Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Microsoft executives talk about expanding game services, game accessibility, inclusivity, and first-party releases

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The head execs at Microsoft have some lofty plans for the wider gaming world if several statements are anything to go by. The company...

Diablo II Resurrected executive producer talks about alpha feedback, beta features, and other Diablo title developments

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Shortly after Diablo II: Resurrected got its time in the E3 sun to unveil its launch date, Blizzard's Rod Fergusson went into greater detail...

Standing Stone Games executive producer praises the longevity of Dungeons and Dragons Online

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It's been 15 years since Dungeons and Dragons Online has been released, and Standing Stone Games' executive producer Rob Ciccolini has been around for...
Dear Blizzard, how are you? I am fine...

Naoki Yoshida of Final Fantasy XIV considers World of Warcraft a ‘mentor’ for the game’s relaunch

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If you need to know the degree of regard that Final Fantasy XIV's director and producer Naoki Yoshida has for World of Warcraft, a recent interview...

Jagex Interview: Everything you need to know about RuneScape’s mobile edition

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With the insane response to Old School RuneScape's mobile launch back in 2018, the pressure was on for Jagex to deliver an equally deserving...

Tamriel Infinium: Elder Scrolls Online’s Rich Lambert on Blackwood, companions, lore, and more

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Elder Scrolls Online PC fans are in for a treat today as the MMORPG is dropping its biggest content blast of the year in...
Laser needles.

Final Fantasy XIV’s Naoki Yoshida talks about future destinations, Endwalker job design, and character dating

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It was the first new job revealed for Final Fantasy XIV's upcoming expansion Endwalker, but it turns out that Sage was actually the second job designed...
Yes, it's really weird to talk about Warlords in the context of a success, for me as much as you.

New Blizzard analysis chronicles the studio’s five-year decline and developer exodus

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The slow decline of Blizzard has been exhaustively covered over the last couple of years, but sometimes, it's more jolting to see it all...

Star Wars: The Old Republic recaps the making of the Secrets of the Enclave flashpoint

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So what precisely goes on in writing a Flashpoint story for Star Wars: The Old Republic? If you're curious about that, you can get some...

ZOS director says The Elder Scrolls Online will keep releasing content for as long as players stick around

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What's the life expectancy of any MMORPG? Certainly there are games that have been around for decades, but those are edge cases at best....
Oh snaps.

World of Warcraft’s lead system designer Morgan Day talks about Torghast, raid design, and class tuning

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When is patch 9.1 arriving for World of Warcraft? According to a new interview with lead system designer Morgan Day, the answer is still "soon."...
Definitely eat it.

Final Fantasy XIV’s Naoki Yoshida talks blacklists, friend lists, and Island Sanctuaries

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So you meet some people in a random group in Final Fantasy XIV whom you never want to see ever again, and you blacklist...

EVE Online is declared immortal, draws scientists to its Project Discovery system, reveals a space cult

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There's quite the cocktail of news pieces floating out there in relation to EVE Online as that headline would suggest, so we'll collect them...
Keeping your garden.

Final Fantasy XIV takes a look at character concept artist Hiroyuki Nagamine’s work

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What do the Four Lords, the Koropokkur, and the Fat Cat minion in Final Fantasy XIV all have in common? Well, all of them were...

EA insists it’s focused on ‘engagement,’ not monetizing FIFA players into gambleboxes

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Yesterday, Canadian outlet CBC published a massive Electronic Arts document leaked by a supposed "gaming insider" that seemingly confirms what you already thought about...

The Daily Grind: What’s the best way MMOs can improve player retention – other than new content?

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Months ago, Gamasutra published a piece about the long-tail of game development - basically, how to keep a video game selling copies and/or attracting...
Oh snaps.

World of Warcraft’s director Ion Hazzikostas has no plans for Legendary refunds but does promise catch-up systems in 9.1

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Apparently, you should have an entire collection of Legendary items in World of Warcraft. That's one of the takeaways from an excerpt from a recent...

The Survivalist: Conan Exiles’ Isle of Siptah expands tomorrow with sunshine and a spitting spider god

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The Isle of Siptah, Conan Exiles' first major expansion, is now itself expanding -- in size, scope, sunshine, and spiders! Sorry arachnophobes! If you thought...
carry

Interview: Mortal Online 2 CEO on stress testing, persistent plans, and the MMO market

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It's not every day that I actually get an answer, let alone a number, when I ask an MMORPG developer how many people showed...
No screenshots yet, obviously.

Playable Worlds’ MMO will leverage cloud gaming to simulate a world and be playable on multiple devices

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Over the past few weeks, Playable Worlds' Raph Koster has been kicking out lots of blog posts about what his studio's game is aiming...

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