The first installment is all about tanks, while the second installment is all about melee DPS. As always, the usual disclaimer applies that this is all speculation, not absolute fact; I don't have a clearer picture than you do about how abilities are actually being arranged. If you think I'm wrong? I might very well be wrong! All I can do is justify what I say and make my case. Let's move on.
wisdom of nym
Look, the jobs in the game are rather extensive. And numerous.
If you didn't catch last week's column, I go over the general philosophy behind what abilities seem most likely to be turned into traits or outright removed right there, so that should be relevant. Worth noting before we go too far into it, of course, is that on pretty much every single job I'm trying to list more stuff than what will likely be changed. If you think that I've got an awful lot of candidates for removal in place, you're right! That's literally the point because some of them will no doubt remain unchanged.
Personally, I'm happy about this. I don't have a single job without two full hotbars, one partially-full hotbar, and various side widgets. I can't fit another four abilities into anything. But the question remains about what we are losing, and how it's going to affect gameplay.
We should have a reasonably clear picture as we get closer, but what I want to do for a couple of weeks is look at the stuff that we're likely to lose. I can't speculate about what we'll gain, and I'm reluctant to draw too many conclusions about the cross-class system before it's live or detailed, but I think we can look at the game and say "yeah, this is probably going away."
That having been said, we are going to have more stuff to do over the next few months. Depending on when in the day you read this, the game might be down for maintenance right now with one of those patches along the way. So let's talk about the road to June 20th, what we know is coming, what we can reasonably expect, and what we don't yet know about but might help fill the gap.
I made my guesses about what we were going to see, after all. I did them publicly, so everyone could read them. And I think I did pretty well overall. You can read my predictions before the Las Vegas festival and this past weekend's Frankfurt festival; I didn't have a specific prediction for Tokyo, although the aftermath gave me the chance for some speculation.
So how did I do? And how cool was what we actually saw? Let's go over it.
There's some stuff we can reliably predict at this point, of course. There are no more patches aside from the last bits of 3.5 between now and Stormblood, and thus this is going to be our densest chunk of information about the expansion prior to launch. It's also impossible to predict everything that we'll hear about, since Naoki Yoshida loves to troll and surprise us. So this will, by necessity, be equal parts wishes, speculation, and prediction. Take it with the requisite grain of salt.
It's not exactly a secret that FFXIV is not an alt-friendly game, and it never has been. Leveling alts is, by and large, a thankless and uncomfortable prospect mixed with the fact that a lot of the stuff you have to do on alts is a repetition of things that you have already done. The game doesn't offer you any alternatives to the MSQ in the long run; you're going to have to level through it, one way or another.
And yet people still play alts in the game; I know for a fact that I'm not the only person with more than one character at reasonable levels. And while there are things that could be done to make the game more alt-friendly, I suspect some of the obvious options would actually lead to a worse game overall, which makes "how can the game be more alt-friendly?" an interesting question.
I can also warn you right up front that there will be spoilers here, since otherwise the entire post would probably be enormous spoiler tags. Which it might be anyway. Fairly warned be ye.
There's still one more big patch left to go, of course, as patch 3.55 is meant to finish the transition into Stormblood and wrap up everything completely. But we still have lots of side stories that have finished up, and even if we know more MSQ is coming, we can talk about what we have so far. So let's get cracking.
Look, I needed that Spectacles emote.
This is not altogether a bad thing, though; it means that I was engaged enough in the moment-to-moment content that I wanted to get it cleared in short order. So, as I do every time we get a big new patch, let's go over what's there, starting with the most mechanical aspects of the content and moving on to lore later. Probably next week, if we're going to be totally honest. These things always run long.
Fortunately, we're getting a meaty patch first, as you do. So while you might get a little bored with what's on display by the time June rolls around, at least you'll have something to do with reasonable consistency.
As is the tradition before each major patch, I'm taking a look at the patch notes and evaluating what we see therein before the actual patch goes live. It's possible that we might wind up with some other particularly cool additions or some neat stuff might be different when we're playing it, but... at this point, we'll just have to wait for Tuesday.
So perhaps you can look at the timing of this patch intentionally. It can be a weaker patch and no one is paying attention. If "weaker patch" meant much for FFXIV, anyhow.
At this point we don't have the patch notes, but we do have the trailer, and that means we have some idea of what we're going to be dealing with once the patch goes live. So let's talk a bit about that before we're analyzing raw gameplay, because I feel like it deserves more space in the sun than it has had.
The answer, somewhat ironically, is six of them. Sabin, Setzer, Strago, Umaro, Gogo, and Cyan all have listed jobs you can expect to see on a regular basis. Of course, the imagery of several other party members lends itself to other jobs; Shadow is obviously a Ninja, Locke is obviously a Thief, and so forth. Heck, a solid case could be made that Terra is clearly meant to be a Red Mage. But the majority of the game's playable cast is not listed with traditional jobs, and even those who have jobs that you can find elsewhere often play nothing like you'd expect.
Yes, this is relevant as we head into the second expansion for Final Fantasy XIV; understanding how the various games in the franchise use job imagery is pretty important when we're speculating about the next job to be added and future jobs in the pipeline, and it's important to understand the way that this franchise has used its imagery more or less from the start. Sometimes it's straightforward, yes, but sometimes it's anything but.
As was the case in Vegas, FFXIV fans got plenty to chew on from the first day and slightly less to munch on from the second day, so much of what got covered in our initial post is what there is to be known. But there's still space for reaction, isn't there? The answer, as far as I'm concerned, is "definitely yes" - starting with the speculative side of things.