire
Official Site: Guild Wars 2
Studio: ArenaNet/NCsoft
Launch Date: August 28, 2012
Genre: Fantasy Hybrid Themepark
Business Model: Hybrid B2P (Cash Shop, No Sub, Paid Expansions)
Platform: PC

Das Tal is considering a buy-to-play model

After a careful consideration of the pros and cons of various business models, including those of Crowfall, Guild Wars 2 and ArcheAge, the Das Tal team says that it is leaning toward a buy-to-play model with a cosmetic cash shop. One additional revenue path that the studio is considering is to allow players to pay to launch specific ruleset servers.

“Buy once is still the standard for almost all single player games, as there is rarely any substantial development of the game after release,” the team posted. “It has also become apparent that a buy-once model can be utilised by games with ongoing development by meshing together different aspects of other payment models.”

Whatever the team ends up deciding for its revenue plan, it doesn’t want to hurt the game because of it: “We don’t want to compromise the quality of the game, or our community’s enjoyment of it, because of the model we choose.”

[Source: Dev blog]


Guild Wars 2 starts second PvP ladder test season tomorrow

When we were kids, playing on ladders was a good way to get a scolding or a trip to the E.R. Now, they’re the exciting focus of online PvP seasons, such as Guild Wars 2’s upcoming second PvP ladder test season.

The new test season starts tomorrow, March 20th, and will go through Thursday, May 14th. By participating, players can take a shot at winning a mini llama or armor and helping the team iron out the bugs for the system. Players who amass a stable of mini llamas will subsequently be able to throw them into the mystic toilet and get out a much more dapper version.

[Source: Dev blog]


Working As Intended: Six things I expect from serious MMO PvP

With PvP-encrusted MMORPGs like Camelot Unchained, Crowfall, and even Revival on the genre’s horizon, I have a glimmer of hope that the future of MMO PvP might not be a dreadful dichotomy of sterile MOBAs and psychopathic gankboxes after all. PvP might just have a chance at restoration to a place of honor in MMORPGs rather than be jammed into themeparks as an afterthought or unleashed into empty open worlds as the lazy dev’s idea of “hardcore content.” MMO PvP has been great before — wouldn’t it be fun if it were great again?

This is how I’d like to see it go down: Here are six things I expect from serious MMO PvP.

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Guild Wars 2’s latest patch includes bugs and a nasty exploit

This week’s Guild Wars 2 patch was delayed a week, but perhaps it needed yet another week still. Players on the official forums and Reddit are reporting a plethora of bugs and problems associated with the March 16th patch; one intrepid thread starter is making an effort at listing everything and checking it off as ArenaNet’s hotfixes address each one. Complaints range from broken guild chat to borky PvP voting and FPS drops. One Redditor reported that even reporting bugs is buggy.

At least one bug involved an exploit with the Hall of Monuments; it allowed players to cap out their Hall of Monuments with no effort, instantly acquiring the God Walking Amongst Mere Mortals title that should otherwise require a significant amount of work in classic Guild Wars to achieve. ArenaNet is on top of that one: “Believe me, the devs are aware of this issue and it has been and is being taken care of,” Gaile Gray posted.

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Massively OP Podcast: Episode 6

When an MMO delivers an update to nerf difficult content, it can cause a rift deeper than that of the North versus the South. Between veterans proclaiming the doom of carebearism and casuals rejoicing over being included, our podcasters wade in to deliver their thoughts before being overwhelmed by the mob.

Also in this week’s episode, llamas! Er, that should be “betas.” A different beast entirely.

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Guild Wars 2’s Desert Borderlands will dramatically improve WvW

If you’re excited about Guild Wars 2’s upcoming Desert Borderlands map that will be replacing the three old WvW borderlands maps currently in the game, then scoot your butt over to a lengthy dev post on the region’s highlights and design.

While the number and location of objectives will be similar to existing borderlands, the new map will feature increased verticality, distinctly thematic structures, a more strategic layout, new elemental shrines, and a central oasis that triggers an occasional zone-wide event.

Check out a video overview of Heart of Thorns’ Desert Borderlands after the jump!

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The Daily Grind: Does Guild Wars 2 need mounts?

Let me stop you right there: Yes, I know that Guild Wars 2 kinda has mounts. It has a ridable broom and a flying carpet. Pretty soon, we’ll even have gliders.

But when people say they want mounts in Guild Wars 2, a magic carpet ride is not what they have in mind. They want mighty steeds with cool animations, which is a fair request since MMOs as far back as Ultima Online had them. They want horses and dragons and saber cats. It’s Guild Wars 2, so they probably want dolyaks and llamas too.

I’ve never really felt much need for mounts in GW2, though, because of the game’s waypoint system. I’d ride them if we had them, but I wouldn’t want to give up my waypoints to get them, and really I’d much rather the team work on other types of content anyway.

What about you? Do you think Guild Wars 2 needs mounts?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!


Guild Wars 2 patches in first-person view and map exploration changes

After a one-week delay, Guild Wars 2 has delivered a much-anticipated first-person view to the waiting eyes of players.

Today’s patch is a hodge-podge of general improvements starting with additional camera options, including a field of view slider, a zoom sensitivity slider, a collision sensitivity slider, and the aforementioned ability to zoom into first-person mode.

Players now have access to the beta version of the streaming client, won’t have to go into WvW zones to finish world completion, and can hover over the map to see flashing icons indicating incomplete objectives. Finally, there’s been a change to the stability boon to make it an intensity stack type.

[Source: Patch notes]


Investment firm sees a dark future for WildStar, bright hopes for Guild Wars 2

Korean investment firm KDB Daewoo Securities is not predicting a rosy future for WildStar, although it still is recommending NCsoft as a “buy” prospect. The firm sees WildStar dropping to $585,000 in revenue per month, with a year-over-year drop of 91.1% from its launch last year.

The good news is that the firm forecasts NCsoft’s revenue increasing in the first quarter, helped by a jump in Lineage microtransaction sales. Guild Wars 2 is expected to be a financial boon when the expansion releases in the anticipated second quarter. The firm says that 4.6M copies of the fantasy title have been sold so far.

The firm also noted that shareholders are “vying for control” of the publisher, particularly referring to Nexon’s involvement as of late.

[Source: Reddit, investment report]


MMO Mechanics: Navigating fast-travel systems

I’m delighted to resurrect the column that brought me to Massively-that-was, MMO Mechanics, for the ravenous readers of MOP. The column focused on the various mechanics that underlie the MMOs we spend so much time in, exploring the under-the-bonnet workings that keep players playing and tackling the issues some of these mechanics present. You might remember the original column from its brief tenure around a year ago, but if you don’t, you can still find it on the interwebs. To get the ball rolling again, I’m going to discuss the logic behind fast-travel, the merits and perils of its various mechanics, and their use in MMOs.

With such vast, interesting worlds lying tauntingly at our characters’ feet, navigating such an impressive amount of virtual space can be both a challenge and treat simultaneously. Just as in the real world, the secret of a true adventure is chasing the action wherever that may take you by whatever method you can, all to keep your quest alive. Depending on where we must go and the method by which we find ourselves there, however, what was once an exciting adventure can become mundane rather quickly. Say, for instance, you must travel to work each morning and travel home: This journey is repeated with enough regularity that you end up so familiar with the route that it becomes tedious, no matter how pretty and exciting it was the first time around. If you had a switch that could magically apparate you there and back again, effectively abstracting away that tedium, you might feel tempted to use it.
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Guild Wars 2’s new desert WvW map revealed

If you weren’t in London for EGX Rezzed and don’t usually devote your Saturdays to watching livestreams, you missed the reveal of Guild Wars 2′s new Desert Borderlands map yesterday. Lucky for you, Dulfy captured the trailer and the entirety of the presentation. The new map will replace the Alpine Borderlands map once Heart of Thorns goes live; the beta for the expansion should be kicking off “shortly” now that Rezzed is over.

Want more GW2 PvP info? Our own Eliot Lefebvre took a stroll through the new Stronghold matches just a few weeks ago.

The Desert Borderlands videos are below.

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The Daily Grind: When’s the last time an MMO made you laugh?

There are few things that I love more in gaming than to have a genuine laugh-out-loud moment. Maybe something silly and stupid happens in a game (such as a Guild Wars 2 glitch that made dead sharks float above land), maybe it’s clever or weird quest writing, or maybe it’s just the game’s cheekiness coming through.

Kingdom of Loathing got more than a few chuckles from me for its absurdist grammarian humor, but I am equally fond of the black humor of Fallen Earth and The Secret World.

So cynicism aside, when’s the last time an MMO made you laugh?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!


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