But did it work? I’ve seen a lot of buzz on Twitter, but buzz is buzz, not players. Did the new server get you back in Telara – are you playing RIFT Prime? To the pollmobile!
Leaderboard is a weekly feature in which the Massively Overpowered staff pitch a poll to the readership. [Follow this feature’s RSS feed]
Now, Shubert isn’t really my nemesis, but Strongholds in many ways have been a point of love and contention for me, especially when it came coupled with Galactic Conquests, a system that never really lived up to its potential.
With Update 5.8, the BioWare team is looking to revamp Conquests. As promised in the 2018 roadmap, BioWare Community Manager Eric Musco gave us a more detailed update on Conquests on the forums. But the changes to Conquests won’t be as meaningful to you unless you understand where Conquests are currently.
Conquests have had their goals rearranged, for example, and solo goals offer command XP, credits, and experience for players. There are also changes to stronghold bonuses, with each individual stronghold providing a 25% bonus for a maximum of 150% (sorry to those with strongholds full of chairs for the conquest bonus). Guild conquests, meanwhile, have been restructured to make the leaderboard less mandatory for smaller groups just pursuing smaller goals. Check out the full rundown of changes ahead of the next patch arriving.
The panda-punching class in question is the male Brawler, who is arriving in the March 13th Counterpunch update (the action MMO previously added the female Brawler in a past patch). Mechanically, the male Brawler is identical to his female counterpart, although he will sport different skill animations.
TERA’s Counterpunch is also bringing back a slightly reworked Ruinous Manor dungeon, throwing in a leaderboard system for monthly seasons, and triggering a series of free giveaways. There is an additional character slot (March 13th through the 20th), a free special lootbox (March 17th and 18th), and a level up box for male Brawlers (March 13th through April 10th).
I’ve been playing a lot of Monster Hunter World when time permits, and while I’m enjoying the game, I’ve noticed it’s been, well, oddly silent. Initially, I thought maybe it was just a PlayStation 4 thing. Then a friend who roped me into playing with her told me she felt the Overwatch PC crowd was much worse than the console crowd, but since she’s not much of an online gamer (and lacks a PC), I shrugged that off too.
However, as I’ve spent more time in online games that aren’t MMOs lately, I’ve noticed that I don’t really use voice chat with strangers, even when it’s built into the game – maybe even especially when it’s built into the game, depending on how I feel about the community. I didn’t bother in World of Warcraft, and apparently EVE players aren’t into it much either, yet Heroes of the Storm is going to get it years later despite uproar. It’s not that I dislike voice chat; I’ve just been around the internet and feel that most randoms can’t be trusted with unmoderated chat.
What about you, readers? Do you use default voice chats? Maybe only with fellow PC users or to help keyboardless console users? Let’s take it to a poll…
I know I’m not alone in noticing that MMO gamers of late seem to have become sharply divided on how to define the term pay-to-win – indeed, the debate raged last week in threads about Black Desert’s player protest, Elder Scrolls Online’s cash shop prices, and the general consensus that ArcheAge is whale heaven. Recently Massively OP commenter Pepperzine recently wrote to us suggesting that we address it and try to sort it out.
“While there are proponents for all sides of the argument, I think it would be interesting to see where the bulk of people draw the line,” he wrote. “At the end of the day, individual perceptions are important but what is most important when it comes to this topic is what the majority perceives as pay-to-win.”
So let’s turn his proposal into the requisite Leaderboard poll, shall we? And yes, you can click as many as you want!
Last week was a flurry of excitement over World of Warcraft’s Battle for Azeroth’s preorders – and the news that the game will probably launch that expansion in September. In fact, so many people were lining up to buy it (and get immediate access to perks) that many players, including some of our writers, were put into multi-hour wait queues.
Were you among them? Are you sold on the expansion’s features? Did you preorder WoW’s Battle for Azeroth expansion? To the polls!
Age of Conan’s Saga of Zath server officially launched yesterday, drawing fresh attention back to the game that Funcom maintenance-moded by proxy last year but apparently just isn’t done with. Zath has a ruleset similar to the base PvE server’s, only you have to create a new toon to zip through a “saga quest,” which will give you special rewards that you can then take with you back to Crom when the time limit is up.
According to the comments on our articles so far, Age of Conan hasn’t got quite the traction RIFT (to say nothing of WoW) has with the expansion-progression server or vanilla server idea, but then, this isn’t exactly like those; it’s a little bit more like Diablo III’s seasonal servers, right down to keeping all your loot at the end, but it’s still something new for fans of the original Conan MMO. Future saga servers, Funcom has said, will come with ruleset tweaks.
Let’s take it to the polls for another Leaderboard: Will you be playing Age of Conan’s new server?
Last week, Trion Worlds announced a bold move for its MMORPG RIFT: Debuting this spring will be a brand-new server for the game with a business model that differs from the base game’s. The so-called RIFT Prime server will be a fresh start progression server with a subscription model that doesn’t have lockboxes and has only a minimal cash shop “with more of the current store-based items obtained through gameplay (or removed entirely).” The server has a few other perks that borrow from other games with such servers, including scaling content/loot and participation rewards usable back on “home” servers.
Based on our comments from last week, quite a lot of people are intrigued by the game, having been turned off in the past because of its business model, so this is a good chance to put your sub money where your mouth is, so to speak. Other people are done with the game and nothing’s gonna bring them back.
Let’s poll it out: Will you be playing RIFT’s new server?
It’s tradition around here to take stock of Daybreak’s MMO offerings every year, thanks to the fact that one of the first big stories we did after moving from Massively-that-was to MOP centered on Daybreak’s massive transition from SOE and then round upon round of layoffs, way back in 2015. Last year, we counted it out: Daybreak has now shut down approximately 16 games, most of them in the last few years – more than most studios will ever launch.
In 2015, you all thought Dragon’s Prophet was the most vulnerable game in the stable. You were right; it shut down, at least on this side of the pond, that same year. Last year, however, you suspected PlanetSide 2 was most likely to crumble, but instead, the game is still going and picked up a largish patch toward the end of the year. How about this year? Has anything changed with the company that once won best studio four years in a row thanks to its one-time reputation for keeping beloved MMORPGs going? Which Daybreak MMO do you think is most vulnerable now?
Of course, that award was open to all NSM games, not just those that made some sort of effort to launch something playable this year. What if we cut the pool down to just those? What was the best new NSM game in 2017?
Those of you who’ve been following Massively OP for a while know that many our writers have a fondness for old MMORPGs – that’s how we got into the hobby in the first place. My little secret is that I still maintain one of my original Ultima Online accounts with a house and gardens and a stable of toons (mostly bards!).
And yet come awards season, classic MMOs rarely win awards, which hardly seems fair. Yes, some of them have graphics that have fallen by the wayside, but most have mechanics that can stand toe to toe with anything made in 2017.
Thanks to commenter Agemyth, who suggested this topic last year, we’re going to put it to a vote, again this year including a wide range of “gracefully aging” MMOs that could reasonably be considered classics based on the era of their launch. No, we didn’t include blockbusters like World of Warcraft that are still winning awards in 2017, nor did we list any closed games (the Asheron’s Call games were sunsetted this year, alas). Onward to the future where the past lives on in the present!
Polls are a quantitative sort of magic that we don’t often get from our other articles – at least when they aren’t being brigaded – which is why I love our Leaderboard column.