state of the game
Worlds Adrift launching soon, teases an incoming community tool
Worlds Adrift will be releasing in a few months as a limited launch once it has its core features in place. Bossa Studios said...
EVE Evolved: Analysing EVE’s new Economic Reports
EVE Online's massive and largely player-run economy has been a frequent topic of discussion on MMO blogs and gaming news sites over the years. The unregulated...
Neverwinter promises June campaign, Icewind Dale stories
Cryptic Studios has just released a positively massive state-of-the-game letter for MMORPG Neverwinter. Executive Producer Rob Overmeyer begins by recapping 2015, noting that last...
WoW Factor: Is this the time Blizzard’s changes stick?
Well, folks, I promised you that this week I would talk about my further impressions playing through the Legion alpha. But then I spied...
Shroud of the Avatar prepares for Release 27
The final wipe for Shroud of the Avatar is approaching, and that means that the development team is moving forward with an eye toward...
Heroes of the Storm outlines existing and upcoming improvements to matchmaking
Blizzard wants Heroes of the Storm to be accessible to everyone. That can't happen if your first match of the game sees you pitted...
Neverwinter’s Underdark lands on consoles, Maze Engine is prepped for PC
It's getting very dark for Neverwinter players on the Xbox One. One might even argue that it's getting underdark. Why one might argue that...
WildStar’s new game director Chad Moore on the state of the game
Chad Moore is moving up the ranks in Carbine Studios; after a long tenure as the lore expert, Moore is now the director behind...
Albion Online is expanding its world and level design staff
The Albion Online team issued a February state-of-the-game letter this morning that explains its focus going forward, and it's good news: Everything is getting...
Flameseeker Chronicles: Examining Guild Wars 2’s winter 2016 update plans
Guild Wars 2Â Game Director Colin Johanson dropped a massive amount of information about the direction development will take in the first quarter of 2016...
Crowfall’s state-of-the-game address and Siege Perilous delay
Let's start today with the bad news for Crowfall fans: While the Siege Perilous implementation was planned for February, at this point it looks...
MechWarrior Online’s 2016 world championship, steam launch, and more
The MechWarrior Online content train is charging full steam ahead, and that's not just because the game is now on Steam! Back when MWO...
Wisdom of Nym: Final Fantasy XIV’s new kids on the block
I haven't forgotten the fact that there were people on the first day of Heavensward early access sporting level 50 Machinist and Dark Knights....
Neverwinter’s Underdark is available now, Astral Diamond economy is being examined
As of today, Neverwinter players are going underground. Not in the sense that they're becoming very obscure, but in the sense that the Underdark...
Pantheon has a playable core build
Pantheon: Rise of the Fallen's first newsletter is up, and in it Brad McQuaid has given an update on the team, its finances, and its...
Albion Online gets ready for closed beta
Albion Online is ticking down to the official start of its closed beta test on November 23rd, and in a new state of the...
Wisdom of Nym: The cancelled future of Final Fantasy XIV
Every game has stuff in it that's dummied out. There are ideas that the developers brought to a certain point without ever finishing, and...
Otherland teases Halloween event, reacts to player suggestions
Even in the midst of its early access testing, Otherland is planning some sort of Halloween event later this month along with a large...
Eternal Crusade’s alpha is meant as a dry run of the live experience
Are you of the mind that Warhammer 40,000: Eternal Crusade jumped into alpha a little bit too early? A new state of the game...
Pantheon: Rise of the Fallen gets a new website and new team members
It would be fair to say that Pantheon: Rise of the Fallen has had something a checkered development history, but it seems to be...