wisdom of nym

Wisdom of Nym is a Final Fantasy XIV column by Eliot Lefebvre. [Follow this column’s RSS feed]

Wisdom of Nym: The final countdown before Final Fantasy XIV patch 4.2

We still don’t technically know when Final Fantasy XIV is launching its next patch, but we can also figure it out. It was always slated for late January, and there’s another live letter this Friday, which means that the patch is almost certainly arriving on the 30th. Considering that we always get patch notes before the actual release, I’d say it would be a bit silly to have a whole preview event the day before patch notes come out, and it wouldn’t really mesh with prior experience.

In other words, we’ve got a little more time before the patch, and there’s more to be seen about what it actually entails, so let’s talk about both our known unknowns and our unknown unknowns as well as breaking down some other bits that we haven’t heard about yet which are conspicuous for their absence. It’s worth paying attention to some of this; that’s my point here.

Read more

Wisdom of Nym: Materia and stats in Final Fantasy XIV

When Heavensward was the current expansion for Final Fantasy XIV, we were introduced to the idea that you could meld materia onto valuable endgame gear. It was a big shift, made only slightly smaller by the fact that pretty much every single job required the exact same melds without the slightest amount of consideration. You didn’t really need to think about it except for a handful of cases, and even in places where melding something else might be useful (like melding just enough Piety for Black Mage to get another cast off), you weren’t going to be suffering if you just ignored it.

This has changed somewhat in Stormblood. At this point, melding is a simple game, but it’s more complex than it gets credit for, while also perhaps being a bit simpler than it needs to be. Or perhaps it’s just as complex as it needs to be. It’s a multi-faceted issue, in other words, and one that deserves more nods than it gets.

Read more

Wisdom of Nym: Actual outdated content in Final Fantasy XIV

As we start down the road through 2018, I feel it’s important and appropriate to look at the content in Final Fantasy XIV that could actually use an update and/or some way to become more relevant in the current environment once more. Surprisingly, that list is not terribly lengthy.

Perhaps it shouldn’t surprising at that; one of the things that the game has consistently done is find ways to make sure that important content this week is still important next week, even as you continually have new content to experience. The addition of the Alliance Roulette seems tailor-made to ensure that one of the older bits of content is still very desirable to players, and it hits that mark nicely with a big chunk of experience and a bounty of tomestones.

But there is still some content that’s languishing somewhat. Not just stuff like exploration missions and Palace of the Dead, either (those both need new installments, but traditional roulettes aren’t even viable there). So let’s look at where we can get some updates, expansion, and improvement to some content that’s just not relevant any more.

Read more

Wisdom of Nym: Looking ahead to Final Fantasy XIV’s 2018

It’s not quite 2018 yet, but it will be next week. That means we have a whole year of Final Fantasy XIV to enjoy, and that also means that we have to wonder what’s in store. Although we also don’t have to wonder, because the game has a very reliable update schedule, and it doesn’t exactly take rocket science to extrapolate from 4.2 in late January. “Does that mean the next patch will be in late April to late May?” Yes. Yes it does.

In short, it seems transparently obvious to me that we’ll have another trio of large patches this year, along with more story development and lots of other relevant bits of content. So rather than guess at how many patches we’re going to get or whether or not we’ll hear about the next expansion (which is inevitable), it’s far more productive to speculate about the content of those patches and the expansion. Let’s head down that road.

Read more

Wisdom of Nym: Taking a peek at Final Fantasy XIV’s next patch

Gosh, I feel sort of bad for the person whose job it was to make the next Final Fantasy XIV fan festival reveal seem novel. That must have been a really important job, and I am sure a great deal of time and work went into that. And none of it mattered at all, because everyone already knew that there was going to be another fan festival in about a year, because this game is nothing if not endlessly reliable in this regard.

I can’t tell you the response they were hoping to generate, but I feel relatively confident that “duh” was not it.

Of course, that was a side note to last week’s live letter; the main event was the first preview of the game’s next patch, which is still rather ambiguous but is coming more into focus. No doubt we’ll learn more with the next letter and then move into the new year, so… well, let’s move forward. Let’s stalk about what we know and what is actually surprising.

Read more

Wisdom of Nym: Final Fantasy XIV’s 2017 in review

It’s hard to say whether 2017 was a good year for Final Fantasy XIV.

Sure, on one level it seems obvious. The game launched its second expansion, it continues to drive sales, every financial report shows it doing well, players are happy, content is delivered on a swift and regular schedule, everything seems to be going fine. Yes, the game had a good 2017, it has a pretty good year on each outing. What more needs to be said?

Well, a few things. Because this year also brought out some pretty nasty bits of underlying issues that the game has long had bubbling under the surface, problems that we’ve all known were there but sort of ignored for a long time for various reasons. We’ve got another patch coming around, but the year has shown that as solid and impressive as the title may be (and it is), there’s still room to improve.

Read more

Wisdom of Nym: Speculating on the next few years of Final Fantasy XIV expansions

My friends, I can see the future for Final Fantasy XIV. And by “see” I mean that I can guess at it with reasonable reliability.

As we move into the holiday theory, I figured it’d be fun to lay out a large-scale theory about the game’s future that’s based on a fairly thin slice of evidence that has every reason to turn out wrong or misguided. You can feel free to look back in the past and evaluate my history for yourself, if you’d like; as someone who has been writing about the game for years, I have lots of predictions for you to draw upon to see how well I tend to do at predicting the future. (About 60-75% accuracy, or something like that. Far from perfect.)

So let’s speculate, starting with the assertion that’s going to perhaps set up the biggest bit of debate: We have three more large boxed expansions coming. Anything after that is very much up in the air.

Read more

Wisdom of Nym: Classes, job, and the Armoury System in Final Fantasy XIV

Here’s how this column got written. Last week, I was talking about new potential jobs based on weapons rather than on jobs that have existed in Final Fantasy in the past. The very first comment on the article was this wonderful bit by NobleEinherjar, which was a bipartite comment that started off by discussing the sharp limitations of the Armoury System and the whole “weapon = class” system in Final Fantasy XIV. It was a nice digression that I thought deserved a response.

About halfway into writing that response, I realized that I was already most of the way to writing a separate column. So now we have this here.

See, there’s an interesting point to be made about the rigid nature of jobs, the limitations that they impose upon the game’s systems, and perhaps most importantly how we got here in the first place. Especially when you consider that when the game launched, you had a class without any particular restrictions on what it could equip, much less with any jobs at all.

Read more

Wisdom of Nym: Speculating about future Final Fantasy XIV jobs from weapons

The Armoury System places a certain unique burden on Final Fantasy XIV. Any new job doesn’t just need to have a distinct mechanical identity, it needs to have a distinct weapon. Which worked well for the first expansion and a half or so; after all, there were a lot of obvious weapons that existed in the game in some abundance but didn’t necessarily have jobs associated. A bit of massaging and we had a job for daggers, a job for great swords, a job for… spinny card-balls…

Yeah, this analogy falls apart pretty quickly. But the point is that it’s still just as viable as a means of predicting new jobs as looking at past titles, especially as Yoshida has stated on multiple occasions that he’d like to have a job that was unique to FFXIV. So let’s look at some weapons we’ve seen in the game, ones that show up in other titles, and ones that make a certain degree of sense as a prediction method.

Read more

Wisdom of Nym: Examining the nature of Final Fantasy XIV’s metagame

So, what’s the ideal raiding composition for progression in Final Fantasy XIV right now? If you started listing off Paladin, Dragoon, Ninja, Bard, Warrior… well, you get a silver star. You know the trivia answer. You get a gold star if your answer was some mixture of “there isn’t one” and “it doesn’t actually matter.” Even more bonus points if you highly that the world-first clear of Unending Coil most certainly did not make use of that meta.

There are a lot of discussions swirling around pretty much everywhere about how one aspect of another of the game’s balance is off, and the “raid meta” is frequently brought up as an example of why the balance is overall kind of messy. For example, if you look at the meta composition and replace your Machinist with a Red Mage, you’re losing some raid damage! It’s clearly worse, and casters need something to fix it!

Except it’s not clearly worse. In fact, it’s actually fine. So let’s talk a little bit about what the meta composition is and why it doesn’t matter in the slightest, when you get right down to it.

Read more

Wisdom of Nym: Musings on Final Fantasy XIV’s current crafting game

Crafting is really important in Final Fantasy XIV. That much can’t be denied; the game places so much emphasis on the options available to crafters, adding in extensive new recipes and options for crafters, new content that can only be accessed by crafters (often with important lore and setting details), and a plethora of gear available just for dedicated crafters and gatherers. It’s indisputably not quite as supported as combat, but it is clearly super important.

At the same time, I think there’s some issues that are still running through the game’s crafting systems at a fundamental level, issues that are easy to overlook for a bit but jump to prominence when you take a closer look. Stormblood has been kind to crafters and gatherers on a whole, but it’s inherited some issues from the game’s initial rollout of systems during Heavensward, and some of these things could use a careful examination sooner rather than later.

Read more

Wisdom of Nym: Final Fantasy XIV 4.1’s squadron dynamics, alliance roulette, and materia

Final Fantasy XIV patch 4.1 fell into a pretty solid cadence right away, from my experience. It’s not one of those patches where absolutely nothing has changed for most of the players (Twitter integration, anyone?), but it does feel like more or less the same patterns have held up in the wake of its addition. You’ve had another roulette added on to your routine, there’s a new dungeon, you want to hit Rabanastre at least once a week… it’s all good enough, but it’s not rewriting the basic structure.

Of course, if that’s exactly what you wanted from it, that’s all more than good enough. Still, while I hit most of the big points this week, I wanted to spend this week skirting around the edges a bit. So let’s dive back into the parts of the patch that are out but haven’t yet been discussed seriously, starting with the arguably biggest feature that I haven’t really touched on at all.

Read more

Wisdom of Nym: Final Fantasy XIV patch 4.1 in review

Let me make an agreement with you, dear readers: this column about Final Fantasy XIV will not talk about the housing situation in Shirogane at all. If you’re wondering “why wouldn’t you cover that,” the answer is that I already did and you can read the whole feature on that. (You can also read the follow-up.) So for the remainder of this column, we’re going to talk about all of the other features of this particular patch, which seems like a better use of our time anyway.

Heck, the whole stupid housing mess was only released with this patch, it’s not like the mechanics or anything are new.

And hey, there’s some good stuff going on with this patch, along with parts that are well worth discussing for where they don’t work as well. So let’s dive right in, starting with the obvious centerpiece of every patch, the continued expansion of the game’s storyline… as perfunctory as it may feel sometimes. Some mild spoilers are possible, so be fairly warned.

Read more

1 2 3 12