ultima

See: Ultima Online

Shroud of the Avatar works on street signs as it preps Release 17

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Even things as small and seemingly mundane as street signs can represent a lengthy undertaking in the MMO development process. Shroud of the Avatar...
Ultima Online

The Daily Grind: Are MMOs becoming outpaced by tech?

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Whenever I talk about Ultima Online to someone who wasn't there when it was a big thing, I admit to feeling as if I...

The Daily Grind: What’s your most memorable MMO noob moment?

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I was basically still a kid when I first started playing MMOs, and my first, of course, was the wild west of the newly...
Oh, that's not super-disturbing or anything, thanks.

Shroud of the Avatar chronicles community projects

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The most recent update to Shroud of the Avatar had a bit of a bunny theme. It was intentional, a bit of a nod...
How far we've come yet.

Shroud of the Avatar prepares for Release 16 with a focus on performance

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The last Shroud of the Avatar release saw a shift over to Unity 5 and a number of improvements and changes to the game,...
Shroud of the Avatar

Shroud of the Avatar talks dev events, a community app, and more

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Shroud of the Avatar's latest update is typically meaty. It features the usual footnotes related to in-game tweaks and changes as well as blurbs...
Shroud of the Avatar

Shroud of the Avatar tops $6 million in crowdfunding

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Shroud of the Avatar has amassed over $6 million in crowdfunding along with over 150,000 backers according to the tracker widget on the fantasy...

The Daily Grind: Is Shroud of the Avatar destined to be an underrated MMO?

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One conversation that I've seen echoed a few times is how strange it is that Shroud of the Avatar has been running such a...

Ultima Online is working on a new expansion

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Broadsword has today announced that it is working on a new expansion for the classic Ultima Online sandbox. Time of Legends, the devs say in a new...
Shroud of the Avatar

Shroud of the Avatar’s Starr Long on gameplay vs. graphics

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Shroud of the Avatar executive producer -- and original Ultima Online director -- Starr Long was interviewed by The Escapist this week. Long discusses...

Richard Garriott: Open development and crowdsourcing is a ‘joy’

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There's a lot of debate and discussion these days as to the virtues and usefulness of early access and transparent development, but at least...

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