progression

ArcheAge is rolling out the next phase of its fresh-start servers with Reign: Part 1 on July 18

Trion Worlds has announced that the next phase of ArcheAge's fresh-start progression servers will soon begin, boosting the level cap to 55...

RIFT Prime reintroduces 10-player slivers and LFR

The sliver-spooned mouths of RIFT Prime subscribers are being filled with all manner of endgame challenges this week. With the first step forward...
There's a mount.

RIFT: Three more ‘content milestones’ in 2018, progression server’s lifespan extended

Trion Worlds is stepping up its communication game this week, first with a post on the imminent plans for RIFT's progression server and...
For obvious example...

The Daily Grind: Would you play a PvE game with full item decay?

One of the most insightful comments I ever saw about Darkfall (yes, Darkfall) was that, realistically, in a game with open PvP and...

Sea of Thieves lays out player progression and mission types

If you've been paying attention to Sea of Thieves, you may have noticed that Rare's game isn't hewing to the traditional RPG stats...
Some daunts remain.

Dauntless steps back from constant stability upgrades for a major patch

If you've been playing Dauntless since it first released to test audiences, you have probably gotten accustomed to having a large number of...
go BOOM

Final Fantasy XIV patch 4.11 introduces the Unending Coil of Bahamut

Bahamut. You know him, you fear him, you've gotten used to summoning and channeling him if you play a Summoner in Final Fantasy...
What's two times zero?

EVE Valkyrie will be getting loot boxes

There's really no two ways about this particular tidbit of news. CCP is adding loot boxes to EVE Valkyrie, according to a...
Rawr and stuff.

Neverwinter’s Jungles of Chult has better daily tasks and more reward options

On some level, all Neverwinter really needs to do for Jungles of Chult is to remind you how you'll get to fight dinosaurs....
To be fair, stopping isn't the worst idea.

EverQuest launches an expansion-locked progression server on May 24

The next EverQuest progression server is on its way on May 24th, but it's a little different than previous progression servers because
This isn't alive yet, but it, too, is going to die.

The Daily Grind: Do you like the idea of limited-time MMOs?

One of the things that I find neat about games like Rend, Crowfall, and Chronicles of Elyria is that all of...
Why do you have the Dreamworks Faces.

Paladins bumps up Essence gains significantly for players

The Paladins community was not terribly happy with the changes made to the game's microtransaction model for, let's face it, entirely understandable...
This is not that lightsaber, but I care so little I'm not hunting down a picture.

Star Wars: The Old Republic explains the Bolster changes in Patch 5.1

Players who logged in to Star Wars: The Old Republic after patch 5.1 and jumped right into PvP probably noticed right away that...
Well-told, but not well-planned.

The Daily Grind: Do you have to reach the top of an MMO to really understand the game?

We all play MMOs in different ways, and I personally tend to play to reach the top. It's no shock if I tell you...
Oh, these bugs.

The Daily Grind: What do you collect in MMOs?

At its heart, every single MMO is a game about collecting things. Most games have a number of very obvious things to collect; collect...
Style.

Diablo III shows off the rewards for the newly arrived Season 6

It's time to get up and start earning rewards for Diablo III's Season 6! "Now now," you whine. "I have to go to...
It's not just me, right?

Wisdom of Nym: Final Fantasy XIV’s deepest dungeon, Palace of the Dead

The funny thing about Final Fantasy XIV, in some ways, is that the game could actually get away for a reasonably long time...
Thaaaaaaanks.

Overwatch outlines its progression system and patches in new gameplay

Characters in Overwatch do not level. You can play nothing but Tracer day in and day out, and she's still going to have...
BABY WE WERE BOOOORN TO RUUUUUUUUUUN

The Daily Grind: What’s your ideal progression rate in an MMO?

One of the things that I like about the original Guild Wars was that leveling was pretty much locked into the same speed...
Build that skill up.

Star Trek Online is overhauling its skill system (again)

The skill system in Star Trek Online is kind of a hot mess. It always has been, from the game's initial launch skills...

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