massively overthinking

Massively Overthinking is a weekly feature in which the Massively Overpowered writers take turns weighing in on a particular MMO-related topic before turning the discussion over to the readership. [Follow this feature’s RSS feed]

Massively Overthinking: How should MMOs make money in a world without lockboxes?

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Earlier this week, MOP's Justin expressed frustration over lockboxes, feeling especially provoked. "As both a player and a journalist, I find it insulting when...

Massively Overthinking: Building a better MMORPG economy

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We are on a roll with the epic questions for Overthinking lately! "The recent article about monetization got me thinking about just how much most...

Massively Overthinking: Consumer protections in the MMORPG industry

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Veteran Massively OP reader Miol says he's exhausted by a recent string of stories in which MMO companies screw gamers over, one after another:...

Massively Overthinking: MMO ragequitting

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Ragequitting. Most of us have probably done it once or twice from groups or single-player games or even MMO sessions in our time. My...
Ironically, this is the sort of controversy you'd probably rather face from inside a hot tub.

Massively Overthinking: Do MMORPGs aspire to pro-social mechanics?

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Massively OP reader and Patron Avaera has a thoughtful question for the team and readers this week. "I wish more virtual world games thought deeply...

Massively Overthinking: Forced socializing in MMORPGs

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Massively OP Patron Jackybah has a question for this week's Massively Overthinking that's probably going to kick up some dust. He wonders whether MMO...
ANGRY.RAR

MMO Week in Review: FFXIV Stormblood and E3 2017 (June 18, 2017)

1
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review! Botched...
Shoot at me bro.

Massively Overthinking: The best MMOs and multiplayers of E3 2017

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E3 is drawing to a close, with its reveals over and done with -- all that's left is processing our interviews and hands-on pieces....

Massively Overthinking: MMO monetization run amok

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Over the last couple of weeks, the monetization of unreleased games has become a pervasive and uncomfortable theme for the MMO genre. Just in...
ANGRY.RAR

Massively Overthinking: 2017’s MMORPG zeitgeist

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This time last year, I polled the Massively OP writers for their opinions on which MMOs had had the best year, or half year,...

Massively Overthinking: Disentangling MMO classes and races

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Last week, a guildie of mine mentioned that he'd been interested in Crowfall until he realized he couldn't be a gerbil (Guineacean) of the...
I'll be dead soon

Massively Overthinking: Being Uncle Owen in MMORPGs

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Ever since the tone-deaf SOE proclamation that nobody wanted to play Uncle Owen in an MMORPG, contrary me has consciously fought that very stupid...

Massively Overthinking: Is the MMO genre facing an identity crisis?

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MMORPG blogger and MOP commenter Isarii (@ethanmacfie) recently published an excellent video positing that the MMO industry is facing a "massive identity crisis." "The MMO...
SWEET GUITAR RIFF

Massively Overthinking: Competitive PvE in MMORPGs

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During last week's podcast, Justin and I bumped into a tangential topic about competitive PvE and how relatively rare it is in MMORPGs, which...
Oh my.

Massively Overthinking: Are MMORPG players a minority in their own genre?

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Deep in the comments of the MMOs-vs.-survival-sandboxes thread from last week, reader miol_ produced a beautiful comment about how MMO players have become a...

Massively Overthinking: Disassembling MMORPGs for parts

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This week's Massively Overthinking comes to us from Xijit -- and I think you'll agree it's quite timely. "In light of The Secret World getting reworked into...

Massively Overthinking: MMOs, from hardcore to casual and back again

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Massively OP reader Suikoden wrote this great question to the podcast -- too good to let just Justin and me answer it. It's a...

Massively Overthinking: It’s the end of The Secret World as we know it

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I think I can speak for most of our staff in saying that in November when Funcom first promised a "major upgrade to both retention and...

Massively Overthinking: Competition vs. community in MMOs

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Quantic Foundry, the games research group we've been tracking ever since it posted its original Gamer Motivation Model, has a new piece out this...
bang

Massively Overthinking: The City of Heroes Master X Master debacle

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On Tuesday, NCsoft announced that it plans to introduce Statesman, from the long-sunsetted City of Heroes, as a playable character in its MOBA, Master...

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