mmo design

Working As Intended: Sex, love, and MMOs

In the ongoing, neverending sandbox-vs.-themepark MMO debate, the folks on the side of sandboxes want one thing: more. Actually they want a lot more. They want...
GTA Online

Ultraviolence, virtual worlds, and why I hate myself for loving GTA Online

OK, maybe that title is overly dramatic. Still, I feel guilty for liking Grand Theft Auto Online. I've touched on this before, as...

The Daily Grind: When should MMO devs just stop tweaking?

Yesterday's reveal of Lord of the Rings Online's legendary item imbuing system struck me as a promising show of faith from the devs but...

The Daily Grind: What old MMO feature deserves to make a comeback?

Today's Daily Grind comes to us from Kickstarter donor Diskonekted, who asks one of the genre's million-dollar questions: What features or technology from older MMOs...

The Soapbox: The misguided quest for MMO stickiness

This guest Soapbox was originally commissioned in 2015 through Massively Overpowered's Kickstarter campaign and is authored by Tyler F.M....

Working As Intended: ‘Multiplex monotony’ and the death of the mid-budget MMORPG

Back in December, film editor and author Jason Bailey wrote a piece on Flavorwire called How the Death...

ADVERTISEMENT

THE LATEST POSTS

adspacer

TOP CONTENT