Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Starbase’s newest video provides a look at how to turn asteroid mining into money

The folks at Starbase have offered up yet another information-loaded look at gameplay in the galactic sandbox MMO, but this one's for all...

Torchlight Frontiers is hoping to keep you busy for a long, long time

On a recent episode of the Massively OP podcast, Bree and I both expressed how much we are looking forward to Torchlight...

TennoCon 2019: A longer look at space, ships, and squads in Empyrean, Warframe’s not-an-expansion

You've come a long way, Warframe. The once-looter shooter continues to expand, not just in number of Warframes and equipment but in overall...

Catching up with City of Heroes’ Homecoming rogue servers as NCsoft negotiations continue

It's been a while since we checked in on the flourishing City of Heroes rogue server community, but it's been busy indeed, with...

Mike Morhaime on why Project Titan became Overwatch: ‘It sort of never really came together’

We have a whole stack of these by now: these retrospectives from former Blizzard folks on what Project Titan could've been,...

Torchlight Frontiers makes an elevator pitch for its intuitive, colorful world

If you've been following Torchlight Frontiers closely, there is probably very little in this interview with Unreal Engine that is going to...

EVE North 2019: A huge battle once broke out in EVE Online, but not a single player was involved

Massive battles are the norm for sci-fi MMO EVE Online, with players routinely clashing in their hundreds or thousands over territorial claims...
It's sort of like progress.

Blizzard on World of Warcraft class pruning: ‘We’ve gone too far’

With everything swirling about WoW Classic's stress test this past week and next week's Rise of Azshara content update in regular

Xbox’s Phil Spencer elaborates on community controls in the works to make Xbox Live less toxic

Jean-Paul Sartre's play "No Exit" provided us with the phrase "Hell is other people," and if you've dared to leave your mic or chat...

Interview: Camelot Unchained’s Mark Jacobs on the state of the beta and the NDA

We've been watching Camelot Unchained ever since its original Kickstarter in 2013 - and a lot has changed in the ensuing six years,...

Monster Hunter: World devs discuss Iceborne development as the game’s first beta test draws near

It won't be long now until hunters will be able to get their first taste of Monster Hunter: World's upcoming Iceborne expansion,...

Bungie aims to deliver more Destiny 2 content ‘as often as [it] can deliver it’

The future is looking a bit brighter for Destiny 2, which, after much concern over the game's prospects following Bungie's split...

The Division 2: Freebie weekend and lessons learned from running a live game

The whole "games as a service" thing is a pretty hot-button topic in gaming circles, but there often isn't a lot of discussion about...
She has ideas.

Star Trek Online considers ‘the account as the player’

There's a hot phrase bouncing around the Star Trek Online community these days, and that is "the account as the player." This comes...

Dauntless answers some in-house questions about its combat, monster design, and development

So there's a new interview piece out there for Dauntless and it's written and published by the Unreal Engine website. As one...
Beta fish.

Interview: Astellia’s westernization covers everything from monetization and VO to dodging and grouping

It seems as if every time we write about incoming MMORPG Astellia, confusion over its guiding principles dominates the ensuing discussion. One of...
Oh, is that all.

Fallout 76 project lead argues that the repair kits aren’t pay-to-win… as long as you’re not competing with anyone

Before the launch of Fallout 76 the promise was that the game's cash shop would contain only cosmetic options and nothing that actually affected...

Todd Howard says he expected Fallout 76 to generate ‘very well-deserved criticism’

Oh, Fallout 76. Just when it seemed like maybe we could all finally move on from the game's disastrous launch, Todd Howard's given...
Time is a closed circle.

Final Fantasy XI developers share plans for the future of the game and ongoing development

If you've ever thought to yourself that Final Fantasy XI updates so reliably that it really shouldn't be called a maintenance mode, you're not...

Daybreak is porting DC Universe Online to the Nintendo Switch

This is an unusual place to be getting MMORPG news, but it looks to be legit: Comics website CBR is reporting that

ADVERTISEMENT