Warlords Awakening just sunset in Korea, and now it’s coming to Steam early access here

As we reported in June, Paywith’s Warlords Awakening MMOARPG is coming westward, with a launch planned for October and an early access date now set for July 26th. The base game will run for $11.99, on up to the top bundle at just shy of 30 bucks.

What we didn’t immediately realize last month is that this game is a rebrand and remastering of Elite Lord of Alliance aka Kuntara Online: The Elite Lord’s Awakening aka ELOA, licensed to a new company. That would probably be fine, except that as MMO blogger Murasama has pointed out, the circumstances surrounding the Korean relaunch of the game last autumn and its recent sunset are concerning. In spite of what appeared to be a respectable playerbase and following in its home country, Playwith shut down the game in Korea just a week ago, and it’s not clear how long the western version will be supported.

It certainly wouldn’t be the first temport we’d ever seen, though for $12, it’s not much of a cash grab. Caution is probably advisable in the meantime, and y’all know the early access rules anyway.

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Sea of Thieves’ devs have realized that community comes from not constantly fighting each other

Hey, kids, did you know that players feel more like a community when they’re working together rather than constantly fighting one another? Of course you did, you’ve paid attention to more than two decades of MMOs teaching this exact lesson. But it appears that Rare was absent during those days of design school. A recent interview on the post-launch environment for Sea of Thieves reveals that the game’s team more or less completely changed the plan for the game once it became clear that, gasp, communities form when people work together:

We looked at the game just after launch and thought: players want to enjoy the fantasy of broadsiding other ships, so it makes sense for AI to take the brunt of that: if you’re giving people the creative outlet of attacking a common foe, it’s going to reduce the wish for dominance over other players.

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Star Wars: The Old Republic lists Season 9 ranked PvP rewards

Grab that lightsaber or blaster and get to making war on your fellow player, because Star Wars: The Old Republic is about to finish off its current season of ranked PvP. The season will conclude on July 31st, at which time a rich bounty of rewards will be poured out on the heads of the best-of-the-best.

What rewards will be causing these cranial concussions, you ask? BioWare posted a list of the Season 9 Ranked PvP rewards, separated into different tiers based on a player’s final rating.

There are a lot of interesting but somewhat expected goodies here, such as battle flags, portrait flair, titles, frame decorations, and — most importantly — tokens. These tokens can be spent on desired rewards, so if you want your holo-rancor mount or stronghold trophies, you know where to go.

Source: SWTOR

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Bless Online has added a new elite dungeon and pushed out the planned class balancing patch

Live in Bless Online today is the Migra Turris elite dungeon for endgame players. It’s a level 45 zone intended for a 5-man party to roll through once per day, with five bosses to beat down for a chance level 45 heroic weapons, depending on how quickly you can take them down.

“Players can obtain additional rewards depending on the number of boss monsters they defeat in a limited amount of time (25 minutes) after ‘Time-attack’ starts after talking to Yitzhak the NPC on the first floor of the Elite dungeons. If a player manages to defeat 3 boss monsters in 25 minutes they can obtain ‘Ymir’s Skin’ when destroying the Supply Box that can be found in the dungeon. If a player manages to defeat 4 boss monsters in 25 minutes they can obtain ‘Ymir’s Skin’ and one ‘Ymir’s Horn’ at a certain probability when destroying the Supply Box that can be found in the dungeon.”

What else is in the patch? The promised new targeting mode, bug fixes, and a balance pass for Paladins, Guardians, Zerkers, and Rangers. Check out the Migra Turris preview video below for a taste of what’s in store.

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Fractured’s Kickstarter stretch goals include a dungeon crawler inside an asteroid

Sitting at about 80% funded with under a week to go, Fractured’s Kickstarter campaign may come down to the wire in the end. Even so, the studio has unveiled its stretch goals that include both backer and monetary-based benefits.

The first stretch goal, which will be achieved at $127,581, will take players off of the fantasy worlds and into… asteroids? Indeed, the dev team has plans for a procedurally-generated dungeon set inside asteroids that contains monsters, riddles, stealth challenges, and crafting materials.

“The biggest reward of the Labyrinth?” the team posted. “Unique tokens that can be exchanged for weapon skins, armor skins, mount skins, pet companions and other cosmetic rewards — or used to boost the next Labyrinth challenge!”

Other stretch goals for the campaign toss in a Lich transformation, a baby dragon hatchling pet, a free month of VIP access for all backers, more character creation options, fishing, and animal taming.

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LOTRO calls Middle-earth groupies to celebrate Weatherstock X

There is perhaps no MMO player music festival as well-known and -attended as the yearly bash at the summit of Lord of the Rings Online’s Weathertop. This year, the celebration known as Weatherstock will be even greater as it enters its tenth year.

The player-led event kicks off on Saturday, July 21st, at 10:00 a.m. EST on the Landroval server and features 17 bands competing for the audience’s hearts (and votes). If you’re unable to attend in character, you can always boot up the LOTRO Twitch channel, as the music festival will be livestreamed throughout the day.

In other LOTRO news, a small patch dropped this week that made an important adjustment to Wardens, disabled mailing for mithril as part of an effort to combat spam, and allowed Kinship names to use diacritics.

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The Daily Grind: Where are the spots you most identify with in MMOs?

It’s going to be most relevant next week, but honestly I’m not even a little bit sad at the thought of Darnassus burning in World of Warcraft. Seriously. I’ve hated that city and the tree it’s sitting on since the game launched, and if Battle for Azeroth delivers me nothing else I like I’ll consider it a net positive because Darnassus has burned. But if something happened to Ironforge? I’d be sad. I already was sad when my beloved Wetlands got pretty trashed back in Cataclysm.

Any MMO you play for a while has certain locales you get more or less attached to. After years in Final Fantasy XIV there’s a whole lot of feelings for me attached to Mor Dhona and Ul’dah; by contrast, I wouldn’t really miss chunks of Gridania. I have never cared about the faction stations in Star Wars: The Old Republic, but I loved Dromund Kaas and I want to live on Voss in real life, much less in the game. What about you, dear readers? Where are the spots you most identify with in MMOs?

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The Stream Team: Star Trek Online’ Victory is Life story through Jem’Hadar eyes

Massively OP’s MJ made a Gamma Recruit Jem’Hadar last week, and now that he is out of the intro, she’s ready to take him into the Victory is Life story arc. How will it all unfold from a Dominion point of view?  Tune in live at 9:00 p.m. to watch.

What: Star Trek Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Wednesday, July 18th, 2018

Enjoy the show!

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Darkfall: Rise of Agon looks forward to big new systems like dynamic housing

The last patch for Darkfall: Rise of Agon had a whole gaggle of stuff in it. There’s even a video walking through all of the stuff contained therein below, if you want to check it out. But that’s all in the past now, and so the developers are looking ahead to future additions and improvements for the game. First on the list? The Relic system, which will allow players to pick up powerful Relics and attune to them, thus building characters in new and interesting ways and differentiating individual playstyles further.

The team is also hard at work on building the game’s dynamic housing system, allowing players to drop houses anywhere they’d like within the game world. That ties into expanded territory control mechanics in the game, as well as the upcoming Clan Platinum currency for purchasing clan-related things like siege weapons. So when you’re done enjoying the newest features the patch has to offer, you can start peering into the game’s future and get excited about that.

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Temtem discusses Kickstarter backer rewards, November PC alpha, and 2019 early access

If you backed Temtem’s successful Kickstarter, now is the time to collect at least some of your rewards. Spanish developer Crema has posted up detailed instructions on how to access the super secret Discord channels in a new Kickstarter update, though the rest will roll out depending on which platform you’ve picked. PC alpha, for example, is expected to begin in November; the early access is slated for September of next year. In-game rewards will roll out during that phase rather than alpha.

Temtem fully funded on Kickstarter back at the start of July; over 11,000 backers pledged $573,939 to make the game and all of its stretch goals happen, making it the biggest MMO Kickstarter of the year to date. As we’ve previously covered, the game is a bit of a Pokemon lookalike and calls itself more of a “massively multiplayer creature-collection adventure” than a WoW clone with raids. “The core idea behind Temtem is to build a classic adventure game with a focus on the story campaign, but with online elements added around it (seeing other people online, interacting with them to battle, trade, or just to talk and share experiences),” Crema says.

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Saga of Lucimia updates its four-year-old grouping manifesto

It’s a little strange to consider that Saga of Lucimia has been around in development for four years now, but that’s the gestation period of an indie MMORPG for you. While the game isn’t ready to emerge from its shell just yet, the devs felt that the philosophy and advancements that they have made over the past four years warranted a revision and update of its group-based gameplay manifesto.

It’s worth a refresher read if you’re interested in the game, considering that this approach lies central to Lucimia’s design philosophy: “We are building a group-based game, one that focuses on the epic battles, challenges and rewards that come about as a direct result of being part of something epic in scope… not grocery store runs and endless fetch quests where you bring back tongues, tails, and teeth from various mobs.”

Lucimia’s fanatical devotion to hardcore group play has enthralled some and alienated others. As recently as earlier this month, the game’s creative director publicly criticized some testers for forgetting how to group up and overcome obstacles together.

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Crowfall’s latest patch notes from the future video reads off 5.7 notes

The latest edition of Crowfall’s regular Patch Notes from the Future is not looking very far into the future. It’s actually close to looking into the present because patch 5.7 is very close to deployment. And since there’s been some time with 5.7 in development, a lot of the patch notes had already been read off before the most recent show. But it is available in archive form (you can watch it just below) and it does contain new stuff because apparently patch 5.7 just keeps getting bigger.

For example, the crafting disciplines and associated stats are being rolled into the game with the patch. The systems to alter those stats are not being included, but the stats will be there as part of the game’s UI to explore. There are also elements like decay rate and mega deeds slipped into the workings of the patch, but why take our word for it? You can see the whole rundown in video format just below.

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Chronicles of Elyria starts to pull its game systems together for a full-featured alpha

Chronicles of Elyria is starting to take all of the pieces that it has been crafting for its ambitious fantasy MMO and pull them together to make an actual game. The team announced that it is working hard on one of the most “critical releases” in Elyria’s development that is “all about breadth of functionality.”

“Release 0.4.0 is where we take the prototypes we’ve been working on over the last couple of years and begin integrating them into the code-base so that we have the game-play features of Alpha 1 (in some minimally viable way) all in one place,” the studio said. “By the time we exit 0.4.0, we will have iterated, in one way or another, on every major feature of Alpha 1.”

These features include refining the character skill system, improving crafting professions, iterating the combat system, building up the world and its biomes, and a new six-week event for this summer that will dictate some of the pre-history for the launch game.

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