socializing

The Soapbox: No, forced grouping in MMOs isn’t ‘social’

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Thinking back to high school, I'm awash in memories of the many deep, meaningful relationships that spawned as a result of being forced to...
I'm not exaggerating when I say that I had Highmountain unlocked without any intent of ever using it.

The Daily Grind: Is zone-wide chat a good thing for MMOs?

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The first MMO I ever played was Final Fantasy XI, which meant that I got used to the idea of having no zone-wide chat....

Exploring ‘The Video Game Debate’: Social outcomes and online gamers

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Of all the chapters in Rachel Kowert and Thorsten Quandt's book The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video...

Massively Overthinking: Let’s take the classic Bartle test

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Here's something you probably didn't know: Online worlds researcher Dr. Richard Bartle didn't actually write the Bartle test. His original research explored, analyzed, and defined the...

Massively Overthinking: Making MMOs more social from the inside out

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This week's Massively Overthinking topic from an anonymous Kickstarter donor asks us to set aside our criticisms of the social environment of MMOs and...

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