Former ArenaNet developer Jessica Price has just made a string of new statements on Twitter discussing some of the issues surrounding the ongoing Guild Wars 2 PR nightmare, in which she and fellow developer Peter Fries were booted from ArenaNet following a Twitter altercation that mobilized a Reddit mob. Her primary complaint seems to be her allegation that ArenaNet – especially Mike O’Brien – “escalated” her (and Peter Fries’) firing, knowing what the mob’s response would be.
“The announcement was an escalation. The company could have chosen to say ‘their remarks don’t represent the company, we don’t agree with what they said, and they’re no longer with the company,'” she writes. “That’s not what they did. They framed an interaction on my personal social media in which I told a few individuals who (I thought) were being assholes that I wasn’t on the clock and wasn’t going to feign affection for people who are being assholes as ‘attacks on the community.'”
Consequently, she argues, O’Brien effectively provoked the mob, knowing what harassment would follow after she and Fries had been painted as “enemies of the community”; she calls it “active solicitation of harassment,” using the mob as punishment and then maintaining “silence in condemning the harassment,” which she says is “profoundly telling.”
Grassroots advocacy group Game Workers Unite posted a statement on Pricegate today, “emphatically denouncing” ArenaNet for firing Guild Wars 2’s Jessica Price and Peter Fries over last week’s Twitter/Reddit meltdown.
“Regardless of how one feels about Price’s actions and regardless of where one draws the line between rudeness and exasperation in Price’s tweets, the fact of the matter is that there is an entire spectrum of responses ArenaNet could have taken, but chose not to,” the statement said.
The group labeled Mike O’Brien as a “clearly inadequate” leader who “made the knee-jerk reaction” last week to fire the two developers.
“ArenaNet has signaled to the entire industry that our job security can be, and almost certainly will be, imperiled by the most vitriolic and volatile players,” the group wrote. “This event carries echoes of Gamergate, and will only embolden harassers further.”
Forbes has a new interview
out this week with ArenaNet
President Mike O’Brien all about the Guild Wars franchise, beginning with something most people have probably forgotten: Classic Guild Wars
was inspired as much by Magic The Gathering as by MMORPGs, specifically in the idea that card games allowed players to collect far more skills than they could use at a time. The strategy for playing such a game came in choosing which skills to tote along, not in how many skills you’d accrued.
Eventually, however, the team wanted to expand the world itself. “You can’t go halfway on a world,” he argues. “A world is such a powerful thing. It’s where your friends are. It’s the relaxing place where you hang out in the quiet moments between challenges. It’s the home that you grow to love, and that you’re ready to fight to defend when the story asks you to. We came to realize that the world wasn’t the setting; the world was the game.”
And that led ArenaNet to Guild Wars 2, with its focus on horizontal progression, character customization, and social systems. In fact, O’Brien suggests megaservers amounted to crucial tech for the development of the game and its social emphasis.
We’ve reached the end of the third season of Guild Wars 2’s story, and now… what comes next? A new expansion, we all know that. If you’ve forgotten, that’s being announced on August 1st, so you have a bit longer until you find out about it; until then, you can rest with some assurance knowing that Mike Zadorojny is the lead designer on the second expansion. This was announced as part of a lengthy letter from current director Mike O’Brien recapping the game up to this point and where the studio sees it heading in the future.
O’Brien’s letter is largely positive, expressing a sentiment that the game has hit a good balance with this season of the Living World and its content releases. Others are slightly less positive, pointing to Heart of Thorns as something of a blunder and the game subsequently struggling to find its footing and deliver the sort of content players were expecting. So it remains to be seen what sort of reveal will be coming on August 1st, but we can bet money that it’ll be significant. (And will probably line up perfectly with the mountain of leaks about masteries, areas, titles, and everything else, but we’ll just pretend those don’t exist.)
Yesterday, ArenaNet’s Mike O’Brien announced to forumgoers that longtime studio Art Director Daniel Dociu “will be leaving ArenaNet” and Guild Wars 2.
“Daniel Dociu will be leaving ArenaNet,” O’Brien writes. “Daniel has been defining the art direction for ArenaNet since 2003, before the launch of Guild Wars, and the impact he’s made on the studio and industry will be seen for years to come. It’s been a pleasure to work with him. Daniel, thank you for thirteen wonderful years creating worlds together. We’ll miss you. We look forward to your continued success.”
Taking over for Dociu is his son, Horia Dociu, who has worked on the Guild Wars franchise art team since 2003 himself.
Guild Wars 2
players might recall that back in March, ArenaNet President and Game Director Mike O’Brien announced that he was instructing the team to indefinitely suspend development on new legendary weapons
in favor of shifting efforts to living world-style
content. The shortbow Chuka and Champawat was the last to roll out, upsetting players who believed that ANet had stiffed them on what had been promised content purchased with Heart of Thorns
Coinciding with the rollout of Rising Flames today, O’Brien and Game Design Lead Matt Pennebaker have tackled the legendaries problem head on in a new dev blog that declares legendaries are back on the table — indeed, were never really off the table at all.
“Some players viewed ‘suspended indefinitely’ as code words for ‘canceled,’ but for us, it was more of a time-out while we worked to find a different solution,” they write. “We wanted to find a way to deliver legendaries without hurting content development to do it. And that led us to this new method of obtaining legendary weapons going forward.”
If you missed last night’s Guild Wars 2 Ask Me Anything on Reddit because you were too busy actually playing the update, then you weren’t alone. But there was good stuff! Joined by over 20 ArenaNet devs, President Mike O’Brien helmed the AMA to talk about the patch and what’s still to come — let’s hit the highlights:
- New legendaries aren’t fully off the table, but the team wants to push out story and world content first.
- ANet will keep working on WvW, relinking and pairing worlds based on population, maybe re-enabling boon-stripping, rotating borderlands quarterly, and polling WvW players for input.
- They aren’t talking about future raid wings yet, but they are talking about easy and hard modes — those are still under discussion.
- “We are looking into moving further away from pure RNG as a reward system” in fractals. Ascended gear is intended to be easier in fractals now.
- PvP players, yesterday’s patch is it for you for a while thanks to the impending Season 3.
- Hate where the shared inventory slots go? Moving them is “a decent amount of work [but] not out of the realm of possibility.” ANet won’t be selling level 80 boosts in the gemstore either.
As for the summer updates, ArenaNet’s plans are still firm: living world, living world, living world, plus a quarterly update, maybe all jammed together and maybe not.
Don’t miss MOP’s Tina’s full run-down of everything in the patch!
We’ve just received an interesting little sneak peek at a teaser trailer for the upcoming Guild Wars 2 Heart of Thorns Spring Quarterly update that’s now been confirmed for April 19th. The video below is an action-packed 30-second glimpse at what’s to come, so I’d recommend giving it more than a few watches to unpack all the little easter eggs in there that I’ve undoubtedly missed. While it’s not particularly spoilerific because of its sneaky, teasing nature, I’d recommend giving it a miss if you are really worried about spoilers.
The news coming from ArenaNet
has been very interesting since the company’s President Mike O’Brien
took over as Guild Wars 2
Game Director, so I thought it might be a good time to look at some of his decisions made at the helm of ANet and throw in my two cents. We’ve seen references to the GW2 Manifesto
, drastic shifts in dev team focus, and a promise to focus on sustainability and quality
, but also sustained player outcries over issues such as legendary weapons being put on hold. One thing that’s certain is that this is a time for decisive action and O’Brien surely needs to do something
to make players happy.
It’s undeniable that a significant proportion of GW2 fans — particularly those who have bought into Heart of Thorns — are feeling more than a little bit frustrated with the on-again-off-again nature of content delivery, and distrust is spreading because of the perceived non-delivery of ANet’s promises. In this edition of Flameseeker Chronicles, I’ll look at the raging debates happening between the new Game Director and the playerbase, and I’ll weigh in with my thoughts on how O’Brien can win us over going forward to resecure a solid basis to build upon with the second expansion.
ArenaNet’s Mike O’Brien appears to be continuing his shakeup of Guild Wars 2 with today’s forum post on the planned spring update. Pushing past the legendary weapon controversy, he outlines three of the big changes coming to the game.
First, fractal tiering is due for alteration, and some fractal-related achievements will be retired and replaced.
Second, scribing costs will be heavily revised and reduced:
“We’ll reduce material costs on recipes: for example the Basic Ink Set will no longer require a Simple Ink Set, and each Sandpaper recipe will now require less Sand. Reducing the demand for basic materials will reduce their prices. We’ll add significant new supplies of Resonating Slivers, so that they no longer serve as a barrier to scribes who don’t have a guild supporting them. And we’ll increase drop rates of certain other components.”
The fallout from the cancellation of further legendary weapon development has been one for the history books within the Guild Wars 2 community. Players have expressed great amounts of rage and disappointment over what many saw as ArenaNet retracting one of Heart of Thorns’ promised features.
Game Director Mike O’Brien followed up his initial announcement with a few statements over the weekend, defending the game and promising that the decision is for the best. “Be angry about legendary weapons, sure, but how about the recent drought of content?” he asked. “That kind of thing happens when we spread ourselves too thin, and when we let the content development pipeline empty out so we can fight fires. What I think we actually owe you is sustainable, predictable, high-quality content. I’m making a decision that’s painful in the short-term so we can position ourselves to deliver that.”
If you haven’t done any raiding in Guild Wars 2, you also haven’t seen any of the story involved in the game’s raiding scene. The developers have released a trailer for the Salvation Pass raid wing, and if you’re a veteran of the original Guild Wars it will look familiar. Which is all we can say without spoiling it; the whole thing is only a minute long.
On the other hand, maybe you’re not interested in PvE at all, but you know that WvW needs some work. There’s good news for that, too, as a forum thread has been given an official response by Mike O’Brien acknowledging the several issues that players have found with WvW and promising that developers are considering the issues in question. O’Brien even has a hit list for the issues in question:
From this thread, your top five priorities are, in order:
1. Stability & skill balance
2. Fix or revert DBL
4. Population balance
Yes, we will take the feedback and make stability, general skill balance, and fixing/reverting DBL our top priorities.
You can still watch the cinematic just below, though, if you’d like.
It’s been a bit of a whirlwind week for ArenaNet
, especially with a jam-packed Reddit AMA
that contained the announcement that Colin Johanson
has opted to leave the company for a new opportunity
that allows him to spend more time with his family and less time commuting. This has, of course, left a bit of a smiley-shaped hole in the top ranks of ArenaNet that Mike O’Brien
is temporarily filling, but the Game Director role cannot be held by the busy President forever.
Aside from the workload that’s usually associated with a busy studio in the midst of major feature redevelopment, expansion development, and a director handover, the team added to that pile by inviting me to playtest the new Slothasor raid encounter that goes live today. In this edition of Flamseeker Chronicles, I’ll share my thoughts on the new raid wing and will also unpack the key takeaways from the Reddit AMA.