It’s looking good for the imaginative Project Gorgon, as it has nearly reached its current Kickstarter crowdfunding goal after two past failed campaigns. The indie fantasy MMO crossed $18,000 of fundraising with hopes to shoot past the $20,000 finish line soon.
“If we are able to surpass our initial goal, we will be able to expand upon current and planned game features!” the team posted. “We have great ideas that add unique twists to many of the MMO features that you have come to enjoy, and some new ones that you have yet to experience.”
Today’s Massively Overthinking question was sent via e-pigeon from Kickstarter donor Apollymi. No e-pigeons were hurt in the writing of this article.
“Have you heard of any MMOs that will not be PvP-oriented — by that I mean, have completely consensual PvP — that may be coming out in the near future?”
Let’s draw out Apollymi’s question a bit and talk about the PvE/PvP divide in our genre. What PvE/consensual-PvP/classic PvE games do we love, which future ones do we have our eyes on, and why is the industry so focused lately on PvP MMOs? The MOP writers are discussing all that and more in today’s entry.
What will the MMO industry do now that John Smedley isn’t part of the day-to-day business? Bree and Justin deal with the fallout of this bombshell announcement before going on to talk about SWTOR’s new race, Project Gorgon’s crowdfunding revival, a touching DAoC tribute, and more.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
This week in MMO crowdfunding news, Project Gorgon returned to Kickstarter. Veteran developer Eric Heimburg clearly believes in his fantasy sandpark, and why not? Gorgon combines the best of old and new school gaming, with a heavy focus on discovery, exploration, and immersion.
In other news, Star Citizen boss Chris Roberts briefly stirred the hornet’s nest when he called B.S. — literally — on those who say that the sci-fi space sim has an acute case of feature creep. Apart from that, though, it was an uneventful week! You can catch up on that story and the rest of the week’s crowdfunding news after the cut.
Third time’s the charm for Project Gorgon’s Kickstarter, right? We hope so, as the ambitious indie fantasy sandpark is asking for a modest $20,000 to further its development. Unlike most Kickstarter MMOs, Gorgon has already been greenlit on Steam. The game’s alpha is also freely available to the public, so there’s nothing stopping you from seeing whether or not Asheron’s Call veteran Eric Heimburg’s feature-rich sandpark mashup is worthy of your time and money.
Gorgon has “a heavy concentration on discovery and exploration,” according to the Kickstarter intro vid. The game’s other big thing is immersion, and in addition to a robust skill-based progression system, the title features player-managed shops and stalls, player-created quest content, story-focused live events, and shopkeeper NPCs whose inventory depends on what other players sell them.
Virtual world MMO Project Gorgon is preparing for a third Kickstarter campaign, its creator tweeted this past week. Eric Heimburg confirmed that the team is finalizing plans to seek funding for current and future development of the game.
It remains to be seen how ambitious a fundraising goal that Heimburg will set this time around. Project Gorgon attempted to raise $100,000 last fall but only managed to get to the $23,500 mark. Since then, alpha development has continued with the occasional update.
Speaking of which, Project Gorgon has put out a few patches lately to beef up the game’s content. These include level cap increases, more werewolf fun, improvements to the newbie experience, and the first pass of the day-night cycle with the intent to eventually develop a full dynamic weather system. Oh, and if you’ve been traumatized by the Omegaspider in the past, you’ll be happy to know that it’s been nerfed to the ground.
Back in December, film editor and author Jason Bailey wrote a piece on Flavorwire called How the Death of Mid-Budget Cinema Left a Generation of Iconic Filmmakers MIA. He spins a tale of the booming movie industry of the ’80s and ’90s, when mid-budget films were commercially feasible and commonplace. By the turn of the century, however, the movie industry had bisected itself; studios stopped committing resources to mid-budget films, “betting big on would-be blockbusters” instead and generating a hard-scrabble indie scene in their wake. As Bailey’s title suggests, that dramatic shift uprooted a generation of brilliant filmmakers and cheapened the art of films and filmmaking for everyone.
It’s no stretch to say we’re witnessing the same phenomenon in the world of MMORPGs.