Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

The Daily Grind: Are you hostile to mobile MMORPGs?

Happy Friday. Let's talk mobile. MMORPG players in particular run along a certain demographic that does not align well with mobile. Oh, sure, we have...
Oh, good. This was really smart.

Blizzard talks up ‘meaningful choices’ in World of Warcraft’s story

Did you still have any hopes about the story of World of Warcraft in this expansion? Did you think the writers would somehow...

Interview: Neowiz on Bless Online’s now-live Ruins of Shaqqara and the state of the game

Neowiz's beleaguered MMORPG Bless Online is live with its first big update since launching out of its open beta early access last...

Warcraft III: Reforged will support original’s custom games, allow crossplay between both versions

One of the biggest announcements out of BlizzCon 2018 for old-school RTS fans was certainly the news of Warcraft III: Reforged, a...

World of Warcraft’s Alex Afrasiabi on the possibility of faction unification

During BlizzCon 2018, the folks at Blizzard Watch chatted up World of Warcraft Senior Creative Director Alex Afrasiabi to discuss what lies in...

Blizzard talks Overwatch’s Echo character, big-screen ambitions, and crossplay potential

Most of the buzz coming out of BlizzCon's Overwatch reveals centered on the new playable bad-girl Ashe, who is totally not just...

EVE Evolved: Hands-on with EVE Online FPS Project Nova

Cast your mind back to 2011 and you'll probably remember the insane hype that was building for DUST 514, CCP Games' ambitious console...

MassivelyOP previews the winter wonders of Warframe’s Fortuna expansion

Hey MJ, want to come play in the Fortuna snow? When Digital Extremes invited me to come get as closer look at the snowy...
Dragon Age.

The LA Times investigates Riot Games’ ‘boys’ club’ sexism problem, ESPN reports Riot staff ‘departures’

If League of Legends company Riot Games thought that the Rockstar crunch conversation was going to eclipse Riot's sexism predicament,...

World of Warcraft Hazzikostas Q&A covers Azerite Armor, class balance, and Siege of Zuldazar

Yesterday, World of Warcraft Game Director Ion Hazzikostas sat down for another live Q&A session on Twitch. The list of player-submitted questions was...

Trove interview teases upcoming Geode surface world, gem tutorial, dungeon design, and Bomber Royale’s reception

At the tail end of September, Trove website Trovesaurus posted up a belated but quite welcome Gamescom interview with Trion Worlds that...

Ask Mo: The real value of MMO interviews

MOP reader Avaera recently sent in a question that I thought would be fun to address here in my poor neglected Ask Mo...
Guns!

Red Dead Redemption 2 devs discuss Red Dead Online details in new interview

Yesterday, Rockstar Games officially announced that Red Dead Online, the multiplayer component of its upcoming wild-west title Red Dead Redemption...

Interview: Bless Online on early access, pay-to-win, and its western refuge on Steam

Last night's bombshell that Bless Online is closing down its final Korean servers, leaving the game's Steam version in the west as the...

Guild Wars 2 narrative: ‘It’s like working on a television show’

Just ahead of the launch of Guild Wars 2's next living story episode, GIbiz has a fun interview with multiple members of...

DragonCon 2018: Camelot Unchained’s Mark Jacobs on VR, battle royale, and more

"It’s about time." Those are not my words referring to the current development status of Camelot Unchained. No, those came directly from the...

Defiance 2050 interview discusses changes from original game and what’s in store for the future

In a new interview video posted by the folks at NVidia, host Julian Huguet talks with Defiance 2050 game designer Andrew Sheetz about...

CCP Games discusses EVE Online as a forever game, its 300K players, and its mobile and big screen aspirations

Variety has a fresh interview with CCP Games CEO Hilmar Petursson on the sale of the company - and its chief asset,...

DragonCon 2018: On SMITE’s studio split, new god teases, and (no) permanent adventures

Once I knew I'd be able to attend a SMITE panel and interview devs at DragonCon 2018, I knew the first question I...

New World interview covers sandbox design, hosting tech, combat, death, and more

New World, Amazon's in-development MMO, has been something of a mystery until the last few weeks, but information is now coming out...

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