permadeath

EVE Evolved: Alpha Clone economics, bragging rights, and restrictions

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Yesterday at EVE Vegas 2016, developer CCP Rise held us spellbound with tales of his recent misadventures in EVE Online recently when pretending to...

Massively OP’s guide to the best upcoming indie MMORPGs, part three

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Over the last couple of weeks, we shared with you part one and part two of our guide to the best upcoming and current indie MMORPGs...

The MOP Up: The Division opens its public test server (September 25, 2016)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

Massively Overthinking: Prestige systems in MMORPGs

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Last week, an interesting question dropped into our team inbox. It was from a game developer -- I don't know for which game --...

The Game Archaeologist: Highlander Online

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One of the things that I love about Massively Overpowered's readership is how fans often bring games to my attention that I never knew...

EVE Evolved: The single-shard sandbox economy

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The debate about what makes a good sandbox game is as old as the term itself, and everyone seems to have a different view...

The Game Archaeologist: Middle-earth Online

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I suppose there will always be a special place in my heart for Lord of the Rings Online. Not only is it one of...

Massively OP Podcast Episode 76: The fall of Firefall

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Justin and Bree discuss WoW Legion, Guild Wars 2, SOTA, SWTOR, Firefall, StarCraft Universe, Age of Wushu 2, and RIFT, with mailbag questions on early MMO adoption and permadeath in MMOs.
Let's try not being dead today.

Shards Online AMA covers permadeath, community servers, and the Steam launch

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Citadel Studios' Derek Brinkmann hopped on Reddit yesterday for an AMA revolving around Shards Online. Among the highlights: The game does have hunger, but...

Wizardry Online to sunset in Japan

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Hardcore perma-death MMORPG Wizardry Online just can't catch a break: MMO Culture reports today that the game is shutting down in Japan, five years...

Getting perspective on Chronicles of Elyria’s planned PvP and PvE featureset

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Anyone on the MassivelyOP team will probably tell you that I won't shut up about Chronicles of Elyria. There's so much to like about...

StarBreak brings permadeath and power-ups to Steam

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Here's something interesting that you might want to pick up and play today: StarBreak, a free-to-play massively multiplayer title, has just launched on Steam. As...

Chaos Theory: The Secret World survival game

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I've been thinking. (A dangerous pastime, I know!) And I think I have come up with a solution to a number of the things...

Perfect Ten: What I loved about Dungeons and Dragons Online

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Dungeons and Dragons Online was a very strange game at first glance. Ten years ago, I ventured into Stormreach with no more motivation than a longstanding...

The Black Death is now available through Steam early access

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It's April 19th, which means it's early access launch day for The Black Death survival sandbox, the only kind of multiplayer game being made anymore....

The Black Death devs on permadeath, optimization, and regional accessibility

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Ahead of its April 19th early access launch, Green Man Loaded has published a Q&A video for The Black Death. The devs thumb through...

The Daily Grind: How would you make permadeath work in MMOs?

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Permadeath is always a fun if rarely used design concept to discuss, which is why I want to put forth a thought exercise to the...

Run-and-gun permadeath platformer StarBreak launches in May

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What would it have been like if you could have played the side-scrolling platformers from the 1980s and 1990s with tons of other people?...

The Black Death demos combat, sickness, and death in new militia trailer

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The delay of The Black Death's early access launch from March to April means more trailers on just how the gloomy survival sandbox will...

Massively OP’s guide to MMORPG death penalties

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In real life, when you die the penalty is... death. You just get that one go at things. But in MMOs, player characters are...

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