Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Red Dead Redemption 2 devs discuss Red Dead Online details in new interview

Yesterday, Rockstar Games officially announced that Red Dead Online, the multiplayer component of its upcoming wild-west title Red Dead Redemption...

Interview: Bless Online on early access, pay-to-win, and its western refuge on Steam

Last night's bombshell that Bless Online is closing down its final Korean servers, leaving the game's Steam version in the west as the...

Guild Wars 2 narrative: ‘It’s like working on a television show’

Just ahead of the launch of Guild Wars 2's next living story episode, GIbiz has a fun interview with multiple members of...

DragonCon 2018: Camelot Unchained’s Mark Jacobs on VR, battle royale, and more

"It’s about time." Those are not my words referring to the current development status of Camelot Unchained. No, those came directly from the...

Defiance 2050 interview discusses changes from original game and what’s in store for the future

In a new interview video posted by the folks at NVidia, host Julian Huguet talks with Defiance 2050 game designer Andrew Sheetz about...

CCP Games discusses EVE Online as a forever game, its 300K players, and its mobile and big screen aspirations

Variety has a fresh interview with CCP Games CEO Hilmar Petursson on the sale of the company - and its chief asset,...

DragonCon 2018: On SMITE’s studio split, new god teases, and (no) permanent adventures

Once I knew I'd be able to attend a SMITE panel and interview devs at DragonCon 2018, I knew the first question I...

New World interview covers sandbox design, hosting tech, combat, death, and more

New World, Amazon's in-development MMO, has been something of a mystery until the last few weeks, but information is now coming out...

Guild Wars 2’s Mike Z on storytelling, philosophy, and season five

Guild Wars 2 turned six years old late last month, and to mark the occasion, Red Bull (yes, that one) sat down...

PAX West 2018: Survival MMO Rend’s surprising art, Dorito map, faction PvP, and inbound PvE

If this PAX West 2018 was about one thing, it was about proving me wrong. I jumped into the Rend interview expecting a...

World of Warcraft’s voice actor roundup, R. Lee Ermey tribute, and Horde identity crisis

World of Warcraft: Battle for Azeroth has elicited a lot of praise from the community for its superb voice acting. Blizzard Watch...

Star Citizen shows off atmo moon landscapes, dishes on the studio’s dev process

In this week's Around the Verse, Star Citizen's Sandi Gardiner and Chris Roberts have a stack of gorgeous environmental pan shots for...
Baby were born to run from the other side.

Rend’s Jeremy Wood on how Frostkeep borrows from Blizzard, Dark Age of Camelot, and PlanetSide

GameDaily has an interview with Rend's Jeremy Wood this week that covers a bunch of meta topics of interest to MMO players...

WoW’s Battle for Azeroth: Secret quests, island rewards, bug fixes, and cinematic tomfoolery

Done everything already in Battle for Azeroth? Oh, you lie, but when you are done, you might want to keep your eye out...

Path of Exile’s Delve launches August 31 with an infinite dungeon; here’s our chat with Grinding Gear’s Chris Wilson!

Picture this: an underground dungeon that gets progressively more challenging -- and rewarding -- the deeper you go, and there is no end. Not...

Lord of the Rings Online hypes up dragons, 64-bit client, and Minas Morgul

Last week's GenCon in Indy turned out to be a surprising source of information for fans of Standing Stone Games. First we found out...

Tamriel Infinium: Becoming a Wolfhunter with the Elder Scrolls Online devs

While I have been an MMORPG fan for a very long time, I was also a comicbook fan long before the MCU was a thing....

Hands-on with mobile Old School Runescape, plus a chat with the Jagex devs

I experienced a couple firsts recently that you may not have expected from me, and they can both be summed up in two words:...

Interviewing the Bless team on the Assassin, merges, PvP, and concurrency as the patch goes live today

Bless Online is rolling out a hefty content update today as promised, including the Siege of Castra PvP battleground, the faction-based open-world...
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How Glitch’s creator kept pulling successes from his online game failures

NPR recently did an interview with Slack and Flickr creator Stewart Butterfield as part of its series on innovators and entrepreneurs. Butterfield's drive to...

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