Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

I'm on a boat.

World of Warcraft’s Ion Hazzikostas suggests MMO social bonds are formed over ‘friction’

The debate over whether World of Warcraft was more social "back in the day" than now has some more fuel for...

Developer Crate Entertainment considers the possibility of a Grim Dawn 2

What's next for Grim Dawn? How about a sequel? It's one of the things that developer Crate Entertainment is taking into consideration according...

Interview: Black Desert on crossplay, the engine, and the future of mobile

A few weeks ago, we chatted up Pearl Abyss' lead producer Jaehee Kim about some pressing Black Desert questions. Now, I'm not one...

EVE Online looks back at the death of the first Titan and elaborates on the benefit of in-game loss

Things get blown up in EVE Online. Whether it's part of a massive war or just some player getting tackled and spaced for...

Blizzard co-founder Mike Morhaime laments World of Warcraft’s social unraveling

Do you miss Blizzard's Mike Morhaime, yet? You just might after watching a new interview in which the previous president of the company

No, the Valorant influencers running all those stream giveaways aren’t being paid by Riot

We've talked before about how Valorant has been making big numbers on Twitch spurred mostly by beta keys being dished out for...

Warframe talks event issues, railjack and archwing changes, and corrupted mods

YouTuber Quite Shallow had the opportunity to speak with Warframe lead designer Scott McGregor about a wide variety of topics about the...

Dauntless discusses new monsters, more Escalation modes, and concepting for its next weapon

During a video conference interview with Phoenix Labs marketing director Nick Clifford, fans were treated to some general info about what the studio is...
M'qote

Our interview with Final Fantasy XIV’s Naoki Yoshida and Yusuke Mogi

Health concerns kept the staff from Final Fantasy XIV away from this year's PAX East in Boston back at the end of February....

EVE Evolved: EVE Online’s Loyalty to Lowsec update shakes up Faction Warfare

Between the relative safe haven of EVE Online's high-security star systems and the lawless depths of nullsec where alliances play ping-pong with titans,...

ArcheAge, RIFT, Trove, and more Gamigo MMOs launch a reforestation charity initiative

Gamigo is announcing a big charity project today with Eden Reforestation Projects, which will raise money to plant trees all over the world...

The Stream Team: Sheltering in space in Ship of Heroes

So Massively OP's MJ is confined to home now, but what if she were confined to a giant ship? Ship of Heroes has opened...

Battle Bards Episode 165: LOTRO Composer Bill Champagne

On this Very Special Edition of the Battle Bards, Lord of the Rings Onlineā€™s Bill Champagne sat down for an interview to talk about...

The Survivalist: Last Oasis virtual dev tour highlights nomadic life and offline safety

At this stage of the survival genre game, you need more than just a novel idea for the setting. You need unique features to...

COVID-19 roundup: GameStop, unions call foul, Square-Enix, race cars, Blizzard, Skyforge, and Ultima Online housing

Welcome back to another quick roundup of news bits all about how COVID-19 has impacted even our MMO corner of the gaming world. Also...
bling bling

Valve’s Gabe Newell discusses the time he was a gold farmer in World of Warcraft (for research)

Apparently, Gabe Newell -- you know, the billionaire president of Valve who has enough money to, say, throw it into the bonfire of

EVE Online players recount a $5000 ganking and its aftermath on the victim

How would you feel if you saw $5,000 worth of in-game assets blown to smithereens? That was what happened to one EVE Online...

Director Dave Wilson envisions Star Wars: The Old Republic as a TV series

So a bit of a primer before we roll into this one: Nothing in this story should suggest that Star Wars: The Old...
Mean elf.

Blizzard’s Steve Danuser talks about the story development in World of Warcraft: Battle for Azeroth

Very few people are trying to defend the story of World of Warcraft: Battle for Azeroth at this point, with one of the...

Interview: Saga of Lucimia on themepark design, SWG inspiration, and the MMO genre

Last week, we ran an interview with Stormhaven Studios' Tim Anderson, the boss behind upcoming MMORPG Saga of Lucimia. That interview was focused...

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