Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Same old story, same old song and dance.

Diablo III dev shares behind-the-scenes stories for its 10th anniversary

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First of all, it's been 10 years since Diablo III launched on May 15th, 2012, and that makes us all so old. Second, it's...

WoW Classic interview doubles down on Wrath Classic’s lack of a dungeon finder

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If fans hoping that community pressure might convince Blizzard to change its mind on the controversial decision to exclude a dungeon finder from the...

Massively on the GO: Talking MMOARGs with Orna’s lead dev

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We've talked a bit about Orna: The GPS RPG a few times here in the Massively on the Go column, as this indie game helps...

New Black Desert interview touches on snowboarding, storylines, and future content

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Wccftech.com has a new interview up with Pearl Abyss Head of Gaming Design Division Jesse Joo focused on Black Desert's Eternal Winter update with...

WoW Classic’s Wrath of the Lich King beta is coming later this summer

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While Blizzard's announcement that Wrath Classic is coming to World of Warcraft came as a surprise to absolutely no one, perhaps not everyone...

Wandering Wraeclast: Path of Exile’s Sentinel update enhances endgame with new passives and mob modifiers

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Earlier this afternoon, Grinding Gear Games announced Path of Exile's foray into in-game "pets" (with a twist!) coming with the new Sentinel league that...

Wandering Wraeclast: Pets pounce into Path of Exile’s new Sentinel league

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Two things I absolutely love in games are housing and pets. And having both just makes a game better! Path of Exile already has...
Dancu

Final Fantasy XIV’s Naoki Yoshida confirms that work is already taking place on the story for 7.0

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Ready for the next Final Fantasy XIV expansion? Well, slow your roll there, chief, because you've got more than a year to wait for that...
Just fight the thing.

World of Warcraft’s Steve Danuser promises that big sword in Silithus is still something to keep an eye on

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So, uh... hey, remember when Azeroth got stabbed with a sword? It was the end of the last World of Warcraft everyone mostly agreed was...
Spear!

Final Fantasy XIV’s Naoki Yoshida talks about continued development and bringing in more solo players

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It's clear from some of the additions to Final Fantasy XIV in patch 6.1 as well as the direct statements from producer and director Naoki...

Lord of the Rings Online devs reveal Easter eggs, memories, and history for the 15th anniversary

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Let's give some props to Lord of the Rings Online: This MMO is setting a strong standard about how momentous anniversaries should be thrown....

World of Warcraft answers some player questions about Dragonflight’s revamped talent trees

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Out of the many reveals that World of Warcraft made during its announcement of the Dragonflight expansion, some of the greatest curiosity from players...
SO YA START NOW, COME ON!

World of Warcraft’s Ion Hazzikostas discusses theoretical player housing in new interview

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Player housing in World of Warcraft is a topic that's come up pretty ceaselessly since the game launched, and it's even more present in people's...
Birb?

World of Warcraft devs address Dragonflight’s dragon flying limitations, Classic Wrath’s missing LFD

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Yesterday's World of Warcraft reveal stream was kind of a big deal, announcing the next expansion for the retail game in the form of Dragonflight as...

Interview: Lost Ark’s regional parity, genderlocking, and the Amazon-Smilegate collaboration

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A few days before the western release of Lost Ark, we posed questions to the Amazon Games team, and franchise lead Soomin Park was...

Sega executives outline ‘SuperGame’ project plans including potential cloud gaming and NFTs

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Despite Sega's own CEO stating in January that it would reel back its NFT gambit if it was "perceived as simple money-making," it looks...
Jane's way.

Star Trek Online’s writer and art director talk about integrating the Mirror Universe with the comics canon

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Curious about how many people are playing Star Trek Online at the moment? A new Space.com interview with associate art director Thomas Marrone and writer...

Interview: Scoping out Fractured Online’s closed beta content and update plans

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By the time you're reading this, Fractured Online has already begun its closed beta phase, but before then I was granted the opportunity to...

Elder Scrolls Online devs share how they balance boss encounters

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Creating a dungeon or world boss in an MMORPG isn't as simple as loading up a mob with gobs of hit points and choice...

Bungie files a lawsuit against 10 people allegedly responsible for recent DMCA video strikes

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Last week there were reports that fans of Destiny and even developer Bungie itself were on the receiving end of DMCA-led video takedowns. At...

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