ultima online

Official Site: Ultima Online
Studio: Broadsword Entertainment/EA (formerly Mythic)
Launch Date: September 24, 1997
Genre: Isometric Fantasy Sandbox
Business Model: Subscription (Cash Shop)
Platform: PC

This player is rebuilding Ultima Online in Wurm Online

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One of the best parts of Wurm Online's Unlimited version is that players can run wild with their own custom servers, tailoring them to...

Funcom’s Joel Bylos on the difference between MMOs and survival sandboxes

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Funcom's Joel Bylos features in a Twitch interview on Gamasutra this week talking up Conan Exiles and explaining the core difference between server-based survival...
Wow.

Ultima Online prepares massive animal taming overhaul patch

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Broadsword has been putting the final touches on Ultima Online's 97th publish all month, and as of yesterday, the release is on the guinea...

The Daily Grind: Which MMORPG has seen the most improved graphics over the years?

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In each of our articles about Black Desert's upcoming graphics upgrade, there have been a slew of comments about how the game doesn't really...
EverQuest

Leaderboard: Are you sick of MMORPG quests?

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When World of Warcraft was in beta and I first gave it a go, I remember being absolutely captivated by questing. It wasn't as...

Massively Overthinking: MMOs, from hardcore to casual and back again

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Massively OP reader Suikoden wrote this great question to the podcast -- too good to let just Justin and me answer it. It's a...
This was a television show.

Perfect Ten: Conversations with anthropomorphic concepts of MMO studios

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Every so often, a man needs to have a conversation with some anthropomorphized concepts. I do that every few years. In the past, I've...

Jukebox Heroes: Your top six favorite MMO music themes

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After over a month of voting and counting down, we've arrived at the final six picks for your favorite MMORPG theme songs of all...

The Daily Grind: How important are player economies to MMORPGs?

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One of the more alarming trends in MMORPGs from the past few years, to me anyway, is the weakening of in-game economic systems, and not...

Rend wants to fix the fatal flaws of survival sandboxes

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It should be quite obvious that the developers over at Rend are huge survival sandbox fans, because why else would you make a game...

The MOP Up: Guns of Icarus has relaunched as Guns of Icarus Alliance (April 2, 2017)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

The Game Archaeologist: Rubies of Eventide

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I can't say that Rubies of Eventide has been on my radar, like, ever. And yet practically every time I've asked for suggestions of...

Massively Overthinking: Competition vs. community in MMOs

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Quantic Foundry, the games research group we've been tracking ever since it posted its original Gamer Motivation Model, has a new piece out this...
Shards Online

Massively OP Podcast Episode 110: Legends of Aria’s Derek Brinkmann

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Justin interviews Legends of Aria's Derek Brinkmann on the game's switch from Shards Online, Ultima origins, open PvP, private servers, and the shift to full MMORPG status.

The Game Archaeologist: How DikuMUD shaped modern MMOs

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Even though there are hundreds and thousands of MMOs spanning several decades, only a small handful were so incredibly influential that they changed the...

The MOP Up: ARK’s console editions get a hair-do (March 26, 2017)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
EN FUEGO!

Ultima Online starts testing pet patch, teases 20th anniversary plans

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Did you realize before you saw this headline that the granddaddy of all graphical MMORPGs is celebrating its 20th anniversary this year? Yes, we...
This guy, dudes.

Massively Overthinking: When social play in MMOs is predatory by design

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Blogger Tobold recently wrote a provocative piece on social play in MMOs, as pointed out to us by our dear tipster Sally. In a...

Raph Koster explains why griefing in virtual reality isn’t going away

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Even if you can overlook the expense, the current lack of games, the potential for nausea, and the annoyance of wearing a clamshell on...
This. They're this.

Ultima Online is planning a real-world birthday bash in September

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Wanna feel really old? Ultima Online is turning 20 this year. Another year and it can legally drink! Broadsword is throwing a real-world party for...

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