rift

[AL:Rift]Official Site: RIFT
Studio: Trion Worlds
Launch Date: March 1, 2011
Genre: Fantasy Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

Hellbug event makes strange bedfellows of Trove and Defiance

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One thing that's quite apparent by now is that Trion Worlds adores its crossover promotions. It's happening again, as Defiance's hellbugs are breaching the...

RIFT talks about its new souls, one might be the Maelstrom

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The RIFT community is certainly abuzz about all of the big changes and plans for the game in 2016, not the least of which...
If you were hoping for business model snark, you will be disappointed.

RIFT is testing multicore processing support

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Technology is vital to every single MMO that we play and is also almost completely invisible. When a game is running well, you don't...

One Shots: On a highway to Hell

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The Secret World has needed awesome mounts since, oh, day one, and it does my heart good to see players rumble about on hogs,...

Exploring ‘The Video Game Debate’: Social outcomes and online gamers

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Of all the chapters in Rachel Kowert and Thorsten Quandt's book The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video...

RIFT’s subscription package improves as F2P gets a little worse

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In all of the hubbub surrounding Trion World's changes to the business model of RIFT, it might've been easy to overlook the fact that...

Massively Overthinking: Old MMORPGs, disco, and pop culture phenomena

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A reader named Rob provides this week's Massively Overthinking topic. It's a really good one! "Why isn't playing an old MMO from a previous decade...

More souls and massive tech improvements head to RIFT this year

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As RIFT approaches its fifth birthday this spring, Executive Producer Chris Junior revealed many exciting changes and improvements that are coming to the game. The fun...

Massively OP Podcast Episode 49: Marvel Heroes 2016 interview

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Justin and Bree are joined by Marvel Heroes devs discuss Marvel Heroes 2016. We also talk The Repopulation's engine switch, The Division's beta, and business model shenanigans in RIFT, Trove, SWTOR, and The Secret World.

H1Z1 announces ‘crate bundles’ for the cash shop

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Last week, Daybreak announced a monetization change for zombie survival box H1Z1 that almost slipped under our radar: The studio is adding bundles of...

Trove makes major business model adjustments

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RIFT isn't the only game under Trion Worlds' umbrella that's reevaluating and adjusting its business model to become more profitable. Yesterday, the Trove team...

RIFT addresses paywall controversy, explains F2P finances

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The recent decision by Trion Worlds to set up what many see as a gear-related paywall in RIFT certainly has cause quite the discussion...

Global Chat: Oculus Rift, GW2’s philosophy shift, and emulator exploration

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The high cost of Oculus Rift brought a lot of discussion to the MMO blogosphere recently, with writers taking sides for and against the...

SWTOR is putting lockboxes inside of other lockboxes

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Star Wars: The Old Republic apparently couldn't stand to see RIFT hogging the business model drama spotlight today and has issued a new proclamation...

RIFT forces players to use cash shop for expansion gear upgrades

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Back when RIFT launched Nightmare Tide, it introduced earring slots and a new type of gear that required a "Planeswalker: Water" label. Both of...

War Thunder fan creates a full virtual reality cockpit

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Flight sim fans are often on the cutting edge of technology and peripherals, usually more so than the rest of the gaming crowd. After...

Games industry sees strong promise in e-sports and virtual reality

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If you're tired of hearing how hot e-sports is and how the industry is gunning for it as the future of gaming... perhaps you...

How RIFT changed radically during its pre-launch development

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Fun fact: RIFT wasn't always known as RIFT. Trion Worlds' fantasy MMO went through many name permutations during its development, including titles such as...

MMO Mechanics: MMORPG mechanics predictions for 2016

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In the last edition of MMO Mechanics, I looked back on 2015 and the mechanics I managed to squeeze into the column: We looked...

Global Chat: Making gaming resolutions

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Do you make New Year's resolutions for gaming? I do and I've seen more than a few bloggers come out in early January to...

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