Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Interview: Wayfinder’s AJ LaSaracina on the Echoes transition, launch, and long-term plans

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Following yesterday's surprise reveal that Airship Syndicate is planning to transition the always-online MMO looter shooter Wayfinder into a buy-to-play online-optional title - without...
Loack? Lode?

Bethesda’s Todd Howard on why crossplay and cross-progression may not happen for Fallout 76

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With interest in Fallout 76 seeing a new high thanks to the just-released TV series, the question of whether the multiplayer title will allow...

Ubisoft resolves to launch two Web3 games this year but admits five years of work have yielded nothing

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Just in case you were thinking that Ubisoft had stopped huffing the guff of Web3, blockchain, and crypto, allow a VentureBeat interview with blockchain...

Former Fortnite lead dev talks about how live events were sacrificed to build a multi-game metaverse

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As most people have now noticed, Fortnite has made some pretty sweeping changes, from a survival shooter to battle royale to a place where...

World of Warcraft adds videos and Q&A on the War Within, dynamic flight, and more

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We hope you World of Warcraft fans brought a big appetite for The War Within this week because Blizzard doesn't seem in the mood...

Diablo IV boss discusses whether season 4 constitutes a whole new game

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If I had a nickel for every time a game dev or a gamer insisted that a patch to a game constituted a whole...
no teevee

Todd Howard doesn’t see an Elder Scrolls television series happening any time soon

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So now that everyone loves the Fallout television series (except possibly for John Phillips Fallout, who was literally named to be the lead), the...

Blizzard’s John Hight on using AI to support World of Warcraft’s artists, not replace them

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Franchise director John Hight might have spent some of his GDC time last month drawing a mystery line for World of Warcraft subscriber numbers,...

RuneScape-inspired Brighter Shores plans AFK character advancement

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Ever since hearing how one of Jagex's co-founders is bringing a cozy RuneScape-like MMO to us later this year, we've been keenly interested to...

Microsoft’s Phil Spencer admits massive layoffs were due in part to gaming’s ‘lack of growth’

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Ever since Microsoft announced a wave of layoffs that would affect 1,900 people - over 800 of whom work for Activision-Blizzard - the officially...

Dune Awakening discusses MMO size, PvP and PvE, the deep desert, and getting rid of Funcom ‘jank’

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Funcom's Joel Bylos was among those in attendance at this year's GDC, which is the stage where he answered questions about the upcoming Dune:...

NCsoft’s Throne & Liberty has been out in Korea for 100+ days, with still no news on the global launch

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Yesterday's Battle Crush announcement from NCsoft reminded me that we still don't have any fresh news on the state of Throne and Liberty's western...

Wandering Wraeclast: Create your own graveyard with Path of Exile’s new Necropolis league

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You've heard all about Path of Exile 2's news during Grinding Gear Games’ big development update livestream last night, so now it's time to...

Wandering Wraeclast: Path of Exile 2 showcases the Ranger, announces beta delay and June alpha

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The wheels of Grinding Gear Games' Path of Exile 2 info machine are moving, and we are here for it! Earlier this week, I...
Bad dudes.

Final Fantasy XI’s developers talk about the process of creating the Voracious Resurgence

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The Voracious Resurgence was already the post-coda story content for Final Fantasy XI. After the game had already received its last story update, we...

Hey game devs, stop namedropping Star Wars Galaxies and make a spiritual successor

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If you're an MMORPG gamer who watches the mainstream gaming space, you probably know that most gaming sites take any opportunity they can get...

Star Citizen’s CIG admits to rumored layoffs, blaming restructuring and relocation

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Over the past couple of weeks we've been reporting on an apparent wave of layoffs at Star Citizen developer Cloud Imperium Games, starting first...

World of Warcraft game designer shares the full backstory of the Mists of Pandaria Warlock revamp

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While Mists of Pandaria isn't exactly the talk of the World of Warcraft scene right now, it may be when Mists Classic is invariably...
great work, guy!

Xbox’s Phil Spencer insists Microsoft’s mass-layoffs position it for future growth, somehow

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Everyone just loves Phil Spencer these days, right? Oh, right, all the layoffs. Probably not, then. But according to a recent interview with Game...

Think gamemaster-delivered content is dead? Multiplayer Helldivers 2 is trying it anyway

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Approximately a thousand years ago in the lost age of 1997, I remember inching my way across an isometric Ultima Online screen, fighting insane...

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