star citizen

Official Site: Star Citizen
Studio: Cloud Imperium Games Corporation/Roberts Space Industries
Launch Date: N/A
Genre: Sci-fi Sandbox
Business Model: B2P (Cash Shop)
Platform: PC

Derek Smart calls for FTC investigation of Star Citizen’s finances, presents Chris Roberts with list of demands

Game developer Derek Smart continues to be terribly concerned over the future fate of Star Citizen. After an epic-sized rant last week, Smart posted another piece last night, this one restating his immense concern over the development of the space sim, urging people to “wake up and start asking the tough questions.” In the nearly 11,000-word post, he sets out to explain, as he puts it, “why RSI and all subsidiaries need to be investigated – right now!”:

From everything that we have uncovered thus far, it is our belief that the game, Star Citizen, as of this writing, has all the makings of a crowd-funding failure, and an unmitigated disaster. A disaster which, if, and when it happens, and everything eventually comes out, is likely to be the most shocking event in recent gaming memory, which threatens to eclipse even the 38 Studios collapse of 2012.

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Not So Massively: Path of Exile’s Awakening and Heroes of Newerth’s new character Skrap

This week in not-so-massive online games, third-person MOBA SMITE confirmed that it’s raised over $640,000 in competitive tournament prize money through sales and crowdfunding deals since April and announced plans to split the funds more evenly to better support professional gamers. Dota 2‘s prize pool topped $16 million with the revelation that anyone who clocks up 1000 compendium points worth over $400 will be sent a metal collectable plaque. Elite: Dangerous announced a competition to let players design their own Rare Goods for inclusion in the game, and Star Citizen discussed the animation glitches that are delaying its FPS module.

Path of Exile officially launched its highly anticipated expansion, The Awakening, this week along with a huge video competition. League of Legends nerfed a lot of ability power items in Patch 5.13 and released new champion Tahm Kench along with a champion spotlight video. Heroes of Newerth announced its first new hero since the game was picked up by Garena, the complete with a spotlight video and 15-page lore comic. The top 25 entries have been selected in Heroes of the Storm‘s ultimate fanart competition. And Dungeon Defenders II is preparing to release its biggest patch yet and wipe everyone’s alpha characters.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!

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Make My MMO: July 11, 2015

This week in MMO crowdfunding news, Derek Smart reminded everyone that he exists. Not that he’s crowdfunding an MMO or anything, but he did have plenty to say about Star Citizen and its chances for realizing the lofty goals set by developer Cloud Imperium.

And of course MassivelyOP commenters had plenty to say about Star Citizen and Derek Smart. Some other news happened as well, and you’ll find a roundup of it just past the break.

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Here’s the latest Star Citizen FPS update

Cloud Imperium has published another in its ongoing series of weekly updates regarding Star Marine (otherwise known as Star Citizen’s first-person shooter module, if you’re wondering). Senior producer Jason Hutchins is your guide to this week’s progress, which includes a fairly lengthy bullet list full of stuff like running animation fixes and internal launcher tests.

Hutchins says that the module’s current blockers include problems with melee attacks and their animations as well as weapon recoil issues. The update includes a video, too, which you can view after the cut.

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Betawatch: July 10th, 2015

Star Citizen managed to seize everyone’s attention this week. Was it the opening of a new office for the game’s development studio? The latest update from the studio in the wake of delay announcements? Or was it the fact that there’s no way to combine the terms “Derek Smart” and “Star Citizen” in a topic without people paying attention? The world may never know, but my money’s on the last point.

It was a quiet week for betas otherwise, but that doesn’t mean nothing happened. Examples? Well…

And, you know, there’s a whole list of game in testing past the break down there. See something missing or with an inaccurate status? Let us know, dear readers! That’s what the comments are for.

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The Soapbox: Star Citizen is still worth the wait

Wow, it’s Star Citizen and Derek Smart in the same post! OK, now that I’ve stopped laughing (again), you can call me crazy because I remain optimistic about Cloud Imperium’s space sim opus. Yes, I’m still optimistic despite the verbal stylings of Battlecruiser’s creative lead and the dozens of MOP commenters who agreed with him about Star Citizen’s supposed fast-track to failure.

And frankly, optimism isn’t usually my thing. Why the happy face, then? I’m so glad you asked!

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Star Citizen dismisses ‘feature creep’ concerns, declares Star Marine has NOT been canceled

The year thus far has not been the best possible year for Star Citizen. The game has seen a few people depart from prominent positions, delays to planned release schedules, and an essay by the ever-contentious Derek Smart claiming the game will never be made as pitched. Community manager Ben Lesnick addressed these concerns in a lengthy forum post yesterday, covering pretty much any and all concerns raised by players over the past several months.

Lesnick explains that the Star Marine delay is seen internally as a delay of weeks rather than months or years and that it remains an integral part of the game as a whole. He also explains some of the reasons behind ships that have been sold but are not yet actually playable and dismisses concerns over recent employee departures. And then he lands on the forever topic, feature creep:

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Derek Smart says Star Citizen, ‘as has been pitched, will never get made’

The most polite possible way to describe Derek Smart is “contentious.” He’s indisputably worked on several games of huge scope without great reception. But he’s also in a unique position to evaluate the ambition behind Star Citizen due to the scope of those projects, and in a recent essay he states in no uncertain terms that he doesn’t believe the game will ever be made as it is currently being sold.

Without disrespect to anyone, I’m just going to say it: it is my opinion that, this game, as has been pitched, will never get made. Ever. There isn’t a single publisher or developer on this planet who could build this game as pitched, let alone for anything less than $150 million. The original vision which I backed in 2012? Yes, that was totally doable. This new vision? Not a chance. The technical scope of this game surpasses GTAV, not to mention the likes of Halo. Do you have any idea what those games cost to make and how long they took? Do you know how many games which cost $50 million to make took almost five years to release? And they were nowhere in scope as Star Citizen?

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Not So Massively: Dota 2’s $15M compendium, Vainglory’s Android launch

Star Citizen started delivering weekly progress updates on its overdue FPS module this week, and two developers talked about how you’ll be able to repair your ship. SMITE made some changes to its jungling and warding mechanics to help keep the game fresh and released its new melee brawler god Ravana, Demon King of Lanka. Path of Exile‘s developers are working hard to fix all the remaining issues with its rapidly approaching expansion, and they revealed some of the unique jewels and divination cards we can expect to find as loot when the expansion goes live.

Heroes of the Storm‘s Eternal Conflict patch landed this week, adding Diablo III‘s demon boss The Butcher as its latest hero. Developers also confirmed that they’d like to release a new hero every three weeks from now on. The prize pool for Dota 2‘s world championship tournament passed its final $15 million stretch goal this week, meaning Valve has now made over $53.6 million and some of the tournament’s winners could end up being made millionaries overnight. Mobile MOBA Vainglory officially released on Android and announced that competitive tournament events are in its future. And Hearthstone‘s 16th ranked season kicked off this week, offering a unique Darkspear card back for anyone who hits rank 20 by the end of the month.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!

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Star Citizen’s new Frankfurt office features 21 devs now, 50 by year’s end

Cloud Imperium has opened a new development office in Frankfurt, Germany, according to the company’s latest press release. Star Citizen, dubbed a “first person universe space simulator” in the release, now boasts some of Europe’s top game design minds as part of its team, including developers who created the underlying CryEngine.

Currently the Frankfurt office features 21 team members, but CIG says that that number will expand to 50 by the end of 2015. Star Citizen officially launched its crowdfunded development campaign in October of 2012. Since then, CIG has amassed more than $84.6 million in backer funding, which makes Star Citizen the “top-ranking crowdfunded project ever,” CIG says.

In other SC news, executive producer Alex Mayberry left the company in June, according to PC Gamer. The website reports that Mayberry’s departure was for personal reasons and will purportedly not affect development.

Source: CIG press release

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Chaos Theory: Guide to The Secret World’s third anniversary celebration

Are you ready to party? Because it’s birthday time! The Secret World is celebrating its third year, and you’re invited to a two-week bash that brings back the Guardians of Gaia event introduced the first year as well as the added Tokyo festivities from the second. That means now is the time to catch up on collecting all the lore, pets, and costumes from the earlier anniversaries that you’ve missed! It’s also the perfect time to stock up on gobs of AP from the world bosses, and it’s the only time you can score the newest loot and dance (well, at least until next year!).

The soiree lasts until July 15th, but to help players have an extra good time, Funcom has added some major buffs and bonuses for the first week; until July 8th, players can take advantage of double AP, extra black bullion, and 50% more of all the following: Aureus (the currency you earn in scenarios), Marks of Venice from PvP, and AEGIS research XP from Tokyo.

Not sure where to start? Here’s a guide to help you get the most out of the celebration, from lore locations to tips and tricks to complete your collections.

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Star Citizen gets a monthly report, Star Marine status update

Hot on the heels of last week’s Star Marine delay update comes a new monthly report from Star Citizen chairman Chris Roberts. As per usual, the report is a lengthy look inside each of Cloud Imperium’s worldwide studios as they work to fit all of the different pieces of Star Citizen’s sprawling space sandbox gameplay into a cohesive whole.

New this week is an update specific to the aforementioned FPS module. When he announced the delay last week, Roberts also promised that weekly status updates would be forthcoming as the developers work toward solving the module’s various challenges. This weekend’s update takes a closer look at the engineering issues Roberts mentioned previously.

Source: Monthly report, Star Marine update; thanks everyone who tipped us!

 

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The Daily Grind: Have you been to an MMO fan event?

CCP put EVE Online’s Fanfest 2016 tickets on sale this week, and while I haven’t played the sci-fi sandbox in some time, the annual Icelandic shindig is on my list of events to attend before I retire. I wouldn’t mind checking out Star Citizen’s CitizenCon, either, but I think those two are probably it in terms of MMO fan events that I’d like to experience for personal reasons.

What about you, MOP readers? Have you been to an MMO fan event in meatspace? Did you have fun?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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