MMOs, unfortunately, do not last forever. When they sunset and close down for good, the whole genre mourns.
There are some games you realize had a long run only after you say goodbye to them. Grand Chase might not have been one of the most important games on your radar, but after seven years of operation, it finally closed its doors yesterday, waving farewell to a longstanding and dedicated player community in the process.
While nothing can make up for the loss to players directly, the staff behind the game tried to at least soften the blow by collecting a series of tribute posts, recounting the game’s history, making concept art available for download, and otherwise looking back on seven years of history with a fond eye. KOG Games is putting forward Elsword as an ideal new destination for former Grand Chase players now down a preferred game.
[Source: KOG Games press release]
The OnLive cloud gaming service is shutting down, and the firm has sold Sony some of its assets, according to a dev blog.
The OnLive team broke the news gently and said that players have until the end of the month to play for free: “It is with great sadness that we must bring the OnLive Game Service to a close. Sony is acquiring important parts of OnLive, and their plans don’t include a continuation of the game service in its current form. Your service should continue uninterrupted until April 30, 2015.”
How long should a game last? Final Fantasy XI has had an impressive run, but its glory days are indisputably past. That’s why Square-Enix has announced that the game’s active updates will be ending this year following one final main scenario, releasing during three updates in May, August, and November. The game’s service will continue “indefinitely,” and small updates to improve balance and fix bugs will still occur, but November’s update will feature the conclusion to a main scenario drawing from the game’s full history and will serve as the final large update.
PlayStation 2 and Xbox 360 support for the game will be “concluding” in March 2016, allowing the developers working on the game to enhance the Windows experience of those still playing as well as improve the mobile client. Yes, the game will be getting a mobile version through partnership with Nexon, along with a spin-off mobile game which is currently planned for release only in Japan. It’s the end of an era for Vana’diel, but the game is going out with one last hurrah, and it’s not shutting down, both of which should be cause for celebration.
[Source: FFXI forums
. Thanks to Nyttyn and Matt for the tip!]
So long, Allods Online; you will be remembered. The Russian-made fantasy MMO is shutting down… in China. The English servers are still just fine. We probably should have specified that. Yes, the game is going away after three years of operation, with the shutdown planned for late August and a slow shutdown along the way.
The end of August coincides with the end of the contract that Chinese publisher Giant Interactive held with Allods Team, so it may be more accurate to say that the publisher simply declined to renew that contract for another period of time. Western games have a tendency to not last very long in China, but still, our sympathies to any players in the country losing their preferred game.
Dungeon Fighter Online returns from the dead this week.
The North American version of the game was shut down two years ago; then-publisher Nexon said that though the game was “immensely popular overseas,” it lacked sufficient “player interest to properly service the game” here in the west.
Developer Neople is having another go at running it here, this time without Nexon’s assistance. The studio launched alpha in May of last year. Closed beta for the new “Global” edition, says Neople’s Facebook page, begins March 24th. Neople CEO In Lee requested patience and discouraged hacking while his team transitions from development to publishing.
There’s a new teaser trailer on the new teaser website, too, and we’ve embedded it below.
Fans of Dizzel are going to be sad to hear that the game is shutting down in April, but it might be reassuring to know that it wasn’t for lack of fans or profits. No, according to the official announcement, the explanation is far simpler: the Korean studio that developed the game shut down, and the publisher couldn’t support the game without the developer, which sort of neatly kneecaps the question of whether or not anyone was playing.
All in-game cash shop purchases are disabled, and players will be eligible for a refund for any items bought in the game on or after December 10th, 2014. Our condolences to the fans affected by this closure.
[Source: Official Site
. Thanks to Exthalion for the tip!]
Friends, it pains me to say this, especially when dinosaurs are involved, but it might be time to give up hope on The Stomping Land.
After far overshooting Kickstarter goals for his dinosaur survival sandbox, The Stomping Land creator Alex Fundora has seemingly abandoned the project. Freelance artist Vlad Konstantinov, who had been hired work on the project, said that he had attempted unsuccessfully to contact Fundora [link now dead] numerous times over the past month and hadn’t been paid for his recent work.
To make matters worse, early access to The Stomping Land is still being sold on Steam despite players warning others off in the comments. The title raised over $114,000 from a Kickstarter campaign in 2013.
[Source: The Stomping Land
forums [link dead], Eurogamer
After several years of being out of commission, Dream of Mirror Online (DOMO) is coming back for a second shot at success. The closed beta of the anime fantasy MMO began on February 13th under the Suba Games umbrella.
DOMO originally launched in North America in 2007 and operated by Aeria Games but was cancelled in 2012. Since then, the title has been looking to make a comeback through an already-successful Steam Greenlight campaign.