j todd coleman

MMO biz roundup: The voice actor strike, e-sports crime, CCP VR, Crowfall, and new acquisitions for Tencent, EA, and Nexon

Let's end the week talking about money. What could go wrong? The year-long video game voice actor strike is finally fully over, as...

Crowfall explains castle wall construction, addresses patch 5.3

Chances are that all save but the most architecturally nerdy among you don't find walls, panels, and sockets a particularly exciting topic. But your...

Crowfall demos more action harvesting, starts taking guild name reservations

Crowfall isn't content to make gathering as dull and repetitive as in other MMOs, which is why the team is putting great stock...

Crowfall clarifies Kickstarter ‘proof-of-concept’ statements

The folks at Procedural Worlds have a new interview-slash-testimonial from Crowfall Lead Environment Artist Jon O'Neal, in which he talks up that...
This isn't alive yet, but it, too, is going to die.

Crowfall’s class/race retooling requires significant animation work for ArtCraft

ArtCraft Creative Director J Todd Coleman and Senior Animator Eric Doggett are back for another lengthy Crowfall Q&A, discussing upcoming cons and...

Crowfall says its biggest parcels are crazy expensive because they’re meant for guilds

Last month, we included Crowfall among the games discussed in a Massively Overthinking roundtable that focused on MMO monetization running amok. Why?...

The Game Archaeologist: How Sceptre of Goth shaped the MMO industry

When it comes to text-based MMOs created in the '80s, '90s, and 2000s, the sheer number of them would blot out the sky. There...

Crowfall’s teaser week begins with the Frostweaver archetype

Last week, Crowfall studio ArtCraft posted a teaser that it would be posting more teasers this week on the road to a something...

Crowfall teases next week’s teases for May 16 reveal

Who wants a teaser for more teasers! Nobody? Bad news because we're getting some anyway, so go make some popcorn. A lot of it. The...
Just like a cat.

Recapping Crowfall’s equity investment Q&A

Early this afternoon, ArtCraft Entertainment's J. Todd Coleman and Gordon Walton answered investor questions about Crowfall's equity crowdfunding venture, which closes out...
Pictured: bugs, we guess? Metaphor is hard.

Crowfall answers player questions on server size and QA work

What ever happened to Crowfall's stretch goal for a QA lead? The answer is nothing happened to it; it's still a goal for...
Let's get templarious. Assume that's a word.

Crowfall team says 2017 is ‘gonna be our year,’ shows off the Templar

Crowfall isn't wasting any time in claiming dominance over 2017. ArtCraft's J. Todd Coleman said that, "2017 is going to be...
Why did you keep going?

Crowfall Q&A tackles skills and ‘big world’ testing

As 2016 comes to a close, Crowfall finds itself in pre-alpha testing involving the so-called "big world." At this point the community has...
Not the chess maneuver.

Crowfall on the big world, factions, and safeguarding player cities

In Crowfall's November Q&A "is all about Big World," Design Lead Thomas Blair declares, kicking off the episode alongside Creative Director J....
Suit up.

Crowfall breaks $3 million in crowdfunding

Crowfall has a lot to cheer about this morning: ArtCraft Entertainment just announced that it has "amassed more than $3 million in crowdfunding...
I have been called a hundred names and will be called a thousand more before the world grows cold and dim.

Creating Crowfall is ‘part exploration and part iteration’

Despite what some players might assume, developers do not begin with a game design document that can and will never be changed. It's a...
Dude knows his thing.

Crowfall’s next big update is aimed at serious testers

In this month's Crowfall Q&A video, Creative Director J. Todd Coleman and Design Lead Thomas Blair give fair warning: The next round of...

Crowfall team answers dozens of community questions, confirms beta 1 players will test this year

Crowfall fans are in for a long, tall drink of information this weekend, poured straight from the minds of creators J. Todd...

Crowfall Q&A sheds light on the soft launch and the feedback process

In its Q&A session for the month of September, Crowfall Design Lead Thomas Blair and Creative Director Todd Coleman celebrate a whole...

Crowfall teases the Guinecean Duelist, shifts development to focus on foundations

Small and deadly: That might just be the motto of the Guinecean Duelist, Crowfall's newest archetype in development. ArtCraft teased the pint-sized...

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