Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

One brings the light.

Interview: Final Fantasy XIV’s Naoki Yoshida on home development, future villains, and the big changes in patch 5.3

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The story of Final Fantasy XIV: Shadowbringers got a pretty explosive sendoff in patch 5.3, which brought several major plotlines to their conclusion...

Valorant’s game director discusses rough plans for new Agents, maps, and modes that promote ‘social downtime’

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Riot Games' team-based tactical shooter Valorant has been, by all accounts, enjoying some quiet yet steady success. Even so, that only means that...

Darewise wants to make MMO Life Beyond a ‘super positive’ gaming experience

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The vast majority of games, MMO or otherwise, are often about conflict and resolving problems through violence. It's something that co-founder and CEO of...

Tim Sweeney insists Epic Games’ legal battle is meant to stop a monopoly

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In an interview with NPR, Epic Games CEO Tim Sweeney is continuing to explain that the motivation for his company's legal battle with...

New World’s director talks genre blending, release cadence, and Twitch integration plans in an interview

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The interviews just keep on coming from the devs of New World. This time around we've got one from GamesIndustry speaking with...

New World dev discusses gameplay mechanics, the preview event, and planned changes in an interview

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With the preview event behind us, it's time to unpack things and see what the next steps are for New World, and that...

Path of Exile’s Heist expansion will launch on Mac with full crossplay

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What's better than getting a new Path of Exile league? If you are a Mac user, it's getting the game on your favored...

Path of Exile’s Heist expansion lets players infiltrate Rogue Harbor on September 18

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Are you tormented by the unrequited desire of executing a daring caper, perhaps pilfering a rare antique or infiltrating a secure vault, all because...

CCP Games CEO Hilmar Petursson wants the company to expand further into mobile gaming and new regions

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You don't get too far in business without having aspirations, I suppose, and CCP Games CEO Hilmar Petursson is certainly not lacking for those...

Monster Hunter World is coming to a tabletop near you with an in-development board game

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Tabletop game developer Steamforged Games is seeking to condense the sensation of playing Monster Hunter World into board game form with the perfectly...

MMO designer Raph Koster talks about what makes the subscription model a success

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Playable Worlds CEO Raph Koster, as we all know, has opinions about MMO gaming and multiplayer gaming, especially on the business side of things,...

When the COVID dust settles, Nexon hopes to be among entertainment’s winners

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Nexon CEO Owen Mahoney recently gave one whooper of an interview to GamesIndustry.biz arguing that the games industry is reaching a "major transition...
We hunted ourselves.

Dynamight Studios’ CEO discusses Fractured’s gameplay mechanics and features in an interview

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This past Wednesday, the CEO of Dynamight Studios Jacopo Gallelli joined streamer and YouTuber Morrolan for an interview about practically all things

ArtCraft on Crowfall’s beta release today, Eternal Kingdoms, the newbie experience, and much more

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Crowfall, the PvP-centered MMORPG originally Kickstarted back in 2015, announced last week that it had finally arrived at its beta milestone and...

Trove interview: Gamigo on console’s future, Bomber Royale, and the next class for a revamp

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With Trove's fifth birthday and its Delves expansion now behind it, we're curious about what's next for the game. Gamigo's Cornelia and Coby...
Holiday road.

Phantasy Star Online Director on working on the original: ‘The pressure was intense’

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We wouldn't have Phantasy Star Online 2 without the original Phantasy Star Online - not just because numbers work like that, but because...

An interview with Jagex ahead of the launch of RuneScape’s Desperate Measures

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Next week, the latest RuneScape quest, Desperate Measures, is arriving in the game. These story additions are always a big deal to the...

DC Universe Online unveils a release date and new key art for the Wonderverse update

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You know that an update is coming soon when some fancy new key art is displayed for it. Also, you know an update is...
See? No bear.

Ashes of Creation’s Steven Sharif gives an impromptu talk on the game’s mechanics

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So a funny thing happened during a Summit1g livestream on Saturday. The streamer was checking out a recent LazyPeon breakdown video for...
The fanboy mines are harder to work all the time.

World of Warcraft: Shadowlands is trying to move away from ‘anything that feels like it might be a grind’

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You've heard it from the World of Warcraft development team over and over: Anima for your covenants in Shadowlands will not be a...

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