Even before the PC launch of the Elder Scrolls Online last year, there was something the community pined for: the Imperial City. In my first trip to Cyrodiil, I hopped on my horse to see if I could catch a glimpse of the White-Gold Tower at the center of the capital. As I galloped over a hill in the southwest of the Cyrodiil woods heading north, the shadow of a giant spire peeked out from the dense fog.
It’s not often anymore that we are awed by the scale of an MMO, especially since so many MMORPGs close themselves off with zones or a ton of instances — ESO does the same. But it’s nice to know that the developers did a great job of keeping the scale and the beauty of the land yet still sectioning off parts.