warhammer online

Official Site: Warhammer Online: Age of Reckoning
Studio: Mythic Entertainment/EA
Launch Date: September 18, 2008
Sunset Date: December 18, 2013
Genre: Fantasy RvR Themepark
Business Model: Subscription
Platform: PC, Mac

The Guitar Hero rush hit us all.

The Soapbox: Do MMOs still fall victim to the copycat curse?

27
When Radical Heights launched, I was inspired to put together a whole Perfect Ten about why trend-chasing doesn't work for online games. Obviously, my...
This was a television show.

Perfect Ten: The unique pitfalls of licensed MMOs

16
Making a list of the "biggest" MMOs currently running is always an exercise in frustration. It's easy to put a few things on the...

The Game Archaeologist: Warhammer Online

62
When it comes to notable years in the MMORPG genre's history, 2008 stands out as one of the most significant. World of Warcraft's debut...

Battle Bards Episode 120: Short stuff

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Look down — and it’ll be the last thing you’ll ever see! That’s because fury and death arrive in the form of short character...

The Daily Grind: What could MMO taverns do to get you to stick around?

51
I have vague memories of ArenaNet talking about Guild Wars 2 taverns prior to its launch and how these spaces would be more than...
What you are chasing and will not get.

Perfect Ten: Why trend-chasing doesn’t work at all for online games

23
Video games have always been a remarkably insular field; that's the nature of development. Someone produces Super Mario Bros, and a few years later...

Perfect Ten: A dozen MOBAs that didn’t make it

21
With the insane success -- both in terms of popularity and finances -- that Dota and League of Legends spawned, you can easily understand...

The ultimate guide to The Game Archaeologist’s MMO archives

7
When we moved over here to Massively Overpowered, some of us transplanted our long-running columns to the new space. I perhaps felt most devastated...

The Game Archaeologist: Vanguard Saga of Heroes

64
The significance of Vanguard's development, release, long-running drama, second chance, and eventual closure should be of great interest not just to game historians but...
And sometimes, it's all about winning.

Massively Overthinking: Three-way RvR and ‘fair’ PvP in modern MMOs

52
MOP reader Sally Bowls is on a roll with the good questions lately! She lobbed us one this past weekend that seems a good...

Camelot Unchained’s Mark Jacobs on guilds, groups, and the social systems that make an MMORPG go ’round

52
Over the weekend, the studio behind crowdfunded RvR MMORPG Camelot Unchained released a hefty chunk of its ongoing beta one document, revealing extensive insight into...

Happy birthday to Fallen Earth, Aion, World of Warships, and Warhammer Online

14
This particular part of September is loaded with MMORPG and MMO birthdays. In addition to ArcheAge, whose corgipocalypse we've been covering already, and Ultima...

The Game Archaeologist: Climax’s Warhammer Online

20
Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest...

Massively Overthinking: Female characters and gender-locked classes in MMOs

78
One of the reasons I gravitated to and stick by the MMORPG genre in spite of its many ups and downs (oh, so many...

Battle Bards Episode 104: Something wicked this way comes

0
And lo, as the Battle Bards walk through the zone of the shadow of death, they will fear no evil, but they will listen to evil’s...
Just barely avoided this fate.

Perfect Ten: The 10 saddest MMORPG stories

66
Every MMO tells a story through the run of its life. A lot of those stories are pretty happy, too. Ultima Online may not...

Perfect Ten: MMO zones I love to hate

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Let's be frank: Not every MMO zone can be a masterpiece of art, design, quest flow, and navigability. I mean, they totally should be,...

MMO Mechanics: Making healing interesting in MMORPGs

34
I was reading a recent Daily Grind article on the topic of unique healing classes and it prompted me to think about the variety...

The Game Archaeologist: How Sceptre of Goth shaped the MMO industry

12
When it comes to text-based MMOs created in the '80s, '90s, and 2000s, the sheer number of them would blot out the sky. There...

Massively Overthinking: Disentangling MMO classes and races

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Last week, a guildie of mine mentioned that he'd been interested in Crowfall until he realized he couldn't be a gerbil (Guineacean) of the...

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