interviews
Massively on the Go: Comms failures exacerbated Pokemon Go’s underwhelming raid day
Almost one year ago, the Pokemon GOÂ community rallied around #PokemonNO, a movement spawned from players who knew #HearUsNiantic would fall on deaf ears. Well,...
CEO of Platinum Games on Babylon’s Fall: ‘Live service games are definitely something we do want to do’
Ultimately, Babylon's Fall went about as badly as a live-service game could conceivably go. It launched to poor reviews and reception, never convinced a...
Genshin Impact developer confirms it’s not focusing on making new endgame content
You've hit the highest adventure rank possible in Genshin Impact. Now what? Well, you head to the Spiral Abyss for artifacts, materials, and currencies......
No Man’s Sky’s Sean Murray talks about relaxed mode, consolidating updates, and the progression of the game
It's been a long and strange journey for No Man's Sky, going from being insanely overhyped to being seen as a massive disappointment to...
Final Fantasy XIV’s Naoki Yoshida talks battle royale and new stories while preparing for the next live letter
If that headline worried you, relax; Final Fantasy XIV is not being fully retooled as some kind of battle royale and doesn't even have...
Final Fantasy XIV’s Naoki Yoshida discloses a bit about future plans for Island Sanctuaries and Hildibrand humor
While it's important to note that Final Fantasy XIV added more to the game than just Island Sanctuaries with patch 6.2, Buried Memory, it's...
First impressions: Touring the features and firepower of Foxhole’s Inferno update
After five years of development, the large-scale milsim Foxhole is going to be launching out of early access later this week on Wednesday, September...
World of Warcraft is adding Heroic Plus dungeons to Wrath of the Lich King Classic when Ulduar arrives
If part of what you like about WoW Classic instead of World of Warcraft's retail side is that the upcoming Wrath of the Lich...
Ubisoft CEO suggests harassment claims come from a generational divide as employees call out ‘superficial’ reforms
Last year a culture of mismanagement, sexual harassment, and racism across Ubisoft and its many studios was exposed, leading to multiple executives leaving the...
The MOP Up: Valheim comes to Microsoft’s store this month
That kooky Norse survival sim Valheim is sending a raiding party to new shores -- in this case, to Microsoft itself. The company announced...
Elite Dangerous releases its 4.0 codebase update and Aftermath narrative to all PC players today
Today marks an apparent new beginning for PC players of Elite: Dangerous as the promised 4.0 codebase update has been dispatched to players today...
Camelot Unchained devs are working on siege models and a UI refresh
While City State Games has been relatively quiet this summer, work on the long-awaited Kickstarted MMO Camelot Unchained apparently continues, as the game's latest...
Amazon canceled its Lord of the Rings MMO over Tencent complications, Smed’s new game is still in production
Almost exactly four years ago, we first learned about the existence of a new Lord of the Rings MMORPG, backed by Hong Kong-based Leyou...
Riot’s new League of Legends head honcho discusses updating old content and experimenting with PvE
Longtime veteran character designer Andrei Van Roon has been promoted to the head of Riot Games' League Studios, the subsection of the company that's...
Star Citizen says persistence is on ‘a straight line to deployment’
The PU of Star Citizen stands for "persistent universe," but that's only mostly true; players can't land on a planet with their ship, place...
Microsoft admits that Activision-Blizzard acquisition is primarily driven by a desire to get into mobile gaming
Those who were questioning the motives and reasons for Microsoft's big juicy buyout offer of Activision-Blizzard need not wonder any longer. An interview with...
World of Warcraft devs discuss raids, PvP, and faction populations for Wrath Classic
WoW Classic is back in the headlines again, looking forward to some of the server's next steps in a group discussion with devs and...
World of Warcraft hopes to have cross-faction guilds by the end of Dragonflight’s run
A new Team Liquid interview with World of Warcraft Game Director Ion Hazzikostas unearthed a few indicators of where the game is going in...
Elite Dangerous on 4.0 update and playerbase split: ‘We’re not trying to be done with Odyssey’
After 13 updates to the Odyssey expansion of Elite: Dangerous with still very little joy to be found among players when compared to the...
Elder Scrolls Online’s Rich Lambert admits to ‘some’ crunch at the studio
An interview with ZeniMax Online Studio's Rich Lambert has regrettably confirmed that there is indeed some crunch that occurs while developing and updating Elder...