Hooray, we have a release date for World of Warcraft: Battle for Azeroth instead of just a release window! And contrary to what many skeptics (myself included) expected to get, it is actually quite a bit faster than other releases. But as you all have no doubt noticed by now, my love of math means that I’m hardly sore about this. It just means that there’s another data point to consider when we look to the future.
So let’s talk about this new piece of information while using the same information from the column in which I made a reasonable estimate, based on this new information. Again, I think it’s important to note how much faster this expansion is actually releasing compared to prior expansions; it’s significant, even if it means that the people predicting things like June were being wildly wrong about “optimistic” predictions. (After all, pessimistic predictions were equally wrong, just in the other direction; my own estimates were off by 2-3 months.)
The information dam seems to have broken with World of Warcraft: Battle for Azeroth, and we are all about to be swept away in the flood. At a press event at the studio this week, Blizzard disclosed many more details about the upcoming expansion including its plans leading up to it.
The expansion beta should be starting soon. Blizzard said that the expansion “pre-patch” will hit the game a few weeks before Battle for Azeroth’s August 14th release. It’ll contain quests and scenarios leading up to the main expansion, including the Burning of Teldrassil and the Battle for Lordaeron.
As for allied races, each side will have six emissaries planned, although some of those races will be shared. Mag’har Orcs and Dark Iron Dwarves will be unlocked after going through the war campaign, with Kul Tiran Humans and Zandalari Trolls to be unlocked later in the expansion cycle. Blizzard said that it liked the pacing of Legion’s content rollout and will be using that as a template for Battle for Azeroth.
If you’ve gotten used to perusing and trading on World of Warcraft’s auction house from the mobile app, brace yourself for some slightly shocking news. Blizzard announced that it will be taking the WoW Remote Auction House app offline on April 18th.
Don’t panic just yet, however. First of all, this only affects remote auctions; the WoW Armory app will handle other remote functions as usual. Second, this move will not disable API and any auction house-related community sites.
There’s just a week and a half to go before EVE Fanfest 2018
, the biggest event in the EVE Online
social calendar. The event kicks off on April 12th and will celebrate EVE
‘s upcoming 15th anniversary, a major milestone for any online game. This year we’re anticipating juicy details on the next step in EVE Online
‘s ambitious long-term development roadmap, an update on the impending EVE
mobile game, and possibly a major announcement about CCP’s upcoming MMOFPS codenamed Project Nova
MassivelyOP will be on the ground once again this year to get the latest insight into the future of the sandbox. Stay tuned to our coverage of the event using the EVE Fanfest 2018 tag, where I’ll be posting major announcement news, detailed discussions on new gameplay revealed, interviews from the event, and in-depth opinion pieces. Fanfest will also be a great opportunity to assess the mood and impact of last year’s pull-out from VR game development, and to take the pulse of the community of a variety of topics. If you have any specific questions you’d like me to pose to developers or players while I’m there, please let me know in the comments.
In this edition of EVE Evolved, I break down our expectations for EVE Fanfest 2018 and give some tips on getting the most out of the event for players attending or just watching from home.
For most of us, achievement systems in MMORPGs are either ignorable annoyances, occasional goals, or amusing distractions. For World of Warcraft player Xirev, they became an obsession.
The Swedish player, who mains a Blood Elf Fire Mage, announced this past week that he was able to complete all of World of Warcraft’s 3,314 active achievements. The herculean task took him six years to do, which began as a way to earn a mount and riding skill that he could not afford. This sparked an interest in achievement hunting, which ramped up to where he was putting in 10 or more hours a day into the game during the Legion expansion cycle. He has become the first player to get all of the achievements through Legion, which has also netted him 424 mounts and 29,210 achievement points.
And here we arrive at last in our multi-week countdown to the final seven. It has been a fun and delightful journey through World of Warcraft’s soundtrack, and I have eagerly anticipated getting to the end so that I could share my absolute favorite tracks with you.
As we wrap up this look at WoW’s score — at least, until the next expansion arrives! — I would love to hear from you about this soundtrack. What pieces are special to you? What have the most nostalgic value and why? Let me know in the comments!
Last week, we got confirmation that Kul Tiran Humans and Mag’har Orcs are coming to the Allied Race roster for World of Warcraft: Battle for Azeroth. We don’t know when, but I have a bit of a theory about that as it is; from what we know, it’d make sense to have Dark Iron Dwarves and Mag’har Orcs brought in at the start of the expansion, while the Kul Tiran Humans and Zandalari Trolls are brought in after you’ve finished the leveling story for the respective factions. The former are more solidly members than the latter, after a fashion.
But we don’t know for certain when they’re getting added, just that they will be. And that’s interesting, because it means that both factions have significantly increased their race options within one expansion. And that becomes kind of relevant when you look at how many choices individual players have in terms of having something for all of these different races to do.
We are getting right down to it in our look at the top 32 best World of Warcraft tracks. In today’s column, we’ll be breaking into the top 10 with some of my absolute favorite pieces that have been added to this long-running (and extensively scored) MMO.
If you’ve been going on this journey with me this far, I want to thank you for your patience and interest! For me, it has been a great reminder of the game’s musical journey so far and has also served to whet my desire for Battle for Azeroth’s score.
Let’s get going!
Last week, we looked at the composition of the Alliance in World of Warcraft. This week, we’re looking at the Horde. Makes sense, doesn’t it? If you missed the prior column, catch up and get back to us here.
One of the things that’s always been true about the Horde in World of Warcraft is that it is, by and large, a more heterogeneous collective of races and nations. This is partly by design, and partly because the Horde just seems to have a different way of handling its membership and its populace. If the Alliance needs a group of skilled trackers in a new landscape, it’ll find its best scouts and train them; the Horde, meanwhile, will just befriend a local group of existing trackers and welcome them into the Horde.
Does that sound a bit off the mark? Well, let’s take a look.
Watching as speculation and mining swirls around the Mag’har as a future allied race, I can’t help but start thinking about the bigger picture in World of Warcraft. Because soon we’ll be able to make another couple of allied races, and we’ll have more on top of that, and it brings up a pretty good question: what, exactly is the Alliance at this point?
You might think that’s a silly question, but both the Alliance and the Horde are kind of nebulous political groupings, and their extant members are a pretty big deal when you’re speculating about who’s going to be next to sign on board. Plus, I think it helps a bit to consider what could be coming in the future, both for future customization options and further development.
So, then, let’s start with the Alliance, because it’s first alphabetically and a bit simpler to put together. What actually comprises the Alliance?
In our third part of this five-part countdown of World of Warcraft’s best music (at least, you know, in my opinion), we’ll be heading into the teens and some of the most iconic music of the MMORPG to date.
I think we’re getting a bit of everything in today’s list, from vintage Vanilla WoW to the Legion era, from silly to serious. One of the more difficult aspects of putting together this countdown is considering the “old” and “new” versions of songs, especially when Blizzard has remade or revisited areas, characters, and themes. I find that some people are heavily biased depending on which era they played the most, and thus that music means more to them than the others.
I’d like to hold myself up above that bias horizon, but alas, none of us can escape it. So I’ll endeavor instead to be as fair-handed as is gnomingly possible.
It’s funny to me that people had such an aggressive reaction to the changes coming to Hunter pets and damage formulas in Battle for Azeroth. The latter in particular should be both invisible and completely immaterial for actual play; the only real change is that they now use weapon damage on abilities which were previously disconnected from weapon damage, but these formulas have always taken into account, say, the difference between two-handers and dual-wielding options. The former is, at its core, an opportunity to make pet families relevant again after most of the pets of Legion were more or less difference in appearance only, which is a far cry from the days when your choice of pet was significant.
To make it clear if it’s remotely ambiguous: Yes, these are changes I support and ones I think are good for the game on a whole.
And yet all of this does prompt a pretty salient question about World of Warcraft because even if these are intelligent choices, the weapon damage issue has existed for ages now. The time for fussing about with Hunter pets was also ages ago. It’s a big change to functionality being tossed into the mix more or less out of the blue with no other prompting, and that raises the question that’s been relevant ever since Cataclysm rolled around: Why is it that Blizzard can’t stop messing with everything?
The old joke that World of Warcraft can run on just about anything including your toaster is no longer true. Let’s just say that if your toaster is planning to install Battle for Azeroth later this year, it had best be one of those super-advanced internet toasters with wifi and bagel convection technology.
This is a long-winded way of saying that the system requirements for the upcoming expansion are a significant step up from Legion, so you might want to check your machine to make sure you’re good to run it when it arrives.
The biggest changes is the requirement of a 64-bit OS, 4GB minimum for RAM, 70GB of hard drive space, and a step or two up in graphics cards. Blizzard Watch makes the good suggestion of running Dxdiag on your system to make sure that you meet at least the minimum requirements for the future.