improbable

Interview: Worlds Adrift’s Bossa Studios on giving, griefing, and gittin’ gud

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After the launch of Worlds Adrift but prior to E3, we sent off an interview to Bossa Studios and recently received our answers, complete...

E3 2018: Hands-on with Mavericks, the MMO battle royale hybrid

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Automaton Games CEO James Thompson came along with Improbable, Bill Roper, and Mavericks to this year's E3, where I got a second chance to...

E3 2018: Bill Roper on gaming’s smoke and mirrors, Worlds Adrift, and building on SpatialOS

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For MMO players, Improbable brought some interesting ideas to GDC this past spring. It also brought some games I wasn't expecting, and the ones I...

GDC 2018: Ready Player One Now, billion person gaming, and mitigating abuse

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It's no surprise that Ready Player One was constantly being referenced at GDC 2018, especially in VR, AR, and MMO panels. It's not just because of...

GDC 2018: Exploring SpatialOS with Improbable CCO Bill Roper

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SpatialOS: You've probably been seeing this name pop up more and more in the MMO sphere. Worlds Adrift, Mavericks, Fractured, Seed, MetaWorld, and Identity are just some of the titles we've...

GDC 2018: In the crow’s nest with Ship of Heroes’ CEO Casey McGeever

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Let me be upfront: I've never gotten into a superhero MMO. I love comics; outside of work, it's probably the only fiction I willingly...

The MOP Up: Path of Exile reads your future in the cards (February 25, 2018)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

Colony sim Seed aims to simulate life whether you’re logged in or not

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What do you get when you mash up Rimworld, The Sims, and EVE Online? Probably a big mess, but adjacent to that mess somewhere...

Chronicles of Elyria is dropping virtual world platform SpatialOS

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Chronicles of Elyria's latest dev blog is out, and it's more than just a recap of 2017 and look ahead to 2018, although it...

Fractured tops 5,000 registrations, progresses toward Kickstarter and alpha

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Its team might be miniscule, its alpha more than a year away, and its funding still unsecured, but Fractured is powering ahead as best...

MMO veteran Bill Roper joins SpatialOS dev Improbable

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MMORPG fans know well the name Bill Roper: He's the former Blizzard developer who went on to helm Flagship's Hellgate: London and Cryptic's Champions Online...

Colony MMO Seed secures additional funding

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Last week we reported that Klang Games is making an interesting-looking colony survival game called Seed that is utilizing SpatialOS to create this expansive...

Seed lets you build your own colony using SpatialOS

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Not to be confused with the extremely short-lived 2006 sci-fi title of the same name,  Klang Games' Seed is an upcoming MMO where players...
Have a melon.

Improbable’s plan for rescuing the MMO genre from ‘nuclear winter’ involves a crapton of money

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Improbable keeps popping up in news stories relating to MMOs lately -- that's thanks to SpatialOS, what the company is calling a "distributed computing...

RuneScape’s Jagex is the latest MMORPG studio to employ Improbable’s SpatialOS

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Add another gaming studio partnership to Improbable's file: RuneScape developer Jagex announced today that it's teamed up with the tech company to deploy SpatialOS...
Chairs

Identity announces SpatialOS integration, delays town square module

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It's time to play catch-up on another interesting indie MMORPG, Identity. You may remember this as the contemporary life simulator sandbox that has raised...

Virtual world creator Improbable receives $502M investment from SoftBank

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Here's another reminder that we really shouldn't take our eyes off of Improbable Worlds, even for a second. The five-year-old software company, which is...

Dean Hall’s space sandbox MMO Ion is dead

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Way back in 2015, Dean Hall announced Ion, a ridiculously ambitious sci-fi space sandbox MMO built using Improbable's SpatialOS. And now it's dead. Eurogamer went...

The MOP Up: Players petition to ‘revive’ Ultima Online (January 29, 2017)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

Improbable teams up with Google to make persistent world development easier

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UK studio Improbable announced today that it's partnered with Google to allow video game developers to develop games using Google's Cloud and Improbable's SpatialOS...

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