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Meta: Meet Mo Mania the Third, coming to SUBtember this Saturday

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Whats better than a regular Mo stream? A Mo Mania stream-athon! (And a third one at that!) Meet Mo Mania the The Third, or...

The Stream Team: Discovering Secrets of the Sand Sea in AQ3D

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What do mummies, sandworms, and lizardmen have in common? Massively OP's MJ is going to face them all as she explores the new Hidden...

Massively on the Go: Pokemon Go’s new event includes problematic features and stat bloat

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Yes, more not-great-news in Pokemon Go, and yes, it's once again mostly about Mega Evolution. While it's been nice that the official Pokemon Go...

Apple reverses its decision to block ‘Sign In with Apple’ functionality for Fortnite after Apple user blowback

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As the battle between Epic Games and Apple continues to wear on, the effects for the players continues to be felt in small waves....

Massively on the Go: An open letter to Pokemon Go’s Niantic and The Pokemon Company

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Dear Niantic and The Pokemon Company, Thank you for Pokemon Go. Despite my criticism, this is probably the longest I've ever played a Pokemon game. Ever. I've...

Massively on the Go: Here’s how Niantic is trying to fix Pokemon Go’s Mega Evolutions

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A bit before Niantic's wellness week kicks in for employees, Pokemon Go players got an update on the Mega Evolution problem/solution. We've previously covered...

Massively on the Go: Everything we know about Pokemon Go’s new mega evolutions

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In another new twist, Pokemon Go has just released Generation 6's big feature, Mega Evolutions, before Generation 6 pokemon themselves. While we've had mega...

Choose My Adventure: Determining the strengths and weaknesses of AdventureQuest 3D

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So it’s my final week here in AdventureQuest 3D and things ended with not a bang nor a whimper so much as with a...

The Stream Team: Vanquishing the Voidrakar assaulting AQ3D’s DragonWatch Village

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So much has happened in AQ3D in the short time Massively OP's MJ has been away from her computer. And while she's not about...

Massively Overthinking: Mixing and matching the best crafting systems in the MMO ‘verse

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Longtime MOP reader Ken from Chicago recently asked us to talk about crafting - but he didn't want us to just list off the...

GDC Summer 2020: Better living, climate awareness, and citizen science through games

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Way back during GDC 2018, I covered several panels relating to gaming for good. Things like citizen science projects, games as medicine or for...

GDC Summer 2020: Creating kinder digital communities outside of online games

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I don't know about the rest of you, but I've found that being familiar with online communities and tech has really helped me survive...

GDC Summer 2020: Accessibility shouldn’t be a dirty word in online gaming

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I don't know about you readers, but one of the first things I always do when starting a game with voice acting (or movie)...

Choose My Adventure: Shopping for classes in AdventureQuest 3D

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So as it turns out, through information granted by a couple of commenters and by the inimitable MJ, the Moglomancer class in AdventureQuest 3D...
stuff

GDC Summer 2020: How Astroneer’s crafting balances cognitive load for the player

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Long time followers of Astroneer may recall that the game's early development crafting felt cute but incomplete. Despite the game already being in the wild,...

GDC Summer 2020: Roblox, player-generated content, and the ‘metaverse’

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Roblox VP of Product Deepak Chandrasekaran held a skill-building talk at GDC Summer 2020 this week titled Building the Metaverse through User Generated Content...

GDC Summer 2020: Gachapon reward models in (mostly) free-to-play games

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Let's be real: Some of the panel titles at GDC Summer 2020 are unintentionally misleading. For example, the "Evolution of Gacha Systems in Mobile...
PUNCH! YOUR FRIEND! PUNCH, PUNCH YOUR FRIEND!

GDC Summer 2020: Pokemon Go’s Niantic offers augmented reality design advice

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I was really looking forward to Niantic's AR Game Design 101 panel at GDC Summer 2020 this week because for all my criticisms of...

GDC Summer 2020: What online gaming can (and should) learn from social media’s trainwrecks

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The circle is now complete: Social media has mastered skills MMOs and online games haven't, not that social media was paying much attention to...

Massively Overthinking: Changing the mindset of the MMO genre

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I recently saw a journalism professor argue that generating a widespread thinking shift in an entire profession can take decades. "You have to keep...

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