immersion

GDC Summer 2020: Immersive multiplayer storytelling with Disney’s Star Wars Galaxy’s Edge

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Prior to this whole virus thing, one thing that I was enjoying about MMOs was how they (along with ideas taken from social media)...

Not So Massively: I like survival mechanics, not survival games

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When I played We Happy Few, one of the things that surprised me the most was how much I enjoyed the survival mechanics....

MMO Burnout: We Happy Few is a single-player virtual world

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After having it on my radar for many years, I've finally gotten around to playing indie stealth/survival game We Happy Few. It's a...
Big empty.

Vague Patch Notes: My wrecked treasure in No Man’s Sky

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She was dubbed the Tender Claw C27, and I found her upside-down and half-buried in the ground beside the final beacon of the tutorial...

Massively Overthinking: MMOs, challenge, and flow

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A couple of weeks ago, MMO developer Mark Kern tweeted a controversial claim about how challenge and interactivity is the point of games...

The Daily Grind: Do you care whether MMORPGs have seasons and diurnal cycles?

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In a recent One Shots, MOP's Justin asked readers to offer up their screenshots of MMOs with diurnal cycles - that is, games...
Oh, wow, maps. What an amazingly new concept.

The Soapbox: Inconvenience is not immersion in MMOs or anywhere else

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Inconvenience is not immersion. This strikes me as something rather ridiculous to type; to mildly paraphrase Dan Harmon, it seems like should be one...
If you forget the fact that it was during the day and there were only the two of us and it wasn't outside by a wooden table it was exactly like this.

The Daily Grind: How much realism is too much in an MMORPG?

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In yesterday's comments on the Shroud of the Avatar AMA article, MOP reader squidgod2000 drew everyone's attention to an overlooked bit in...
There's no game, there's just a long series of development diaries about sound.

Sea of Thieves shares more details on the sounds of the ship

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There's more to be learned about the sound design behind Sea of Thieves, and the most recent video diary for the game covers...

Desert Nomad: Immersion, atmosphere, and roleplaying in Black Desert

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Hello friends, and welcome back to Desert Nomad, your more or less biweekly source of ramblings that are almost guaranteed to be at...

This is why Star Citizen has toilets everywhere

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Last week, Star Citizen Lead Level Designer Michael Barclay ran a piece on Gamasutra discussing the conflict between sandboxes and cinematics. He...
SWTOR agent and Scorpio

The Daily Grind: Is MMORPG voiceover/voiceacting worth the cost?

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Last week, Justin and I answered a podcast listener question about voiceover localization in MMORPGs, and I thought it dovetailed nicely with a question...

The Daily Grind: Do MMO graphics influence your immersion?

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This past week, in the hubub surrounding Smed's new OARPG, Hero's Song, we interviewed bestselling author Patrick Rothfuss, who's building the lore...
Bree's modded Oblivion game

The Daily Grind: What immersive RPG elements are missing from the modern MMORPG?

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This morning's Daily Grind inquisitor is Kickstarter donor Nepentheia, who wonders about the "RPG" in MMORPG: What RPG elements that create a more immersive...

Chaos Theory: The lowdown on The Secret World’s motorcycles

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Ever since The Secret World's debut dev livestream two weeks ago teased motorcycle mounts, players have been abuzz with anticipation. The desire...

The Daily Grind: Do you crave night-and-day cycles in MMOs?

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Earlier this week, Daybreak's John Smedley told H1Z1 fans about a metric that startled me: An awful lot of post-apoc gamers...

The Soapbox: It’s the little things that make an MMO special

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In the years that I've been playing and covering MMOs, I've noticed that there are two distinct phases when it comes to introducing a...

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