secret world legends

Play Secret World Legends
Official Site: Secret World Legends
Studio: Funcom
Launch Date: July/August 2017
Genre: Modern Horror Hybrid Themepark (replacement for The Secret World)
Business Model: Hybrid B2P (Optional Sub, Cash Shop)
Platform: PC

See also: The Secret World

The Daily Grind: Are social hubs and chat windows enough for your MMO needs?

The other day I was reading up on how the upcoming Dauntless will feature a social hub where players congregate en masse and do their business before heading off for much smaller co-op missions on instanced maps.

It’s certainly not the first game to do this sort of lobby multiplayer setup; Destiny, Hellgate London, and Guild Wars are just some of the other online games that use this format. Heck, Secret World Legends is about to reshape and reboot the game to be just that.

It got me thinking: Is this enough for my MMO needs? If I have a social hub and a chat window wherever I go, do I really need maps with dozens of random players possibly crossing my path? Honestly, I kind of like that massively multiplayer world experience, but as long as I’m connected to other players in some respects, I can still enjoy these more limited multiplayer games.

What do you think? Are social hubs and chat windows enough for your MMO needs?

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Secret World Legends AMA says NDA drop, game owner bonuses, and roadmap coming soon

Have some questions about Funcom’s Secret Worlds Legends reboot? You and a million other players, so stand in line, pal. Actually, the studio did field an Ask Me Anything session on Reddit today to deliver some answers to pressing queries.

Topics discussed included transferring cosmetics, changes to the AEGIS system, tweaks to the story, inventory changes, combat animations, the removal of crafting, gear progression, cross-faction cabals, gold spammers, and upcoming events, such as a 2017 edition of the Whispering Tide.

The NDA for the beta should be dropping soon, and Funcom specified that while mission maps will hold no more than 10 players at a time, the social hubs are being tuned to handle up to 500 at a go.

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Chaos Theory: Interview and impressions of Secret World Legends

I may or may not be in that secretive NDA-locked closed beta of Secret World Legends — I’m not telling. But there is something I can tell you. A number of somethings in fact. Thanks to an open tour with Creative Director Romain Amiel, I was able to ask questions while gallivanting around, checking out the revamp of my favorite game ever. We talked about combat and dungeons, monetization and the patron system, and customization and the dressing room as well as open beta and launch. I didn’t get all the info I set out to, but there’s a good bit to chew on — enough that I have to split this report in two!

Even though the game isn’t finished, my first impressions are definitely favorable. As a five-year veteran and ardent supporter of the original Secret World, I do think this version is more accessible, both in gameplay and in entry (well, once it leaves closed beta at least). Here is the first half of the highlights of my tour and talk with Amiel.

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Massively Overthinking: 2017’s MMORPG zeitgeist

This time last year, I polled the Massively OP writers for their opinions on which MMOs had had the best year, or half year, up to that point in 2016 — which games were the most influential and important specifically in that time period. I was pretty surprised at the spread of answers too. Since we’re nearing the midpoint of 2017, I thought we should renew that question and see whether anything’s changed. So as last time, I’m asking everyone to pick three games that represent the MMORPG zeitgeist, using whatever combination of criteria they wish – revenue, playerbase size, hype, anticipation, update cycle, and so forth. What should we be paying attention to? Which games are a sign of the times? And just who is dominating now in 2017?
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Check out Secret World Legends’ new combat revamp video

Ready or not, The Secret World’s Secret World Legends revamp is coming this summer, and that means the combat changes, including the reticle combat options that are expected to make the game feel more action-based and dynamic.

“In addition to moving from traditional MMO tab-targeting to a more action-inspired reticule mode, each of Secret World Legends’ nine weapons features entirely new and unique mechanics that are sure to keep even the most experienced players on their toes,” declares Funcom — that includes genuinely chaotic chaos magic and shotguns that don’t need an ammo reload.

The studio’s got a new video out covering the combat with new footage — check it out below.

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Massively OP Podcast Episode 119: Finalest Fantasy

When does Final Fantasy become, well, final? It’s probably not going to end with Final Fantasy XIV, which shows every intention of outlasting all of us as long as it keeps pumping out Moogle plushies and Hildebrand quests. On the show today, Eliot lends his FFXIV expertise on the next step of this saga.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Secret World Legends outlines how its free-to-play model allows you to unlock things without cash

The good news for Secret World Legends players is that you won’t need to pay money for the game. You won’t even need to pay money for things in the game that would otherwise cost money. The game offered a new post today detailing the free-to-play model, which will allow players to exchange Aurum (the microtransaction currency) for Marks of Favour (earned through daily challenges and normal play) and vice-versa. So if you never want to drop a cent, you can avoid it.

Weapon unlocks, some vanity items, weapon upgrades, the auction house, cosmetic changes, and some undisclosed elements all require Marks of Favour. Aurum, meanwhile, is used for unlocking inventory slots, character slots, progression boosts, bank space, other vanity items, and so forth. Allowing you to exchange between the two means you can always get more Aurum without necessarily spending money, although only time (and player purchases) will tell how generous the exchange rate is.

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Global Chat: Saying goodbye to The Secret World

With the move to put The Secret World in maintenance mode and shift focus to the rebooted Secret World Legends, one MMO blogger decided that it was time to say goodbye to his stable of characters by logging each of them out in meaningful locations.

“It is now clear that The Secret World’s days are numbered,” Tyler of Superior Realities writes. “I have decided to say goodbye to the game while I still can, conducting a final tour of some of my favourite parts of the game and finding thematically appropriate ways to retire my many characters. And taking an unhealthy number of screenshots.”

I’ve seen others do this sort of thing, especially when an MMO ends, and it almost never fails to be touching and profound. These games meant something to us, and when we say farewell, it can be an emotion-laden funeral for time well spent.

Join us today as we tour around other essays from the MMO blogosphere, including an examination of class customization, musings on SWTOR’s road map, and a balloon ride in World of Warcraft.

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Secret World Legends: UI changes, blade combat, and City of the Sun God

The latest Secret World Legends dev stream dished out another serving of information as closed beta continues through the fourth phase. Along with showing off UI changes and combat with the blade, the team offered a number of other tidbits related to City of the Sun God, levels, dungeons, and more.

The UI had many adjustments, including simplifying player nameplates by removing faction, rank, and such (they are a part of the inspect system now). Folks who don’t like the obtrusive reticle will be happy to know that it can be changed to a dot as well as be moved to an over-the-shoulder view. More customization is in the works, including an option to make it disappear completely. First-person view has likewise been added.

Funcom also demonstrated combat using the blade with its specialization, spirit blade. On a related topic, players will also unlock a special capstone ability upon unlocking all weapon abilities; this capstone will increase in level for each additional weapon capstone that is unlocked.

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The Daily Grind: Are you willing to reroll for Secret World Legends?

“I can’t help but think that I’d rather see a single-player adaptation of The Secret World than to lose it forever if Funcom truly does collapse,” MOP’s Justin Olivetti wrote way back in 2015, when the studio was dealing with financial turmoil. Little did he know that eventually The Secret World MMORPG would be turned upside down and rebooted as Secret World Legends. It’s not a single-player title, but it’s arguably a bit less an MMORPG than it used to be, to the point that even Funcom is hedging its bets by calling it a “shared world action RPG” (but also not admitting it has given up on MMORPGs).

Immediately after the announcement in March, almost half of the readers we polled said they were former TSW players who’d try the reboot come relaunch. But since then, we’ve learned much more about what’s coming for the game, including the sobering reality that TSW players won’t get to keep their characters and will instead have to reroll, in spite of the fact that the studio told us it “could have made [character ports from TSW] work given enough resources and time.”

And that brings me back to Justin, who earlier this week questioned whether he has the energy to do it all again — to start from scratch in a gameworld he already knows by heart. “I’m sure for some, it’s a dealbreaker,” he says, sorting through his anxiety, excitement, and frustration. How about you? Now that you know more about what TSW’s relaunch entails, are you still planning on coming back, even though you’ll have to start anew?

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Global Chat: Is Ashes of Creation worth backing?

With all of the hullabaloo going on concerning Ashes of Creation and its Kickstarter campaign, a few bloggers are asking themselves whether or not this is an MMO worth backing, especially if they’ve been burned before by grand promises and poor execution.

“All of this adds up to an enticing package and ought to spark the embers of hope that maybe there will be something new under the sun when it comes to the fantasy MMORPG genre,” The Ancient Gaming Noob wrote. “So why am I not excited about this? Why isn’t this helping me shake off the MMO malaise?”

“I’m not on the hype train by a long shot. Not that I see anything particularly wrong with the game, it’s just way, way too early to even think about commenting on it,” Endgame Viable said.

“Am I going to pony up? Mmmm. Maybe,” mulls Inventory Full. “I’m still thinking about it, although, after reading the Kickstarter page, I’m actually less interested in the game than I was.”

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Massively OP Podcast Episode 117: Starfall no more

Kind of a weird and fascinating week for MMOs, as an expansion has a legal showdown with a charity, a western MMO is announced, and Vvardenfell decided to come to us two weeks early. Is the industry shaping up for the most explosive June on record? It might just be!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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