Official Site:Â The Secret World
Studio:Â Funcom
Launch Date:Â July 3, 2012
Genre:Â Modern Horror Hybrid Themepark
Business Model:Â Hybrid B2P (Optional Sub, Cash Shop)
Platform: PC
See also: Secret World Legends
the secret world
Microsoft’s Activision-Blizzard buyout is official, Kotick to stay through end of 2023
After nearly two years of drama, UK regulators have finally approved Microsoft's acquisition of Activision-Blizzard, and Microsoft announced the buyout is official this morning.
The...
The Daily Grind: Which MMORPG offers the best horror content?
A Friday the 13th doesn't come around in October very often, but it sure is a fun day to talk horror in MMOs. No,...
Funcom celebrates its 30th anniversary as it looks back at Anarchy Online, Conan, and Secret World
It's a landmark year for Funcom, as the Norwegian video game developer celebrates its 30th anniversary.
The studio got started making games for the Genesis...
Interview: New World’s Scot Lane on the MMO’s past, future, and upcoming dungeon finder
New World launched two years ago today. While it may have stumbled out of the gate, I believe it has since evolved into one...
Massively Overthinking: The dumbest deaths in MMORPGs
This past week has been amusing for everyone in the MMO community and beyond who loves to watch people die stupid deaths in video...
Global Chat: Getting sucked into Palia
Cozy life sim Palia is making more converts, even after a rough start. One player who's glowing brightly about the title is The Friendly...
The Daily Grind: What were the worst mistakes made in the history of MMORPGs?
A few weeks back, in his retrospective on The Secret World, MOP's Tyler opined that Secret World Legends (or more specifically, the decision to reboot...
Star Anvil’s Secret World TTRPG is about to start delivering draft digital rulebooks to backers
The progress for Star Anvil Studios' tabletop RPG rendition of The Secret World continues to make forward movement. The latest announcement post from Kickstarter...
The Daily Grind: Do you have MMOs you play for the story rather than progression?
I've recently been musing about how we create categories for MMOs in our own minds. There are those "home games," for example, that we...
The Soapbox: Why The Secret World really failed
We're back with part two of my long-overdue post-mortem of The Secret World, my favourite MMORPG of all time. In the first part I...
Vague Patch Notes: The power of the middle bit in MMOs
I knew that Tales of Arise wasn't really working for me like its immediate predecessor when I started kind of avoiding combat.
Now, to a...
The Soapbox: A belated The Secret World post-mortem
This weeks marks the eleventh anniversary of the launch of The Secret World. While the game is still playable (for those with existing accounts),...
Choose My Adventure: Age of Conan engages my barbarian rage
Let me be honest with you all: This week saw me ragequit out of Age of Conan, though not quite to the point that...
The Stream Team: Sauntering through Secret World Legends for its 6th anniversary
To this day, if you were to ask Massively OP's MJ what her favorite game is, she'd answer The Secret World as one of...
Vague Patch Notes: Examining the MMO tiers, from the Big Five to maintenance mode
I've mentioned many a time that one of the ideas behind the Vague Patch Notes column here on MOP is to have a place...
Choose My Adventure: Settling into Age of Conan’s uncomfortable routine
Today's Choose My Adventure column is about the groove.
I think some folks know what I mean in relation to MMOs (or even gaming in...
Perfect Ten: MMORPGs as Jell-O flavors
During last year's April Fools' Day, I wrote about the important topic of MMO NPCs as muffins. At the time, I felt my work...
Vitae Aeternum: A love letter to all that New World does well
When you spend a lot of time in an MMORPG, it can be easy to become bogged down in all of the game's foibles....
Star Anvil opens Secret World TTRPG pre-orders through Backerkit
Fans of The Secret World already know that tabletop game developer Star Anvil Studios is putting together a TTRPG version of the MMO; the...
Massively Overthinking: How to alienate your MMORPG playerbase
I am not a Pokemon Go player, but I can't help but stare at its many trainwrecks thanks to the detailed coverage of our...