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Vague Patch Notes: A wake for the MMOs that were

7
2022 is nearly over, and for me, at least, it's been an incredibly challenging year full of some really dark points. This is the...
Time to learn.

Vague Patch Notes: MMO design is not value-neutral

12
It's rare for me to find myself actively yelling at my computer screen while watching something, but it does happen every so often. The...
Hmm.

Vague Patch Notes: Alas, poor Crowfall, you’re gone now

21
Dusty dusty, ashy ashy, Crowfall's plane went crashy crashy. Yes, we are now talking about Crowfall very strictly in the past tense. You could...
This is shameful even by your standards.

Vague Patch Notes: The art of picking winners and losers in MMO design

18
There's a meme that's gone around the Final Fantasy XIV community sphere for a while, and I'm going to try my best to explain...
Alchemist!

Vague Patch Notes: Defining classic servers and progression servers for MMOs

7
Something that I've been thinking about a lot over the past few days - for no particular reason - is the idea of classic...
All things go, all things go.

Vague Patch Notes: MMO quality and the bandwagon fallacy

22
Here's a fact that is objectively true but feels objectively false: There's no law stating that the best MMO of all time, to date,...
Tumble.

Vague Patch Notes: Finger-pointing in the MMO and multiplayer games industry

19
I know for a fact that I've already made the joke at this point about how Babylon's Fall just straight-up Babylon Fell, but the...
eyyyyyyyyyyyyyyyy

Vague Patch Notes: Why are mobile MMOs Like That?

4
If you have read my writing a bunch over the years, you have probably observed me mentioning how much I like Final Fantasy Tactics...
Gusts 'n' stuff

Vague Patch Notes: Mandatory content and game design in MMOs

24
Let me tell you about my second roommate in college. He was named Kyle, and he was benefiting from the fact that I had...
This non-game sucks, Beavis.

Vague Patch Notes: The perpetual MMO crowdfunding engine

29
Do me a favor right now and navigate over to the Star Citizen webpage. It's possible that this has wildly changed in the time...
Not so much.

Vague Patch Notes: Queues do not tell the story of an MMO’s success

7
It's time to talk about queues to log in to a game, and you know what game we have to talk about in this...
getty

Vague Patch Notes: The MMORPG industry shockwaves that still reverberate

6
A thought occurred to me the other day regarding World of Warcraft and the way that it deformed the MMO industry: People who are...
I grew up on a farm.

Vague Patch Notes: The gating of time in MMO content

10
People are over the moon about the Island Sanctuaries added in the most recent update to Final Fantasy XIV, and I entirely include myself...
Arenatacular!

Vague Patch Notes: Novelty is a contradiction in an MMORPG genre that discourages it

19
The newest member of the Big Five in the MMO space released in the west back in 2015, which was seven years ago now....
Ladies.

Vague Patch Notes: The perils of comparing MMOs to each other

12
So the other day I read perhaps the worst Tower of Fantasy review I could have possibly read. It was most certainly not the...
Unappealing!

Vague Patch Notes: No, Little Orbit has not solved the MMO blockchain problem

25
It looks like we have indeed lived long enough to see the heroes become the villains: Little Orbit, which we once lionized for saving...
You want to live here, huh?

Vague Patch Notes: Why sticking to one MMO is the smart thing to do

23
I have never been much of a roamer. Some people are, and that's fine; the world needs different sorts of people, and for some...
Anybody wanna do a mage?

Vague Patch Notes: The many flavors of ‘boosting’ in the MMO genre

8
The other day MOP's Bree and I were having a discussion about boosting. This is not entirely unusual, but it was unusual insofar as...
This be he

Vague Patch Notes: Themepark MMOs need open spaces, too

13
Let me start off this particular column with a story about Star Wars: The Old Republic. I've mentioned before how this was a game...
Shiny!

Vague Patch Notes: Yes, sandbox MMOs need tutorials and guidance, too

12
I'm going to make some sandbox fans a little miffed right here with my opening premise. Yes, your sandbox MMO needs tutorials and probably...

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