Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

New World talks up the musket weapon and shares some PvE combat gameplay

The armory of New World is once again open as some fresh Twitter threads are talking up the musket weapon. The...

Crowfall’s J. Todd Coleman discusses the Dregs campaign and shows off a siege in a livestream

So just what is Crowfall's Dregs campaign exactly? Perhaps you've missed out on all of the references to the GvG world, but...

EA says it can ‘no longer be a bystander’ to toxicity in online gaming

Electronic Arts is continuing to promise to clean up its communities. In addition to changes to its EA Sports moderation policies and the...

Pantheon: Rise of the Fallen dev defends the use of limited-action sets

With Pre-Alpha 5 on the way, Pantheon: Rise of the Fallen is generating more and more interest among MMORPG veterans. But one topic...

Black Desert’s new Q&A covers everything from dancing and new classes to inflation and endgame

Apparently, Heidel Ball was a big success for Black Desert this year, such that Pearl Abyss couldn't even answer all the questions players...

Lord of the Rings Online devs discuss Rohan housing, new hooks, and future neighborhoods

So who wants to talk Lord of the Rings Online housing? Yao at French fansite D&Co du Milieu recently landed a fun new...

New World talks about combat and PvP gameplay, shows off its War mode

Amazon's upcoming MMO New World continues to shovel coal into the hype engine as it inches towards its July 23rd beta. David...
No screenshots yet, obviously.

Raph Koster touches on the technology and community that will bring Playable Worlds’ MMO to life

Raph Koster, the CEO of Playable Worlds, certainly has plenty of thoughts about the creation of a metaverse. First, however, you have to actually...

EVE Evolved: A live event threatens to reshape EVE Online’s map

While EVE Online has always focused on the real stories created by players through player-vs.-player conflict rather than on its NPC storyline, its...

Path of Exile’s Harvest introduces growth of passive skill tree, brands, and two-handed weapon skills

In an update themed around gardening, it seems only natural that there would be plenty of growth in Path of Exile beyond just...

Path of Exile’s take on Farmville blooms on June 19 with the Harvest League

After seemingly countless quarterly updates and leagues, you might think Grinding Gear Games would eventually run out of ideas for Path of Exile....
No screenshots yet, obviously.

Raph Koster’s dev studio Playable Worlds opens a new website and begins the search for game devs

While the world waits to learn more about what Raph Koster has in store for the MMORPG world with his game, we can at...

Fallout 76 interview: Bethsoft on One Wasteland, text chat, and other radioactive topics

After a year and a half of regrettable design and business decisions (not to mention unending castigation in the media and among the community),...

Guild Wars 2 dev discusses the game’s community, evolution, and future updates

ArenaNet Content Design Lead Andrew Gray recently took a few moments to answer some questions about the past, present, and future of

Gamigo confirms ArcheAge’s free-to-play version will receive Garden of the Gods for free

It's been a wild few days for Gamigo and ArcheAge, which at the tail end of last week admitted that it was planning to...

Former BioWare head checks in with updates on his team’s SpatialOS online RPG

Back in March of last year, Improbable, the company behind persistent online world engine SpatialOS, announced the opening of a couple of new...
M'qote

Final Fantasy XIV’s Ayumi Namae explains why newer glamour outfits look more modern

As time has moved forward, Final Fantasy XIV has produced a lot of new cosmetic outfits for players to dress up in... and they've...
So... yeah.

Fallout 76 lead devs recount the task of resetting the game with Wastelanders

We've written about how the Wastelanders expansion of Fallout 76 has shifted the game, both from the perspective of a veteran player...
I'm on a boat.

World of Warcraft’s Ion Hazzikostas suggests MMO social bonds are formed over ‘friction’

The debate over whether World of Warcraft was more social "back in the day" than now has some more fuel for...

Developer Crate Entertainment considers the possibility of a Grim Dawn 2

What's next for Grim Dawn? How about a sequel? It's one of the things that developer Crate Entertainment is taking into consideration according...

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