Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Power whelming. Power with just the right amount of whelm.

EverQuest Next failed to clear its ‘technical hurdle,’ but Daybreak hasn’t given up on a sequel

Did EverQuest Next fail to come to fruition because it wasn't fun, the studio didn't want it, or its technical challenges were too...
Someone won.

Epic’s Tim Sweeney on the Epic Games Store, self-publishing, and proper moderation

Epic Games found itself in a spot of hot water recently when it was discovered that its Epic Games Store was pulling users'...

Tamriel Infinium: A conversation with The Elder Scrolls Online’s Abnur Tharn

For my first assignment at Massively Overpowered, I wanted to make a statement. No fluff piece or softball interview is good enough for our...
This is... better?

EverQuest’s Holly Longdale discusses Daybreak’s reacquisition thrust

Is the original EverQuest doing better than it ever has? Probably not; the game has been running for 20 years now. But it has...

Pokemon Go looks to the future in new interview as it announces Clamperl-focused limited research event

It's hard to believe that it's been over two years since Pokemon Go launched, starting an international craze that seemingly had everyone out...

Seek memories in Path of Exile’s newly announced Synthesis league beginning March 8

Betrayal. Incursion. Prophecy. Breach. Talisman. Nemesis. Ambush. Instead of words of the day, Path of Exile has words of the league. And with...

Introducing AxE: Alliance vs Empire, Nexon’s next mobile MMO coming west

It used to be that the idea of playing an MMO on a phone was a pretty farfetched idea. Not so much anymore: Mobile...

Interview: Black Desert’s Pearl Abyss on battle royale design, metrics, cron stones, and future content

Black Desert has had a wild ride over the last year, as has its home studio, Pearl Abyss. Not only did PA...

Hands-on with Amazon’s New World sandbox – and its distinctively MMO mechanics

Can a survival sandbox game be an MMORPG? Until recently, the answer has been pretty much a big nope. Mostly that's because the game...
Where am I? No one gets to know.

Interview: Legends of Aria’s dungeon expansion, early access, ganking, housing, and cash shop philosophy

Indie old-school sandbox MMORPG Legends of Aria has become a household name among MMO players over the last few months, first rolling into...

EVE Online cracks down on cheaters, again, and contemplates more free-to-play gates

You'd think that people might think twice about cheating in EVE Online, given that in 2018 alone, the company banned tens of...

Gamigo is expanding ArcheAge’s team, reducing lockboxes, and evaluating the Gazillion assets

MMOBomb has an interview up with Gamigo's top brass today that has some interesting nuggets for MMO players wondering about the current...

Interview: Astellia’s western team on pay-to-win, themeparks, and dodging early access and battle royale

Yesterday we covered the news that South Korean born MMORPG Astellia is heading westward in 2019, with its holy trinity classes, solid PvE...
Taaake ooooon meeee

Crowfall devs dig into optimization issues, campaign balance, and more in new interview

Are you a Crowfall fan who loves Artcraft's regular Q&A videos but finds that they always leave you wanting more? Then boy...

MapleStory 2 interview: The Soul Binder, PvP, music, the western front, and battling pay-to-win

MapleStory 2 charmed our previewer, our podcasters, even our writers when it came time for picking out the underdog MMO...

Interview: New World’s Rich Lawrence on solving PvP problems and defining the sandbox

I think it's fair to say that New World is the biggest MMO currently under production in the west, at least among those...

Pirate MMO Atlas is trying to psych you up for tomorrow’s early access launch

We here at Massively OP don't know everything there is about sailing, but we're guessing that in about thirty seconds, that giraffe up there...
DIVE

Anthem doesn’t need whales to succeed, says BioWare’s Mike Gamble

It's fairly common knowledge that many games with microtransactions tend to rely heavily on big-spending "whales" to keep their finances in the black and...

Legends of Aria AMA covers sandbox endgame, difficulty, balancing, and future content

Yesterday, devs from Citadel Studios zipped over to Reddit for an AMA all about Legends of Aria, which MMO players will recall just recently hit early access off-steam. Studio boss Derek "Supreem" Brinkmann and lead game designer Jeffrey "Miphon" Edwards sat for questions from the MMORPG sub. While the AMA continues today, here are some of the notable answers posted yesterday:

Hi-Rez Expo 2017: SMITE’s Corrupted Arena, adventures, and never saying never to an MMO

The Hi-Rez Expo's fall debut is over. The SMITE champions have been crowned. Switch and cross-platform play was announced. Upcoming gods were revealed....

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