monetization

RuneScape’s new Executive Producer talks monetization as Halloween arrives to Old School

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It's a transition week for RuneScape as Jagex has appointed a new Executive Producer for the game: Ryan "Mod Warden" Ward. It's a comfort,...

Call of Duty: Modern Warfare eschews lockbox monetization for a battle pass

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Arguably one of the bigger online multiplayer shooters coming down the pike is Call of Duty: Modern Warfare, just by mere dint of its...

Tamriel Infinium: Things we wish were in Elder Scrolls Online’s cash shop (but aren’t)

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Convenience items in the cash shop are nothing new in The Elder Scrolls Online. ZeniMax has been selling experience boosts and mount training accelerators...

Apex Legends boss apologizes for Reddit dust-up, but there’ll be no auto-da-fé for the devs

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It was just a matter of time before the apology came out - we all know how this script goes. Yesterday we covered the weekend...

Leaderboard: Does the ESA’s new transparent lockbox policy go far enough?

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Last week, just as the FTC's video games monetization abuse investigation got underway, the ESA announced that many of the major and minor games...

Uproar over a reskinned Fortnite pet that costs 1000 V-bucks causes Epic to issue refunds

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This is where we're at now: companies attempting to sell barely reskinned content at a higher cost and people getting mad at a digital...

Apex Legends launches the Iron Crown event and provokes riot over monetization

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So there's a limited-time event going on in Apex Legends right now, which normally would be a cause of generally happy reactions. However, the...

US Federal Trade Commission outlines the agenda for a lootbox-related workshop on August 7

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Conversations, studies, and outright rancor over video game lockbox practices have caught the notice of several world governments as readers of MOP already know,...

The Daily Grind: Would you pay a sub for complete access to all cosmetics in an MMO?

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Last month on the MOP Podcast, we tackled a question from a reader named Aaron who was musing on whether modern MMOs could learn...

Star Trek Online’s Discovery Enterprise lockbox has captains in an uproar

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It stands to reason that in a game called Star Trek Online, the most desirable starships of them all will be any that have...

The Daily Grind: What’s been the biggest change to the MMORPG genre in the last 20 years?

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A while back, there was a thread on Reddit from a younger MMO player who was curious about changes to the way players perceived...

Chronicles of Elyria’s website now allows title transfers, title trade-ins, and package claiming

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Those who are invested in Chronicles of Elyria in both the mental and fiscal sense now have a few new options open to them...

Steam plans game library and events revamp as Discord begins monetizing ‘insights’ for game devs

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The battle for your game dollars and storefront participation is on, and we're not sad to see the competition heating up, finally. At GDC this...

The Daily Grind: What’s the most expensive MMO to play at the start of 2019?

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2018 was an odd year for MMO monetization. Oh sure, we saw Star Citizen offer things like $27,000 ship packages, but obviously most people...

Torchlight Frontiers’ free-to-play model rejects pay-to-win and gambling schemes

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Given that Torchlight Frontiers is being published under Perfect World Entertainment, you're probably not going to be shocked to hear that the MMO will...

MapleStory 2 answers questions about the head start and monetization

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With only a couple of weeks to go before MapleStory 2 makes its big debut in the west, it is all hands on deck...
Mounting problems, if you will? Probably not.

The Daily Grind: Are you an impulse buyer in MMO cash shops?

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During last week's podcast, Justin and I were discussing MMOs that seem to make it hard for us to give them money, which led...

Hands-on: The Jurassic World Alive ARG shows promise, but not for MMO fans

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Ludia's Jurassic World Alive isn't being marketed as an MMO, but it is an augmented reality game that involves roaming in the real world for virtual...

Massively Overthinking: The case for rarity and randomness in MMO monetization

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Last week, Guild Wars 2's Crystin Cox gave a monetization interview to Gamasutra during which she made one specific argument I wanted to pull...

Bless Online shakes up and builds out its combat system

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With its early access debut coming next month, Bless Online has a lot riding on how well it can present itself to a western...

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