The prepatch for World of Warcraft: Battle for Azeroth is out now, but the expansion is still a bit further off, so players have questions about it. For that matter, players have questions about the changes made since the prepatch hit. The latest Q&A video just below covers a number of questions, but if you don’t want to watch the whole thing, you can get caught up with the summary of events. And several of the issues with the prepatch are ones that will be remaining in place. For example, Legacy loot mode? That’s working as intended and shouldn’t be available for Legion dungeons and raids in BfA.
The issue with artifact appearances changing your offhand as well as your main-hand is also a limitation of how Artifacts are coded; that having been said, transmog limitations are being examined, especially for Fist weapons. The developers have also considered doing a level squish instead of just a stat squish, partly in response to the perception of more levels without much actually happening during them (there’s a desire not to add more talent bars, for example). Check out the full video below or the full summary on Wowhead.
It’s time to give her brain a workout! Massively OP’s MJ left the best for last in Secret World Legends
; she still has five investigation missions to complete in the first half of Egypt. Today, she’s picking one or two to complete with you. Will she have to work out all the answers from scratch, or will she remember enough from TSW
to skate through them? Tune in live at 3:00 p.m. as MJ puzzles her way through the rest of Scorched Desert.
What: Secret World Legends
Who: MJ Guthrie
When: 3:00 p.m. EDT on Thursday, July 19th, 2018
Enjoy the show!
Digital Extremes’ retro permadeath/bullet-hell MMO Survived By entered closed beta yesterday and rolled out a patch with a new 10-man raid, hardmode dungeons, UI buffs, and a graphics upgrade. But what good does that do you, person reading this who has no closed beta key?
We can fix that: In celebration of the CBT, DE has granted Massively OP 2000 keys to get our readers into the game right now. Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
As we reported in June, Paywith’s Warlords Awakening MMOARPG is coming westward, with a launch planned for October and an early access date now set for July 26th. The base game will run for $11.99, on up to the top bundle at just shy of 30 bucks.
What we didn’t immediately realize last month is that this game is a rebrand and remastering of Elite Lord of Alliance aka Kuntara Online: The Elite Lord’s Awakening aka ELOA, licensed to a new company. That would probably be fine, except that as MMO blogger Murasama has pointed out, the circumstances surrounding the Korean relaunch of the game last autumn and its recent sunset are concerning. In spite of what appeared to be a respectable playerbase and following in its home country, Playwith shut down the game in Korea just a week ago, and it’s not clear how long the western version will be supported.
It certainly wouldn’t be the first temport we’d ever seen, though for $12, it’s not much of a cash grab. Caution is probably advisable in the meantime, and y’all know the early access rules anyway.
Hey, kids, did you know that players feel more like a community when they’re working together rather than constantly fighting one another? Of course you did, you’ve paid attention to more than two decades of MMOs teaching this exact lesson. But it appears that Rare was absent during those days of design school. A recent interview on the post-launch environment for Sea of Thieves reveals that the game’s team more or less completely changed the plan for the game once it became clear that, gasp, communities form when people work together:
We looked at the game just after launch and thought: players want to enjoy the fantasy of broadsiding other ships, so it makes sense for AI to take the brunt of that: if you’re giving people the creative outlet of attacking a common foe, it’s going to reduce the wish for dominance over other players.
Live in Bless Online today is the Migra Turris elite dungeon for endgame players. It’s a level 45 zone intended for a 5-man party to roll through once per day, with five bosses to beat down for a chance level 45 heroic weapons, depending on how quickly you can take them down.
“Players can obtain additional rewards depending on the number of boss monsters they defeat in a limited amount of time (25 minutes) after ‘Time-attack’ starts after talking to Yitzhak the NPC on the first floor of the Elite dungeons. If a player manages to defeat 3 boss monsters in 25 minutes they can obtain ‘Ymir’s Skin’ when destroying the Supply Box that can be found in the dungeon. If a player manages to defeat 4 boss monsters in 25 minutes they can obtain ‘Ymir’s Skin’ and one ‘Ymir’s Horn’ at a certain probability when destroying the Supply Box that can be found in the dungeon.”
What else is in the patch? The promised new targeting mode, bug fixes, and a balance pass for Paladins, Guardians, Zerkers, and Rangers. Check out the Migra Turris preview video below for a taste of what’s in store.
Massively OP’s MJ made a Gamma Recruit Jem’Hadar last week, and now that he is out of the intro, she’s ready to take him into the Victory is Life story arc. How will it all unfold from a Dominion point of view? Tune in live at 9:00 p.m. to watch.
What: Star Trek Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Wednesday, July 18th, 2018
The last patch for Darkfall: Rise of Agon had a whole gaggle of stuff in it. There’s even a video walking through all of the stuff contained therein below, if you want to check it out. But that’s all in the past now, and so the developers are looking ahead to future additions and improvements for the game. First on the list? The Relic system, which will allow players to pick up powerful Relics and attune to them, thus building characters in new and interesting ways and differentiating individual playstyles further.
The team is also hard at work on building the game’s dynamic housing system, allowing players to drop houses anywhere they’d like within the game world. That ties into expanded territory control mechanics in the game, as well as the upcoming Clan Platinum currency for purchasing clan-related things like siege weapons. So when you’re done enjoying the newest features the patch has to offer, you can start peering into the game’s future and get excited about that.
The latest edition of Crowfall’s regular Patch Notes from the Future is not looking very far into the future. It’s actually close to looking into the present because patch 5.7 is very close to deployment. And since there’s been some time with 5.7 in development, a lot of the patch notes had already been read off before the most recent show. But it is available in archive form (you can watch it just below) and it does contain new stuff because apparently patch 5.7 just keeps getting bigger.
For example, the crafting disciplines and associated stats are being rolled into the game with the patch. The systems to alter those stats are not being included, but the stats will be there as part of the game’s UI to explore. There are also elements like decay rate and mega deeds slipped into the workings of the patch, but why take our word for it? You can see the whole rundown in video format just below.
Digital Extremes has officially launched Survived By into closed beta today, accompanied by a hefty patch including a new 10-man raid, hardmode dungeons, UI buffs, and a graphics upgrade. The game was originally announced last August just ahead of PAX West; it’s basically a mash-up of an MMO and a retro bullet-hell style game. In fact, at the time DE was calling it a true MMORPG with up to 100 players per fight, plus permadeath and crafting and dungeons. The permadeath, by the way, is the type whereby your next toon is the character whom you’re “survived by” and who gets some of the benefits of your dead one’s experience. Oh, and the whole thing is free-to-play.
“To kick off the development milestone, Survived By will begin letting in more players who sign up for accounts on the game’s website, and will launch its first major event, dubbed Prophecies of Sin, for a limited time starting today July 18 and ending on July 25. Atop a giant ziggurat, players must summon a devastating new boss and coordinate their efforts to save the world. Only the most brazen will emerge victorious and earn never-before-seen exclusive event skins, gear and unique titles. Gather your friends now for a night of retro-style bullet hell bonding and madness as you protect the world from the Prophecies of Sin!”
Earlier this week, we covered the shaky launch of Xaviant Games’ The Culling 2, a battle royale title that was billed as a new-and-improved sequel to The Culling. The game wasn’t received well on Steam; there appeared to be almost no players actually playing, reviews were nearing rock bottom, and players of the original game were rioting over their belief that Xaviant abandoned the first game, which was much more respectably received with over 13,000 “mixed” reviews.
Xaviant has accepted the reaction, and in fact, has responded with a video that will probably make you feel terrible for the devs involved. “It’s been a lot to take in, but we’ve been having a lot of discussions and one thing that has emerged very clearly for us is that The Culling 2 was not a game that you asked for, and it’s not a game that you expect as a worthy successor to The Culling,” Xaviant Director of Operations Josh Van Veld admits.
Consequently, the sequel has been canceled and will be pulled from digital shelves with full refunds to those who bought it. The company will be returning to The Culling and doubling down on the parts of it that made it unique and got all those good reviews in the first place, specifically by bringing back the original game’s day-one version and putting The Culling back into development, then ultimately turning it free-to-play.
Nexon’s MapleStory 2 is barreling toward its western closed beta launch today, complete with new dungeons, quests, the market, and plenty of network stress testing on deck for this round of the test. In the meantime, the Korean gaming giant has begun selling founder packs as of yesterday. Curiously, the company says it’s selling only 20,000 founder packs during this leg of the test, and it looks as if that’s across all of the different tiers – presumably to limit access to the beta. “Once they are sold out, Founder’s Packs will not be resold until after Closed Beta 2 ends on August 1, 2018 10:00 AM PDT,” says the studio. So there’s that.
What are you looking at if you do buy in? The $24.99 tier includes a mount, title, hat, 30 days of sub, and 2000 currency; the $59.99 package includes all that plus an outfit, another month of sub, and another 3000 currency, for a total of 60 days and 5000 currency; and the $99.99 legendary package brings the total sub days to 90, grants a total of 9000 currency, and includes an emote and daily rewards, plus the other cosmetic trinkets from the lower tiers.
What is Fallout 76? Even Bethesda doesn’t seem to have a clear grasp on terminology to label it, avoiding both the MMO and survival labels for the upcoming multiplayer post-nuclear game.
“We avoid the word ‘survival,’ because people’s minds immediately go to DayZ and Rust and certain other games, and those comparisons are not really accurate for what we’re doing,” Game Director Todd Howard told The Guardian. “If you think about the survival modes we’ve made in Fallout 4, it has that vibe… Fallout 76, although it’s an online game, when I play it, I mostly still play it solo. We like those experiences as much as our fans do.”
Howard admitted that the project has the studio a little worried about taking this important franchise online: “We are sometimes afraid of doing it, as much as our fans are afraid of us doing it. But we’ve got to try new things.”