monetization

Vitae Aeternum: The uncomfortable truth of New World’s lax monetization

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I have a pretty laid back approach to monetization in online games. Bar mandatory subscriptions and a few egregious outliers, I am generally fine...

Roblox’s sketchy monetization attracts kids, parents, and hungry corporations alike

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Would you pay your kids' allowance in virtual currency? That's the frame for a piece today on The Wall Street Journal, which offers an...

From the Depths: ‘Free-to-play’ World of Warships is an expensive journey

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When I first started playing MMO’s back in 2012, the hot debate of the time was subscription vs. free-to-play business models. Over the last...

Danish Center for Gambling Addiction warns parents about Diablo Immortal’s monetization tricks

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The monetization model for mobile ARPG Diablo Immortal made plenty of headlines leading up to and during its launch. The costs of capping out...

Massively on the Go: Pokemon Go Fest’s Finale was a blend of comfort content and bad bugs

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Pokemon Go's yearly Go Fest was fairly rocky this year - so rocky that some of us old trainers had to remind people that we've...
Super.

Diablo Immortal made $100 million in revenue in two months

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When Diablo Immortal launched, pretty much everyone was united in calling the game out for its absolutely atrocious and exploitative monetization model, which led...

Unity’s CEO says game devs who don’t include monetization in their design process are ‘f*cking idiots’

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Not since Square-Enix president Yosuke Matsuda's notorious letter about pursuing NFTs has someone in the games industry so spectacularly lost the plot that we're...

Lost Ark is launching in the Netherlands next week after all

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When Lost Ark launched in the west earlier this year, it didn't actually launch in all of the west, as European servers formally excluded...

Newly relaunched Kritika Online’s cash shop is just as gross as you’d assume

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Normally around these parts we would be cheering on the resurrection of an MMORPG. But in the case of Kritika Online, which has returned...

Riders of Icarus, which topped a million players six years ago, is going play-to-earn with NFTs

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Welp, Riders of Icarus had a nice run. Readers will recall that the taming-centric MMO soft-launched almost six years ago under Nexon's banner with over...
Play to wlin.

Vague Patch Notes: The MMO term ‘pay-to-win’ is a red herring

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It probably hasn't escaped anyone who has been reading my writing over the past several years that I have something of a vendetta against...
Your approval fills me with shame.

Roblox’s business model prompts fresh accusations of child labor exploitation

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For the longest time, we always thought of Roblox as "that kids game with ridiculous numbers of active users." Yet as we reported last...

Marvel’s Avengers introduces XP boosts to its in-game store and sends its community into a tailspin

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Back in August of 2020, a dev blog from Marvel's Avengers developer Crystal Dynamics outlined what would be in its cash shop, writing in...

Massively on the Go: Pokemon Unite mobile is a good port but better update

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So Pokemon Unite is now mobile and cross-platform. Who'd have thought a traditionally Nintendo-only IP would do this? The update and dev team letter we mentioned is...

World of Warships finally issues apology for August debacles, addresses communication and monetization

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World of Warships has really not had the best run over the last couple of weeks. As our own WoWS expert Ben has been...

Lord of the Rings Online hopes to start rolling out monetization changes in the next year

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One of the longstanding criticisms of Lord of the Rings Online revolves around the game's antiquated and frankly expensive business model. We found out...

The Soapbox: Pokemon Unite’s monetization is gross and threatens a competent game

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By now, you've probably seen several articles about the poor monetization in Pokemon Unite, often based on Reddit posts or streamer hot takes. Most talk...

GDC 2021: Biometrics, advertising, and charming communities in video games

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While other gaming conventions do big game reveals, the beauty of GDC is that we hear about some of the cool tech and practices...

The Soapbox: MMO monetization that complements poor game design makes us all losers

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I have a problem: As much as I enjoy games, I can see that many online and multiplayer games are becoming designed more poorly...

Massively on the Go: Mother Nintendo should make Niantic Earthbound

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So, Nintendo and Niantic will work together for more AR games based on Nintendo IPs. No great surprise from me, as I'd mentioned years...

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