monetization

Riders of Icarus, which topped a million players six years ago, is going play-to-earn with NFTs

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Welp, Riders of Icarus had a nice run. Readers will recall that the taming-centric MMO soft-launched almost six years ago under Nexon's banner with over...
Play to wlin.

Vague Patch Notes: The MMO term ‘pay-to-win’ is a red herring

41
It probably hasn't escaped anyone who has been reading my writing over the past several years that I have something of a vendetta against...
Your approval fills me with shame.

Roblox’s business model prompts fresh accusations of child labor exploitation

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For the longest time, we always thought of Roblox as "that kids game with ridiculous numbers of active users." Yet as we reported last...

Marvel’s Avengers introduces XP boosts to its in-game store and sends its community into a tailspin

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Back in August of 2020, a dev blog from Marvel's Avengers developer Crystal Dynamics outlined what would be in its cash shop, writing in...

Massively on the Go: Pokemon Unite mobile is a good port but better update

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So Pokemon Unite is now mobile and cross-platform. Who'd have thought a traditionally Nintendo-only IP would do this? The update and dev team letter we mentioned is...

World of Warships finally issues apology for August debacles, addresses communication and monetization

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World of Warships has really not had the best run over the last couple of weeks. As our own WoWS expert Ben has been...

Lord of the Rings Online hopes to start rolling out monetization changes in the next year

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One of the longstanding criticisms of Lord of the Rings Online revolves around the game's antiquated and frankly expensive business model. We found out...

The Soapbox: Pokemon Unite’s monetization is gross and threatens a competent game

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By now, you've probably seen several articles about the poor monetization in Pokemon Unite, often based on Reddit posts or streamer hot takes. Most talk...

GDC 2021: Biometrics, advertising, and charming communities in video games

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While other gaming conventions do big game reveals, the beauty of GDC is that we hear about some of the cool tech and practices...

The Soapbox: MMO monetization that complements poor game design makes us all losers

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I have a problem: As much as I enjoy games, I can see that many online and multiplayer games are becoming designed more poorly...

Massively on the Go: Mother Nintendo should make Niantic Earthbound

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So, Nintendo and Niantic will work together for more AR games based on Nintendo IPs. No great surprise from me, as I'd mentioned years...

The Soapbox: How Magic Legends went wrong with the Dimir Assassin class

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Cryptic and Perfect World Entertainment are known for their love of lockboxes as a monetization strategy. Therefore it was not wholly surprising when Magic:...

Massively on the Go: Why Nintendo and Pikmin make sense in Niantic’s hands

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With the recent news that Nintendo and Niantic will work together for more AR games based on Nintendo IPs, I thought it might be...

Massively on the Go: Understanding what an MMO community will pay for

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Earlier in December, I posted some Pokemon Go news that included player complaints about a recent Mr. Rime paid event. While there was a good...

EA’s advertisement of FIFA lockboxes in a children’s toy catalogue draws mounting criticism

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It would appear that Electronic Arts didn't learn from the last time it pulled this kind of nonsense, but apparently there was still fuel...

The Daily Grind: What’s the most annoying ‘dark pattern’ in MMO gaming?

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I've been kind of obsessed with dark patterns - that is, intentionally deceptive or annoying interface design - for kind of a while now,...

GDC Summer 2020: Gachapon reward models in (mostly) free-to-play games

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Let's be real: Some of the panel titles at GDC Summer 2020 are unintentionally misleading. For example, the "Evolution of Gacha Systems in Mobile...
Everything is fine! No, really, this time we mean it!

Fallout 76 clarifies that seasons will be free, with some potential Fallout 1st bonuses in the future

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If there's one thing that Fallout 76 does remarkably well, it's making people angry about the way the game is monetized, all the way back...

The Culling returns, again, with an eyebrow-raising new business model

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You all remember The Culling and The Culling 2, right? Xaviant Games tried to launch game-show-themed battle royale The Culling 2 back in 2018,...

Superdata says in-game spending is down thanks to gamers’ leeriness of monetization schemes

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This news will very likely elicit replies of "well, duh" from many, but now there are numbers from Superdata to back it up: Overall...

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