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Massively Overpowered
News
New Games
Updates
Industry
Community
Events
Interviews
Science
Sunsets
Week in Review
The MOP Up
Why We Can’t Have Nice Things
Warm Fuzzy Stories
Opinion
The Daily Grind
Perfect Ten
Vague Patch Notes
Working As Intended
Lawful Neutral
Progress Bar
Massively Overthinking
Reverse Engineering
The Soapbox
Jukebox Heroes
Epic MMO Battles
MMO Mechanics
Columns
Desert Oasis – Black Desert
Tamriel Infinium – Elder Scrolls Online
EVE Evolved – EVE Online
EverQuesting – EverQuest Franchise
Wisdom of Nym – Final Fantasy XIV
Flameseeker Chronicles – Guild Wars 2
LOTRO Legendarium – Lord of the Rings Online
Wandering Wraeclast – Path of Exile
Chaos Theory – Secret World Legends
Hyperspace Beacon – SWTOR & SWG
Warframe of Mind – Warframe
WoW Factor – World of Warcraft
Games
MMORPGs
Multiplayer Online
The Game Archaeologist
Fight or Kite: PvP MMOs
Into the Super-Verse
Not So Massively
MMO Cartographer
Design Mockument
The Survivalist
MMO Burnout
Some Assembly Required
Massively on the Go
Betawatch
Make My MMO
MMO Guides
Obscure MMOs
Forgotten MMOs
Community
Giveaways
Choose My Adventure
Massively Uplifting
One Shots
Leaderboard
Storyboard
Guild Chat
Global Chat
Why We Play
Ask Mo
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Massively OP Podcast
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Streaming
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michael gallagher
The ESA claims crunch issues in the industry have been declining over the past decade
Justin Olivetti
-
July 10, 2018
17
Crunch - the act of putting in way too much overtime to get a video game completed and out the door - is a...
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