Red Dead Redemption 2’s new trailer is finally here (after an absurd amount of teasing and handwringing over what could be in it). Spoiler alert: It’s exactly what you expect out of a Wild West-era online RPG. And it’s gorgeous. And it, like Wild West Online’s recent announcement, seems properly poised to scoop up some Westworld season 2 hype while also playing with classic RDR fans’ nostalgia, as the gang is back from the original game.
“After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.”
Rockstar’s site still says the launch will be October 26th for console (no PC mentioned, again), and we’re still expecting that promised “online multiplayer experience.” Gamers will recall that it was first announced in October of 2016 with a fall 2017 launch planned. But by May of last year, Rockstar had already pushed that estimate off into 2018, barely making its own “summer” deadline to pick spring 2018 for the console launch. Then in February, it delayed until October. And here we are, trailer in tow.
On this week’s show, Bree and Justin go western for Wild West Online’s release date, sci-fi for EVE Online’s employment woes, fantasy for World of Warcraft’s expansion testing, and goofy for pretty much everything else.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
We spent most of this week watching the slow-motion (and not-so-slow-motion) implosion of a well-known company, so it’s easy for big beta news to have been put on the sidelines. For example, did you notice that World of Warcraft: Battle for Azeroth is in beta testing now? Any other week that would be up for headlines! It kind of got tossed to the back burner this week.
There was other news, too, including lots of launch dates. Don’t believe me? Well, just check this out:
- We can start with Durango: Wild Lands as it approaches launch on mobile. If you felt like there were not enough dinosaurs on your mobile device, that comes out next month.
- Open beta is arriving for Legends of Aria in June, or at least that’s the plan. No precise date just yet, but it does mean that May will be pretty busy.
- Going for broke, Wild West Online is just straight-up launching on May 10th. No backsies, no ascending stages of testing, just launch. That is… gutsy. That’s some guts.
- Bless Online is not launching next month in full, but it will be on Steam, and it has given potential players a good idea of the big changes coming for that arrival.
- Last and most definitely least, H1Z1 is actually coming to the PlayStation 4. With no crafting system at all. Super. Darn it, Daybreak worked its way in here after all.
Ah, well, let’s not dwell on all of that. Let’s move on to the list of games in testing! Some of them in testing forever, some of them never to move on! Some of them to never move on officially, but with working cash shops that make a mockery of the term “open beta!” Let us know if you see any of those down there, we appreciate it.
Saddle up, pard’ners, ’cause it’s about to be a bumpy ride.
Wild West Online announced today that it is officially launching on May 10th. Yes, as in two weeks from now. On that day, the game will simultaneously leave early access and release on Steam. It’s a pretty big step for a game that has not been in open development and testing for very long.
The studio said that when it arrives on Steam, Wild West Online’s launch build will add faction global conflict, big PvP world events, many more PvE missions, and a bunch of side activities. These include mining, farming, hunting, cooking, and (most importantly) brewing that alochol. The west can’t be very wild if everyone’s sober, after all.
Check out the Steam date announcement after the break!
It’s been a right long time since Massively OP’s MJ has moseyed through Wild West Online, and much has changed. One thing has stayed the same: The world is gorgeous! But you can’t just ride around admiring at the scenery, not when everyone is packing a gun or five! Can MJ survive as a new trailblazer? Join us at 2:00 p.m. and place your bets!
What: Wild West Online
Who: MJ Guthrie
When: 2:00 p.m. EDT on Friday, April 20th, 2018
How do you tame the wild west? One patch at a time, my friends.
The developers behind Wild West Online continue to adjust the western MMO (that’s set in the west) based on tester feedback. The latest build has a nice assortment of changes, starting with a pretty significant adjustment to crafting. Players will discover that crafting takes time to perform and that each blueprint gives a variable amount of XP based on the difficulty of the recipe.
Other changes heading into the game include a move to put events on a randomized timer, a shooting-free safe zone near hideout cabins, daily and weekly cosmetic sales, and this charming gem: “We’re adjusting amount of stamina taken from the horse when you shoot her, so it’ll take less bullets to slow down horse now.”
Busy times over at Wild West Online, where the dev team is pushing forward on multiple fronts. Currently, the devs are focused on bringing back quests to the test server, a new supply chain gameplay system, animal hunting grounds, land deeds, player-owned plantations, and an improved town capture event.
Speaking of town captures, the devs gave a broad overview of how this system will work within the larger framework of factions, such as bandits and sheriffs. The devs said that factions “still define ‘side’ you’re aligned with in a global conflict, but they also give your character perks.”
Other discussions taking place right now involve new facial features for male characters, the design of an impressive-looking gatling gun, and a new map called the Northern Regions which may be mostly focused on relic hunts, gold mines, and hunting grounds.
After all of the false starts, delays, and dearths of information, we finally know the truth this week. Bless Online is coming to early access in May, finally making its way over here. We even had a lengthy interview about the game’s development plans, so if you’ve been watching it for ages, you can find out more about it. And that includes no lockboxes, thankfully.
So let’s move on, shall we? There’s other beta news, and we’re dropping it right… here. After the end of these sentences.
And after all that getting, why not get yourself down to the list of games in testing below? If you got something we didn’t get, you can get in touch with us in the comments to get things back on track. Get the idea?
Hoo-ee. There’s a whole mess of stuff in the newest patch for Wild West Online, so much so that the patch notes are jam-packed with videos showing all of it off. Players will see the change right away with the shifts to character creation that force you to align with a faction, as well as the new frontend system that has integration for the game’s real-world currency shop. There are also new customization options for character outfits, horses, and even firearms.
But all of that is just a coat of paint, not changing how the game actually plays. No, the changes in play come from things like the full day/night cycle, the first pass at character skill trees, an improved map interface… the list goes on. You’ll really want to look through the full patch notes, but you can get a taste of all the changes through the selection of videos just below. (That’s right, just a selection. There’s a lot of stuff here.)
Remember Wild West Online? The game made a lot of noise through early testing, but it went fairly quiet. Turns out the reason for that was a top-to-bottom revamp of the game’s client, so there have been a lot of changes in the current version of the game. Good news, though, that test version is almost ready for players to try.
More beta news? Sure thing, that’s what we usually do here. It’s a thing.
And yes, there is a list below with a whole lot of games in testing. Some of them might also be in “open beta” hiding no planned wipes and an open cash shop, and if you could let us know about that, we’d be grateful. You have to keep your eyes open for these things. They’re tricky.
Following a drawn-out and somewhat inconsistent testing phase, Wild West Online is back with an important message: It’s overhauling the game from top to bottom to improve the alpha client.
The studio admitted that it allowed the deluge of player requests derail it from hitting promised deadlines, and that it wants to get the game’s development back on track. All in all, it is taking longer than expected, although not as long as most anyone who is familiar with MMO development would have expected.
“We’re happy to announce that we’ve reached a state where we think our new version of the game is ready for you to try out,” the studio said. “Today we’ll be taking the game down for a patch, and since we’ve pretty much overhauled all the game systems, it may take a week or so for us to prepare the new game backend, database and make sure that account data is intact.”
In response to one fan who noted that Red Dead Redemption 2 was heading down the pike, the studio replied, “Well, we hope to get game out before October 2nd.”
Don’t look now, but PvP is coming — and it’s coming to almost every new MMO in development. It only recently hit me just how many upcoming games are being centered around PvP as a core mechanic. Camelot Unchained, Crowfall, Ashes of Creation, Wild West Online, Worlds Adrift, Dual Universe, Chronicles of Elyria, every survival sandbox you could name… all PvP, pretty much all of the time.
I don’t outright resent PvP from being in MMOs, but as a primarily PvE player, it concerns me to see a flood of this washing over titles that I would otherwise have no reservations about playing. Many of the worlds and mechanics of these games have appeal, but not at the expense of having some jerk ambush me and kill me in 1.5 seconds flat at any moment.
Heck, even Sea of Thieves’ piracy gameplay loop has triggered alarms in my head that captains will be looking to swarm the title with griefing tactics once they’re done playing the “proper” way.
Maybe I’m overreacting. How do you feel about the increased focus on PvP in upcoming MMOs? Why do you think we are seeing a rise of such games?
Due to enthusiastic player response on the topic of farming in Wild West Online, the developers have gone back to the drawing board to expand the system to become a great deal more involved and interesting. “For all of the many fans who have been asking for more farming and crafting: it’s on the way,” the devs promised.
Farming 2.0 will include a larger variety of plants (ever grow eggplants in MMOs?), and require players to grow crops from seeds gathered in the wild or gained by quests. Crops can be sold as is or can be used in crafting recipes to make food, medicine, and other items.
But if farming is in, could ranching also be a possibility? In a word, no. “We gave long thought about ranching back in November,” the team said, “but decided that it’s too complex task for us to do it properly for now. Animations, models, AI, interactions, not to mention persistence — all that put ranching into backlog for us.”
The next patch for the game should be coming in the next week or so.