paragon studios

The former studio behind City of Heroes.

/holdtorch

We got it back, after all.

The Game Archaeologist: The Death of City of Heroes

27
August 31st, 2012, was a Friday like any other. City of Heroes players were psyched for the upcoming Issue 24, which Paragon Studios had...
I'm not back on any BS, I never left it.

Perfect Ten: Ten MMO systems that encourage alts

25
Here's how much I like having alts: I have alts in Final Fantasy XIV and Final Fantasy XI. Two games which are built on...

The Daily Grind: How do you set up your MMO user interface?

24
The other day I logged into Star Wars: The Old Republic for the first time in a while, and I once again felt jarred...

MassivelyOP’s first impressions of MapleStory 2, Nexon’s latest MMORPG

19
It's fair to say that MapleStory always did appeal to an audience that was into a very specific look and feel. If chibi anime...

Halloween 2018 is live in City of Heroes map emu Paragon Chat ahead of October 20 party

3
Who says ya can't have holidays in a dead MMO? You can get your Halloween on in City of Heroes right now - or...
Vorp?

City of Heroes emulator SEGS estimates it could be ready in a year and a half

11
We freely admit that SEGS may not have the most catchy title in the world, but it does have a goal which is near...
It's clear now.

Perfect Ten: Failed MMOs that could have succeeded with more love

77
Hindsight is 20/20. Unless you're blind in one eye from nostalgia, in which case hindsight is 0/20. In any case, you understand that it's...

One Shots: Concept art showcase

46
In last week's edition of One Shots, I issued perhaps my most peculiar challenge yet. I asked readers (for once) not to submit any...
movies

Perfect Ten: The big book of MMORPG death mechanics

24
Video games will kill your characters. It's inevitable. I still faintly remember my younger brother's first video game death, when he ran full-tilt into...

Jukebox Heroes: DC Universe Online

0
This is my frustrated face when it comes to superhero MMO soundtracks. I don't know what it is, but it seems that none of...

One Shots: The Sunset Club

52
WildStar is about to be inducted into the worst club there is in the gaming world -- the club whose only requirements is that...

The Game Archaeologist: City of Heroes moves into the Paragon Studios era

13
As we move into the fourth of five installments in the history, development, and downfall of City of Heroes, you may be wondering why...
Sorry, guy.

Vague Patch Notes: WildStar deserves its shutdown, even though we loved it

28
Last week, when we heard that WildStar was being shut down, I penned a truthful, heartfelt eulogy for the game as it could've been....

Battle Bards Episode 128: Seaside port

0
Why not sail up to our dock and tie your ship to ours for an hour? The Battle Bards return for another great episode...
I'm definitely an elf!

Perfect Ten: My favorite MMORPG names

17
Stuff in MMOs has names. That's... like, a defining feature. We all know that. These games have titles, and they have expansions, and they...
SWEET GUITAR RIFF

WildStar fans start a petition to urge NCsoft to save the game

69
Ninety-two days, folks. That's how long some City of Heroes fans stood with their signs and their drums on the steps of Paragon City...

The Daily Grind: What major blunders in MMORPG history should future devs study?

72
A week or so ago, Justin penned another entry in his long-running City of Heroes historical pieces, and down in the comments, a reader...
It's a tiny little sprout thing. It might kill you.

Vague Patch Notes: Casual no longer means anything in MMOs

45
Every time I see someone write something about casual players - including me because heavens know I've done it too - I feel a...

Massively Overthinking: What’s your favorite MMORPG swag of all time?

26
In a conversation about the recent Starflight 3 Fig campaign - which you won't see covered here since it's not multiplayer, but let me...
There were some decent tabletop Star Trek games, but no.

Perfect Ten: MMOs with the most needlessly obtuse stats

25
One of my favorite reviewers of tabletop RPGs at one point opined that percentile systems were one of the best tabletop mechanics possible, simply...

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