In this episode of Flameseeker Chronicles, I’ll start off with a short recap so we’re all up to speed before I discuss my first impressions. I played for around 45 minutes and we didn’t go into any key story details, so this article shouldn’t reveal any more lore spoilers than the episode trailer, but if you’d prefer to go in without any info about the patch at all, give this one a skip until you’ve played yourself.
- New Legendary Focus: A relic shrouded in mystery.
- New Fractal – Twilight Oasis: Journey to the past and witness events that shaped Elona.
- New Raid – Hall of Chains: An influx of murderous undead relentlessly hunt innocent worshipers of Grenth. Infiltrate the Underworld and join the struggle for control over the fates of the living and the dead.
- A notable and much-asked-for quality of life improvement: A new keys category has been added to the account wallet, which contains a currency version of several existing items which are used to unlock caches of treasure. These items can be consumed to convert them into the new currencies.”
Flameseeker Chronicles: Guild Wars 2 One Path Ends is live, plus first impressions of Siren’s Landing
In this edition of Flameseeker Chronicles, I’ll share my thoughts on the new zone with you while also talking about the zone’s relative location and basic meta. My full thoughts on the actual episode will come in the next edition without the usual first impressions piece, so you won’t have to wait too long for that if you are not playing for yourself and are living this season vicariously through others! Please note that the article contains meta and zone content spoilers, so read on with caution if you prefer to see that for yourself first.
“As the Pact Commander investigated the consequences of slaying Mordremoth, the young asura genius Taimi discovered that its unbound magic had infused and strengthened two of the remaining Elder Dragons, Primordus and Jormag. She developed a machine that would pit Primordus’s fire magic against Jormag’s ice magic—and neutralize both at one go. But Taimi made a shattering discovery: if her machine killed even one more Elder Dragon, the resulting magical chaos could annihilate Tyria.
In this edition of Flameseeker Chronicles, you’ll find a complete summary of the Living World season so far, complete with links to more in-depth coverage of each episode for those who perhaps missed a little story along the way. Remember to log into the game to bank the current episode, Flashpoint, while it’s live to save the need for a gem purchase down the line.
I’ve had enough time to fully reflect on my Guild Wars 2 Living World season 3 experience to date and wanted to circle back through what I now understand to be the state of play in order to gather my thoughts on where the final episode might take us. We’ve bounced across Tyria chasing the White Mantle, bonding with Aurene, helping to secure Kryta, navigating the tricky interpersonal relationships behind Dragon’s Watch members, and helping Taimi get answers about the elder dragons. Unless you’ve been living under a rock for the past few weeks, you’ll also have noticed that major expansion spoilers have also been leaked across the interwebs, so my mission is to attempt to draw conclusions for what might feature at the end of this season to lead us neatly into the second GW2 expansion.
In this edition of Flameseeker Chronicles, I’m going to briefly recap on the major story threads of the season so far and will then make some loose predictions about what might happen in the final episode. Note that this piece is most definitely spoilerific for those who haven’t finished the last chapter and also potentially for those who have managed to avoid the expansion spoilers. Feel free to bookmark this one for later if that applies to you!
I can’t quite believe that we are already on the penultimate chapter of Guild Wars 2‘s third Living World season, but if I were under any illusion that the story is rolling quickly toward its climax, then it was shattered upon watching the fabulous trailer for this story instalment. The fifth episode of Living World Season 3 is available to experience for yourselves right now and I know so many of you will be thrilled with its shocking reveals and fast-building action. The episode in question, dubbed Flashpoint, takes us into the thick of the action in yet another lore-rich zone that’s bursting with intrigue. Logging on any time from now until the release of the final episode of Season 3 will bank Flashpoint in your story journal for later play, so don’t forget to relog if you aren’t actively playing right now.
I was invited to another super-quick playthrough with the developers on the stage client in preparation for today’s launch so that I could throw out some quick first impressions to coincide with release day for this week’s Flameseeker Chronicles. I had a 30-minute guided session with the devs followed by free rein over the last weekend, but large chunks of what I experienced is information I’m not allowed to divulge just yet. I played through a little over a chapter during my playtesting and my jaw was on the floor for most of that time, so I do urge you to check out the content for yourself if you’re at all invested in the lore. Although my coverage will be as spoiler-free as possible, proceed with caution until you have played through for yourselves if you’re worried.
In this edition of Flameseeker Chronicles, I’ll unpack the story presented in The Head of the Snake and present you with my favourite elements and disappointments as well. The article will contain spoilers throughout and is not safe reading for those who have not yet completed this episode. Feel free to bookmark this one and revisit it when you’re all caught up should you not have had a chance to play for yourself yet.
I was invited along to have a quick playthrough with the devs on the stage client before the launch today so that my first impressions would be with you as soon as the episode dropped in this edition of Flameseeker Chronicles. While I can’t say that the small glimpse at the episode’s content ranked as highly in my estimations as episode 2 did, I very much enjoyed the freeform skirmishes and political subterfuge that I experienced in the one chapter I played in its entirety during my guided run-through and short excursion on my own over the weekend. As ever, I’ll attempt to keep this piece as spoiler-free as I can, so anything questionable will be placed behind spoiler tags to make your reading experience better.
In this edition of Flameseeker Chronicles, I’m going to take you through a lighthearted list of particular moments or sentiments I’d forgotten about in the haze of all that story content, which I hope will inspire you to check out the full movie for yourself, especially if you missed out on Season 1. My list is a little spoilerific for those who aren’t up to date with Scarlet’s story, but since it’s such old content I doubt any of you will shout over that. In any case, I hope you enjoy my list of forgotten favourites from Season 1 and will collate your own best moments in the comments below.
In this edition of Flameseeker Chronicles, I’ll give you a blow by blow account of A Crack in the Ice and present the highlights and lowlights as I see them. There are no bones about it: This article will be jam-packed with spoilers for those who have not yet completed the episode. If you’re behind in terms of story, I recommend skipping this one until you’re ready to discuss the story!
ArenaNet gave us all word of a seasonably frosty addition to the Guild Wars 2 Living World story last week: The third instalment of season 3 is upon us right now just in time for Thanksgiving and is unlockable for anyone who logs in over the next few weeks. A Crack in the Ice will take players on a journey into the Far Shiverpeaks as we track the activity of Jormag after Taimi’s bombshell about his recent activity levels. I was left expecting plenty of references to old Guild Wars: Eye of the North content and also noticed the trailer’s music called back to Living World season 1, which has had the desired effect of piling me onto the Season 3 hype train once more.
I managed to fit in a guided tour of both the new (but distinctly familiar!) fractal and the new zone in the short window between the episode’s announcement and its launch today, and while it’s difficult to follow the impressiveness of episode 2, I’m no less excited to bring you my early thoughts on A Crack in the Ice. I played through one chapter and had a good toddle around in the new zone over the weekend, but as ever with these launch day impression pieces, I deliberately tried not to spoil too much of the story for myself and will be keeping the write-up fairly spoiler free as well. Anything at all questionable has been placed behind spoiler tags for your reading convenience.
In this edition of Flameseeker Chronicles, I’ll give you a rundown of the goings-on in Rising Flames and will again present the best and worst parts of the story from my perspective. If you haven’t had the opportunity to play Rising Flames in its entirety just yet, I recommend skipping this article for a while until you do unless you’re happy for some major story spoiling to happen: There will be several spoilers throughout the article for those who haven’t played this episode.