monetization

MapleStory 2 answers questions about the head start and monetization

With only a couple of weeks to go before MapleStory 2 makes its big debut in the west, it is all hands on...
Mounting problems, if you will? Probably not.

The Daily Grind: Are you an impulse buyer in MMO cash shops?

During last week's podcast, Justin and I were discussing MMOs that seem to make it hard for us to give them money, which...

Hands-on: The Jurassic World Alive ARG shows promise, but not for MMO fans

Ludia's Jurassic World Alive isn't being marketed as an MMO, but it is an augmented reality game that involves roaming in the real world for...

Massively Overthinking: The case for rarity and randomness in MMO monetization

Last week, Guild Wars 2's Crystin Cox gave a monetization interview to Gamasutra during which she made one specific argument I wanted to...

Bless Online shakes up and builds out its combat system

With its early access debut coming next month, Bless Online has a lot riding on how well it can present itself to a...

GDC 2018: Yokozuna, big game data, and the future of MMO monetization

GDC isn't E3. It isn't PAX. It's not even what I think stereotypical gamers can appreciate. But I think the Massively OP crowd...

EA is fixing Star Wars Battlefront II’s monetization mess (again): It won’t be selling lockboxes

Don't call it a victory - nobody wins forever in the Star Wars universe - but there's still reason to cheer in Star...

First impressions of ‘wizarding world’ MMOARG Maguss

If it weren't for my promise to write this article, I would have given up on Maguss in less than 15 minutes had I...
Three-point landing! Sort of.

Bless Online looks ahead to new races, housing, and a possible console edition

Six months. Six months is the countdown timer from the start of Bless Online's early access to the game's official launch, according...

Raph Koster calls potential manipulative MMO microtransaction AI ‘horrendous’

Here is some nightmare fuel for gamers imagining the future of the industry. How about an artificial intelligence that deliberately manipulates and messes...

The Soapbox: Evaluating gaming monetization through the lens of Nintendo’s mobile history

Bloggers and journalists throughout the online gaming industry have been talking about monetization a lot lately. It's not just lockbox/gachapon scandals, or...

Former SWTOR dev talks about designing ethical lockboxes

An extensive Twitter thread from former Star Wars: The Old Republic lead systems designer Damion Schubert grappled with the timely and touchy topic of...
Artwork by gqears2gnomes/knight-mj

MMO Week in Review: Guild Wars 2 dev admits to mount lockbox ‘missteps’ (November 12, 2017)

Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in...

Paragon players rage over ‘pay-to-win’ monetization changes and loot crates

No exaggeration: The Paragon subreddit is in absolute uproar over the MOBA's newest monetization tactic. The board is currently covered with dozens of threads...

No, exploitative gacha mechanics are not a good idea for western devs

We've been talking about exploitative gacha games and related business models on Massively OP for a long time, most recently and notably in...

Why gacha is the ‘gotcha’ tactic of MMO sales

Making money in free-to-play games isn't as simple as pursuing a single revenue stream. Often studios are looking at multiple approaches to coax players...
Every day, sadly.

Massively Overthinking: The best MMORPG developer quotes of 2016

One of the fun things we implemented on the site this year is a database of quotes from developers (among other entries) that are...

The Daily Grind: What’s the most bothersome part of MMORPG monetization?

A recent GIbiz interview on Ubisoft's monetization reveals that studios, at least the type making online shooters, have come full circle again to...
It wasn't a drill.

PWE on the release and monetization of Gigantic

Last week's announcement that Perfect World Entertainment would sign on as a publisher for Gigantic was good news for fans of the MOBA,...

The Daily Grind: Which MMO monetization schemes don’t piss you off?

Gamasutra argued last week that there are three effective in-app purchase strategies that mobile gamers don't hate: the classic demo, where players can try...

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