mmo design

You might as well look into the pinwheel with your third eye.

Vague Patch Notes: World of Warcraft, math, and making choices ‘interesting’ in MMOs

So if you somehow managed to miss it, let me recap: World of Warcraft's community manager Lore recently gave some feedback on the many...
I'm important!

Vague Patch Notes: Trickle-down metagames in MMORPGs

A while back, there was an interesting set of data coming out of a discussion about Overwatch. The discussion was about the concept...
Sorry, guy.

Vague Patch Notes: WildStar deserves its shutdown, even though we loved it

Last week, when we heard that WildStar was being shut down, I penned a truthful, heartfelt eulogy for the game as it...
How do I start to say goodbye.

A eulogy for WildStar – a marvelous MMORPG and avoidable tragedy

Friends, readers, genre fans, lend me your eyes; I come to bury WildStar, not to praise it. But just like Marc Antony, I'm...
You may leave school, but it never leaves you.

Vague Patch Notes: Casual no longer means anything in MMOs

Every time I see someone write something about casual players - including me because heavens know I've done it too - I feel a...
LISTEN

Vague Patch Notes: On scaling and meaningful advancement in WoW and other MMORPGs

It seems like pretty much nobody is happy with how scaling is working in World of Warcraft at the moment. The game's scaling...
This seems like more of a half-move.

Vague Patch Notes: On balance and differentiation in MMOs

Do you like fighting games? I don't. Let's talk about fighting games. But bear with me because you'll get where this is going. While I...
Far in the distance

A look back at the MMO and gaming science topics of 2017

Over the last couple of years, we've redoubled our efforts on our science-related articles, as you may have noticed from our roundups in 2016...

Recapping MMORPG science in 2016

You guys may not have consciously noticed it, but we've been working harder and harder on our science-related articles in the past couple of...

MMORPG science in 2015

Better not scoff at academic research: From Superdata to in-house economists, from feminist theory to Bartle, and from education applications to NASA mapping, science is...

Chronicles of Elyria dev blog: Immersion, heroism, and realism

Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are...

Chronicles of Elyria dev blog: Offline player characters

Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are...

Chronicles of Elyria dev blog: Permadeath in MMORPGs

Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are...

Chronicles of Elyria dev blog: Character aging in MMORPGs

Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are...

Working As Intended: Sex, love, and MMOs

In the ongoing, neverending sandbox-vs.-themepark MMO debate, the folks on the side of sandboxes want one thing: more. Actually they want a lot more. They want...
GTA Online

Ultraviolence, virtual worlds, and why I hate myself for loving GTA Online

OK, maybe that title is overly dramatic. Still, I feel guilty for liking Grand Theft Auto Online. I've touched on this before, as...

The Daily Grind: When should MMO devs just stop tweaking?

Yesterday's reveal of Lord of the Rings Online's legendary item imbuing system struck me as a promising show of faith from the devs but...

The Daily Grind: What old MMO feature deserves to make a comeback?

Today's Daily Grind comes to us from Kickstarter donor Diskonekted, who asks one of the genre's million-dollar questions: What features or technology from older MMOs...

The Soapbox: The misguided quest for MMO stickiness

This guest Soapbox was originally commissioned in 2015 through Massively Overpowered's Kickstarter campaign and is authored by Tyler F.M....

Working As Intended: ‘Multiplex monotony’ and the death of the mid-budget MMORPG

Back in December, film editor and author Jason Bailey wrote a piece on Flavorwire called How the Death...

ADVERTISEMENT

THE LATEST POSTS

adspacer

TOP CONTENT

NOW STREAMING LIVE ON TWITCH
OFFLINE - SEE YOU NEXT STREAM!