sony online entertainment

See: SOE, now Daybreak Game Company

H1Z1 announces ‘crate bundles’ for the cash shop

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Last week, Daybreak announced a monetization change for zombie survival box H1Z1 that almost slipped under our radar: The studio is adding bundles of...

The Game Archaeologist: Perpetual’s Star Trek Online

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If you're among the legions of Trekkies, then you are almost certainly aware of Cryptic Studios' Star Trek Online. Since early 2010, players have...

Divergence Online abandons Steam sales over ongoing review harassment

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Update: We have continued our reporting on this story here. Yesterday, an eagle-eyed reader noticed that Divergence Online had seemingly been pulled from Steam and...
I did a thing, now give me my stat boost.

Testing for Landmark’s next update is currently underway

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No, Daybreak hasn't abandoned Landmark: Producer Terry Michaels tweeted yesterday evening that the team has sent the next update to the QA server and is...

Chaos Theory: The Secret World’s golden grind

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Hello. My name is is MJ. And I have a golem problem. Boy, The Secret World got me good -- hook, line, and sinker. By the...

Global Chat: Oculus Rift, GW2’s philosophy shift, and emulator exploration

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The high cost of Oculus Rift brought a lot of discussion to the MMO blogosphere recently, with writers taking sides for and against the...

The Stream Team: Sneaking into EverQuest II’s Darklight Wood to shop

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It's been much too long since MassivelyOP's MJ played on EverQuest II's progression server, so she's diving back in. Perhaps one of the reasons...

Former BioWare game director becomes H1Z1 executive producer

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Former BioWare game director Chris Wynn has landed at Daybreak helming zombie survival MMO H1Z1. Wynn, who was credited as one of Mass Effect: Andromeda's...

The Daily Grind: What’s the best MMO customer experience you’ve ever had?

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Long ago, in a galaxy far, far away, before I worked for Massively, I called up SOE. I wanted to move my Star Wars...

Massively Overthinking: The MMO dev brains we’d like to pick

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This week's Overthinking question comes to us from longtime Patron Roger. "If you guys could magically open a connection to any dev team, which team...

Here’s how Hero’s Song’s gods and races work according to Smed

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How do gods work in Hero's Song? What races can you play? John Smedley's just posted a new and lengthy explanation on both to Reddit. In his upcoming...

Working As Intended: What Star Wars Galaxies got wrong

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If you've listened to Massively's staff and readers talk about Star Wars Galaxies a little bit, you might come away with the impression that...

The Stream Team: Hurrying to finish more EverQuest II Heritage Quests

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Now that all the holidays and festivals are over, MassivelyOP's MJ and the Of Mice and Minions crew can get back to completing all...

Exclusive Interview: John Smedley reveals Hero’s Song, his new open-world OARPG

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Today, we finally learn what John Smedley has been working on since he resigned from his decades-long role at Daybreak. The industry veteran has founded indie...

The Daily Grind: What’s the best MMORPG for shy gamers?

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A few weeks ago, Massively OP's Eliot Lefebvre wrote about the intersection of social anxiety and MMOs. It was a surprisingly popular article, with gamers...

The MOP Up: Titan Siege debuts (January 17, 2016)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

H1Z1 zombies promise a screaming good time

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H1Z1's developmental plans have long included adding a variety of zombies into the mix, from different looks to different skills. Female zombies were added...

Star Citizen releases Alpha 2.1 with new flyable ships and player-trapping elevators

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The skies are a little more crowded today in Star Citizen with the release of Alpha 2.1 to the live servers. The patch added...

The Daily Grind: What’s the best pay-to-win MMORPG?

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Here's an odd question from a Massively OP reader: What's the best pay-to-win MMO on the market? I know pay to win is a dirty,...

Massively Overthinking: Just how massive is massively multiplayer?

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Recent tweaks to the taxonomy structure of Massively OP and coverage of what we formerly called "Not-So-Massive" games prompted a resurgence of internal discussion about the types...

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