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Official Site: SMITE
Studio: Hi-Rez Studios
Launch Date: March 25, 2014
Genre: Mythological Fantasy MOBA
Business Model: F2P (Cash Shop)
Platform: PC, Xbox One

SMITE adds in Ravana and mixes up the jungle gameplay

The developers of SMITE looked at the game and saw that quite frankly, parts of it were getting stale. The most recent patch notes outright say so: Wards had gotten completely predictable, and it was far too easy to have complete vision coverage no matter what. But the changes aren’t just aimed at making sure proper ward placement is more important; several other changes are being made to make soloing creeps more difficult until later in the game and mix up the overall jungle gameplay environment.

This patch also adds in Ravana, a deity who really likes to punch things right to death. Players can also enjoy the usual range of new skins, voice packs, and the like. Check out the full patch notes, or if you’d rather watch those notes and have an hour or so to spare, you can check out the video covering all of them just past the break.

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Did Hi-Rez just tease Global Agenda 2?

Could this be the first glimpse of Global Agenda 2?

During a recent charity livestream, Hi-Rez Studios dropped a minute-long teaser of its team playing an unannounced title. Brief glimpses of the game were shown, which looks to be a multiplayer first-person shooter with high-tech guns and bows.

The team concluded the teaser by saying that a separate group has been working on this game for a year now and that it won’t impact SMITE’s development or promotion.
SMITE is still growing very fast,” said Hi-Rez.

You can watch the teaser after the break — let us know what you think it is!

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SMITE brings back 25% off summer sale for a limited time

For only a few more days, SMITE is throwing a summer sale that will rock your world. Y’know, if you’re heavily into SMITE and are easily rocked by discounts. We assume that coupon books send you into spasms of ecstacy if so.

Until June 28th, all items in the SMITE store are 25% off. These include gods, skins, and voice packs. The game is also doubling log-in bonuses, bringing back old legacy chests, and giving 10 gems per day for a player’s first win.

You can watch the sale video after the break.
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Not So Massively: All the online gaming news from E3 2015

It’s been a big week for online gaming, with several high-profile reveals and announcements made at E3 2015. The latest version of MOBA-esque space dogfighter EVE: Valkyrie was playable on the event floor using the Crescent Bay Oculus Rift. MassivelyOP freelancer Andrew Ross also got some hands on time with newly announced MOBA Gigantic and picked developer David Braben‘s brains on Elite: Dangerous‘ recently announced Close Quarters Combat feature. Cory Jones discussed the history of online card game HEX, and Bethesda announced its own card game named The Elder Scrolls Legends.

Blizzard showed up at E3 this year to reveal the next character coming to Heroes of the Storm and demo the latest progress of its upcoming team-based shooter Overwatch. We also heard of online racing game The Crew‘s upcoming expansion that adds motorcycles and monster trucks, and H1Z1 revealed plans to let players build their own structures. The biggest news for online gaming is that we finally got to see gameplay footage of the highly anticipated Star Wars: Battlefront reboot, and the game got a firm release date of November 17th. The Division will be entering closed beta at the end of this year and releasing on March 8th 2016.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!

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E3 2015: Hands-on with Motiga’s ‘shooter MOBA’ Gigantic

As some of you recall, Gigantic is one of those games that looks like a MOBA and smells like a MOBA but — for a while, at least — was refusing to give in to the MOBA label. Unless you’re one of the big four MOBAs, the genre has a rep for doom (I’m probably one of the few people mourning Solstice Arena, but it was actually a clever little game.) But Motiga is now grudgingly calling Gigantic a “shooter MOBA” now, and at my demo at E3 yesterday, I did my best to peel back the labels to see the game for what it really is.

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SMITE reworks Nox and improves the Arena

It’s a rough ride when your main deity in SMITE gets hit with big changes; you have to learn how to play the character all over again. Hopefully, for Nox fans, the revisions in this patch are a net gain; she’s received a big rework for this patch. The Arena map has also been visually overhauled and has new buff monsters in place, meaning that it’s changed from the more familiar incarnation.

Players will also have access to the usual plethora of new skins, voice packs, and emotes to use within a match. There are also a number of items and game balance changes included with the update; you can get a decent overview of all the shifts by watching the video below, or you can read the patch notes to unpack everything piece by piece.

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Not So Massively: Heroes of the Storm launches, Infinite Crisis gives up

It’s been a week of mixed feelings in the land of MOBAs, with the thrill of a new game launch juxtaposed against the background of another’s impending closure. Heroes of the Storm officially launched with a series of events and celebrated with the release of new tank hero Johanna from Diablo III. Turbine announced that its DC Comics based MOBA Infinite Crisis will be officially shutting its doors on August 14th, just a few short months after launch. SMITE‘s furry little squirrel god Ratatoskr officially made his way out of the test server and into the wild, and Dota 2‘s compendium reached $12.5 million as players pump hundreds of dollars into it in attempts to win rare cosmetic skins.

League of Legends revealed plans to overhaul its user interface and revamp the skillshot code to eliminate hitbox bugs, and LoL commentator Martin “Deficio” Lynge was suspended pending an investigation of his deep connections with a pro team. Destiny increased the drop rate of Treasure Keys in patch and fixed an exploit players were using to loot Ether Chests multiple times. And Path of Exile revealed that several new low-level unique items will be coming out with its upcoming expansion, The Awakening.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!

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Snag a SMITE Xbox One closed beta key from Massively OP [All gone now!]

The Summer of SMITE is upon us! New playable character Ratatoskr, the Sly Messenger, went live with yesterday’s patch, and the formerly PC-only MOBA dived into closed beta for the Xbox One just a few weeks ago. We’ve got a bundle of keys to that very beta just for you courtesy of Hi-Rez, plus a little something extra for the early birds. Head onward to the giveaways!

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SuperData’s Van Dreunen on tomorrow’s Heroes of the Storm launch

Tomorrow’s the big day for Blizzard’s entry into the crowded and uber-competitive MOBA market. Heroes of the Storm officially launches on June 2nd, and SuperData CEO Joost Van Dreunen has penned an editorial at that asks whether or not the new title can measure up to genre titans like League of Legends and Dota 2.

Van Dreunen predicts that HotS will capture a larger monthly active audience than Heroes of Newerth and SMITE, though he has nice things to say about the former, including the fact that its recent world championship featured a prize pool larger than LoL’s 2014 championship purse.

“During the initial marketing blitz and the June 2nd release it is likely that there will be a drop in monthly active users for all titles in the space,” Van Dreunen writes. “It’s possible that MOBA players will briefly indulge in the newcomer’s offering, only to return to the game they’re most familiar with and where their social connections are strongest,” he concludes.



Perfect Ten: Proof that the RuneScape Twitter account is stark raving mad

For a writer on a multi-MMORPG news site, following pretty much every online game’s Twitter feed comes with the territory. It’s always interesting to me to see what “personalities” each feed develops over time, from the shy guy who posts only once a month to the toddler-esque accounts that repeat the same information every hour on the hour so that you can’t ignore it.

Most Twitter accounts are informative, but there is one that keeps catching my eye with — how do I put this nicely — how absolutely crazy-awesome it is. And that account is RuneScape.

Any time the official RuneScape Twitter account sends out a notice, there’s a 50% chance that it will be some nutty non-sequitur or appropriated meme that has only the vaguest connection to the game. Lots of the posts make game references that pass me by (which is to be expected), but the tone and weirdness of it all arrests my attention frequently. That’s why I need to share it with you today so that I’m not alone in bathing in the bizarre.

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Not So Massively: Blizzard’s $1.2 million tourney; X-Wing successor hits Kickstarter

In a bizarre coincidence, four separate MOBAs announced new champions this week. SMITE revealed an adorable Norse squirrel god named Ratatoskr and officially launched its XBox One closed beta. League of Legends put new champion Ekko on its public test server and pushed Patch 5.9 live with major changes to Ashe and a small change to the game’s Attack Move function. Infinite Crisis released DC Comics villain Solomon Grundy, a resurrected corpse who returns to life after being killed. Heroes of the Storm showed off Warcraft’s famous Blood Elf fire mage Kael’thas and announced a $200,000 top prize in a new $1.2 million tournament series to be held at this year’s BlizzCon.

Online RTS Grey Goo released nine new symmetrical maps designed for competitive online play, and Path of Exile showed off its new Ice Crash melee skill gem. Dota 2‘s compendium sales broke the $27 million revenue mark, and develoeprs added several new ways to gain compendium points. Elite: Dangerous released a Mac version that will play online seamlessly with the PC client and announced the release date for its upcoming Powerplay update. Star Citizen released Alpha patch 1.1.3 to fix an exploit and several bugs, opening the game to free play over the weekend. And X-Wing may be getting a spiritual successor as the series’ Lead Designer David Wessman is attempting to Kickstart a new space shooter named Starfighter Inc.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!

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Betawatch: May 15th, 2015

I’m not going to lie to you, dear readers: I don’t care much about Star Citizen. I am aware, though, that the actual big news about the game over the past week was a big information drop regarding the game’s FPS module. But for my money, the big thing was the silly little Flash-based shooter. That’s the sort of stuff I like.

Yeah, I might have played that a lot.

Did anything else happen over the past week? No. And by no, I of course mean yes.

Do we have a huge list of games that are currently in testing down below? Oh, you know us too well. Probably because we do this every week. Check it out, and let us know if something sneakily changed testing status while we weren’t looking all secret-like.

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Today’s SMITE patch tweaks tagging range, bounty cap limit

Today’s SMITE patch features a couple of noteworthy changes. First up is the Anubis visual revamp and the addition of a few new god skins. In terms of actual gameplay, Hi-Rez has increased the gold bounty cap limit to 750, which should allow teams that have fallen behind to gain a bit of an edge if they can manage to kill a high-value enemy player.

Finally, the devs have increased the gold/XP tagging range from minions and jungle camps to 80. There’s more to the patch, too, but you’ll need to visit SMITE’s official website for all the details.

Source: A new afterlife; thanks Sorenthaz!


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