While player capsuleers are undoubtedly the most powerful force in EVE Online
, there are some pretty scary NPCs lurking in the depths of space. One of those threats has just been unearthed throughout New Eden with the discovery of The Triglavian Collective, an ancient and twisted offshoot of the human race found in tiny pockets of space cut off from the rest of the universe. EVE Online
players will soon be able to invade these pockets of Abyssal Deadspace and face the collective in the upcoming “Into the Abyss
” expansion coming on May 29th.
At EVE Fanfest 2018, CCP revealed a huge set of interconnected new features revolving around ancient Triglavian ships and Abyssal Deadspace pockets. Players will hunt through these bizarre new environments filled with unpredictable dangers that get more challenging the further you go, and with increased challenge comes some incredible rewards. You’ll find blueprints for powerful Triglavian ships, an incredible new weapon system ominously named the Entropic Disintegrator, and organic mutaplasmids that can transform your existing modules into powerful Abyssal versions.
Read on to find out who the Triglavian Collective are, what the deal is with Abyssal Deadspace, and why the “Into The Abyss” expansion could be incredible for solo PvE players.
The Eldan of WildStar weren’t content to rest upon their collective laurels; they wanted to do more. The story of what happened after they tried to reach beyond what they had been is, well, one of the major plot points of the game as a whole. Alpha Sanctum, a new upcoming single-player story instance, serves as a starting point for that overall storyline, showing the accomplishments of the race before they began a climb toward absolute heights.
Alpha Sanctum is meant for level 15 players and comes along with a rebalancing of the game’s many Drusera instances, thus allowing players to get in on the game’s storyline even earlier. Check out the full reveal for more details on the instance, the Pell enemies found therein, and the rewards for players who successfully navigate these varied and threatening corridors.
While I’ve been playing Lord of the Rings Online
as one of my main MMOs for almost a decade now, it’s primarily been for the single-player experience through the majestic and detailed world. I suspect that a disproportionally large percentage of the playerbase approaches the game in a similar fashion compared to other fantasy MMOs.
There’s something about LOTRO’s group content that’s never been able to convince me that it’s worth doing in the same way that I would in other games. I’ve liked it well enough when circumstances conspired to throw me into a group experience, but I’ve never felt that doing dungeons was something I had to do to gear up. Quest rewards have been just fine to get me through the zones and epic story thus far, and I don’t think that will change.
And for a time, it looked as though Turbine had acknowledged that this was the case by taking instance clusters off the table in early 2014 in favor of lesser group content, like epic battles, roving warbands, and a handful of tougher areas. However, now that the game is under new leadership and well into a new year, we’re seeing the return of the dungeon at last. Why the change of direction and how might it benefit the community? That’s been on my mind a lot as of late.
There are phrases you never expect to hear from Lord of the Rings Online patch notes. Like “giant mecha battles” or “featuring voice work by Sting” or “new instance cluster.” But that last one is actually in the patch notes for Update 16. Turbine is adding a new instance cluster containing three new instances for players to explore. No word on giant mecha battles, but I wouldn’t hold my breath on those.
You have more to enjoy this update with the inclusion of the new Legendary imbuement system and four new regions: Upper Lebennin, Osgilliath, Lossarnach, and South Ithillien. Another installment of the epic story and several class adjustments round out the rather prodigious size of the patch.
[Source: Update 16 patch notes