Old-school MMORPG players, heads-up for you: If you’re a fan of Ultima Online or wanted to hear more about the seminal MMORPG after reading our take on Raph Koster’s book, there’s another book out there you’re bound to love. We’re talking, of course, about Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online by Wes Locher, whose marketing blurb describes it as
“the first nonfiction book to collect interviews with 35 of the game’s players, volunteers, and developers over more than 300 pages, revealing what they did, where they adventured, and how their lives were shaped, changed, and altered through experiences in Ultima Online’s shared persistent world. […] In a fantasy world of limitless potential, the only thing players seem to enjoy more than playing the game is talking about it, and yet, the true stories behind the avatars have largely gone unpublished for the past twenty years.”
Among the devs interviewed? Bonnie Armstrong, Raph Koster, Starr Long, Rich Vogel, Gordon Walton, and plenty more. The book is due out later this week; you can sign up on its official site to be notified when it releases.
Plenty of panels at GDC are recorded and uploaded to the internet weeks after the event, including this one. It’s not quite the same as being there, as you miss a few things. For example, this year’s Ultima Online Post-Mortem panel was packed. It was international. It was fun, gross, nostalgiac, and sometimes groan-inducing.
And I’d hate to just summarize the talk, especially since some of you vets have heard these stories before, but since ya’ll couldn’t make it, I’ll do it. For you. But for this particular panel, not only will I try to summarize what was said before the panel will be viewable online in a few weeks, but I’ll dish out on the after-panel chat with Richard Garriott, Starr Long, Raph Koster, and Rich Vogel, including comments from the team on bad bans, kingslaying, VR, and the state of the MMORPG.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Lawbreakers, Hyper Universe, PlayerUnknown’s Battlegrounds, Pokemon Go, World of Tanks, DC Universe Online, Crossout, Monster Hunter World, Runes of Magic, Atlantica Online, Revelation Online, League of Legends, Crossfire, Heroes of the Storm, Overwatch, Path of Exile, and Dungeon Fighter Online, all waiting for you after the break!
A colony founded through a magical nexus, Meridian 59 had it all going on — until, that is, the portal to the colony collapsed and it was left to fend for itself. Monsters swarmed over the land, politics split the community into factions, and adventurers were called to rise up and become the heroes that were desperately needed. And all it took was $10.95 a month and an internet connection.
Welcome to 1996 and one of the very first graphical MMOs to hit the scene. Meridian 59 may not have been one of the biggest games in the genre, but it was arguably one of the most important, the John Adams to World of Warcraft’s Abraham Lincoln.
While bigger titles have toppled and fallen, Meridian 59 defied the odds to continue to operate even today. This week we’re going to look at this fascinating title and how it helped to pioneer the graphical MMO industry back when the world wide web was still a newfangled toy to the public.