rvr

RvR stands for “realm vs. realm,” usually a reference to faction-based player-vs.-player warfare, and frequently (though not always) in the context of more than two realms.

Camelot Unchained discusses development of destructible deathmatch castle, new art assets

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Development on Camelot Unchained seems to be coming along nicely, and the folks at City State Entertainment have posted a new weekly update detailing...

Star Wars The Old Republic announces massive fall update, Jedi Under Siege

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I feel so much better about an MMO's longevity when its studio is putting out regular updates and roadmaps heralding those updates. That's exactly...

Black Desert counts 10M global registered users, plus news on today’s patch, Pearl Abyss benefits, and the Drieghan teaser trailer

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Remember last week when Pearl Abyss and Kakao claimed Black Desert's playerbase had seen a "massive surge" thanks to the game's visual remaster? "Black...
Upon the fields of barley etc

Camelot Unchained recaps a week’s progress while showing off animations

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If you missed it, Camelot Unchained has spent the week testing. Patience? No, testing the game, and there's even an hour-long Q&A session recapping...

EVE Online banned almost 10,000 bots and unauthorized RMT participants this summer

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CCP Games has made communicating just how it's "coming for the bots" in EVE Online a priority all year, both before and after players...

World of Warcraft explains what you have to do to get your Mag’har Orcs and Dark Iron Dwarves

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With all of the possible goals vying for your attention in World of Warcraft's Battle for Azeroth, it might be that you've overlooked the...

Hyperspace Beacon: How BioWare could get SWTOR back on track

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If you have yet to experience the conclusion to the traitor storyline from the latest story update to Star Wars: The Old Republic and...

Camelot Unchained’s racial home islands have come a looooooong way

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Camelot Unchained's in beta one now, and as we've previously noted, on the inside it's not much different. On the outside it's not much...

The MOP Up: Monster Hunter World soars past 10 million copies (August 26, 2018)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

PlanetSide 2 disables anomalies while Daybreak figures out what their deal is

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Let's check back in with the war efforts over at PlanetSide 2 today. Daybreak's pushed out a hotfix this week that disabled anomalies while...

The Stream Team: All eyes on SWTOR’s big Iokath cliffhanger

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If you watched the Choose My Alignment last week, you were treated to the most intense cliffhanger! Massively OP's Larry and MJ are on...

Grab a MU Online, MU Legend, C9, Flyff, or Rappelz in Webzen’s summer giveaway

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Webzen is winding down the summer with a bang: a massive round of bonus events across its whole catalogue of MMOs, including including MU...

Massively OP Podcast Episode 183: Battle for Battle for Azeroth

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Eliot, Justin, and Bree discuss WoW Battle for Azeroth, Fallout 76, WildStar, NCsoft, Ashes of Creation, MMO Kickstarters, FFXIV, and SWG, with more haiku and mailbag entry on rating WoW for kids.

EverQuesting: The history of the EverQuest franchise

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Back in 2013, I took a walk through the annals of the EverQuest franchise's history. What started as one title not only blossomed into...

Camelot Unchained works on a 64-bit client and lovely new lighting

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All this month, Camelot Unchained has been in the thick of its Beta 1 test, and so far, it doesn't look like the devs...
Baby were born to run from the other side.

Rend’s Jeremy Wood on how Frostkeep borrows from Blizzard, Dark Age of Camelot, and PlanetSide

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GameDaily has an interview with Rend's Jeremy Wood this week that covers a bunch of meta topics of interest to MMO players and watchers...
Going nowhere, going nowhere.

First impressions of World of Warcraft: Battle for Azeroth, part 2: Content

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Part two covers expansion content: the storyline, the new zones, the War Campaign, questing, rewards, Inscription, professions, dungeons, and environments.
Dead in the water.

First impressions of World of Warcraft: Battle for Azeroth, part 1: Mechanics

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Part one covers chiefly the expansion's mechanics: the basics of leveling, the Heart of Azeroth, level scaling, Azerite powers, combat, spec changes, War Mode, and the campaign.

Global Chat: Everybody’s burning up about that Sylvanas thing

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Yes, just about every MMO blogger was sharing heated opinions about last week's World of WarCraft WarCrime. "It’s such a sad event and I’m particularly...

Leaderboard: Must MMORPGs revolve around grouping to be MMORPGs?

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It would be easy to dismiss Saga of Lucimia's pervasive "group-based or go home" ideas as mere rhetoric, but the reality is, there exists...

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