interviews

Massively OP Podcast Episode 138: Mystery MMOs and the mobile revolution

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Justin and Bree discuss Guild Wars 2, LOTRO, Star Trek Online, the mobile MMO avalanche, in-development MMOs from AAA studios, Black Desert's Kamasylvia, and Camelot Unchained, with mailbag questions on the MMO industry going backwards and the small touches in MMOs.
GO LEFT YOU IDIOT

Brad McQuaid: MMO devs are ‘making the very, very early foundations of the Holodeck’

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Pantheon and MMOs like it are bringing our dream future one step closer (or at least, Lt. Barclay's dream future), Brad McQuaid suggests in a new interview...

Crowfall clarifies Kickstarter ‘proof-of-concept’ statements

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The folks at Procedural Worlds have a new interview-slash-testimonial from Crowfall Lead Environment Artist Jon O'Neal, in which he talks up that company's enviromental...

Sea of Thieves debated stoking the console vs. PC rivalry with faction sails

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You know what we need more? PC players arguing with console players about superiority, system specs, and exclusive titles. That would really bring peace...

Hyperspace Beacon: Outside-the-box features to look for in a SWTOR guild (or any MMO guild)

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On my server in Star Wars: The Old Republic, there are more guild advertisements than chatter in the general channel on the starter planets...

Guild Wars 2’s Mike O’Brien on classic Guild Wars, PvE-PvP ratios, and building social MMOs

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Forbes has a new interview out this week with ArenaNet President Mike O'Brien all about the Guild Wars franchise, beginning with something most people...

PUBG dev argues Fortnite spat is about Epic and Unreal Engine’s conflicts, not about owning the battle royal genre

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Last week, following Epic's announcement that PvE-centric Fortnite would be getting a PvP-centric battle royal mode its paying PvE players apparently didn't want (but that's...

Camelot Unchained’s Mark Jacobs on guilds, groups, and the social systems that make an MMORPG go ’round

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Over the weekend, the studio behind crowdfunded RvR MMORPG Camelot Unchained released a hefty chunk of its ongoing beta one document, revealing extensive insight into...

Camelot Unchained explains its guild and group philosophy for beta one

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Mark Jacobs and City State Games have a big surprise for Camelot Unchained followers in this week's dev blog: a major update to the...

This week in survivalboxes: Valnir Rok, Hellion, Next Day Survival, and ARK

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It’s time for another survivalbox roundup! What's new in the world of eternal building, unbuilding, ganking, ganking buildings, and consuming adequate food and water...

Chronicles of Elyria wraps up its PAX jousting jaunt

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It might not have involved fluttering about on the back of a well-trained ostrich, but Chronicles of Elyria's jousting minigame did well enough for...
Oh my gosh, did they try.

Cliff Bleszinski asserts that Lawbreakers is ‘fine’ on PS4 while planning to be ‘less of a dick’

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So what's the key element in revitalizing the flagging player numbers for Lawbreakers? Cliff Bleszinski puts forth that part of the onus is on...

Funcom promises better communication for Conan Exiles

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Get ready for a flood of information from Conan Exiles. Funcom admitted that it had been dropping the ball on talking with fans about...

EVE Online political betrayal results in record-breaking theft

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The EVE Online twitterverse exploded late last night with the news of a political twist so enormous that it's become the largest recorded theft...

Crowfall reveals the secrets of its crowdfunding success

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With $2.7 million raised from fans and $12.5 million total in its pockets from multiple sources, ArtCraft has a wealth of money on which...

Star Citizen’s Chris Roberts is ‘fed up’ with giving 3.0 release estimates

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Eurogamer's Chris Roberts interview covers why the alpha 3.0 is more like early access than beta, how making games has changed in the era of crowdfunding, and why he's tired of giving out 3.0 launch estimates - even when he's being called a liar by detractors.

PAX West 2017: Ashes of Creation’s combat, crowdfunding, characters, and the infamous hat

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You don't have to be a massive MMO studio to have a big showing at PAX West - Intrepid Studios proved that. The indie studio...

The Game Archaeologist: Climax’s Warhammer Online

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Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest...

Massively Overthinking: The best and worst MMOs of 2017’s PAX West

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PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a...
What's two times zero?

EVE Valkyrie will be getting loot boxes

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There's really no two ways about this particular tidbit of news. CCP is adding loot boxes to EVE Valkyrie, according to a recent interview....

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