Remember last spring when Blizzard ran that big “Pink Mercy” charity campaign in Overwatch? The company’s run the numbers, and it turns out Overwatch players are really generous, really pissed off about cancer, or really like pink. My guess is it’s all three.
“Thanks to the overwhelming generosity of the Overwatch community during the Pink Mercy charity campaign, we’ve raised more than $12.7 million (USD) to support the Breast Cancer Research Foundation. This is the largest donation by a corporate partner within one year in BCRF’s 25-year history, and it’s all because of you.”
Naturally, there’s a video of the pink Mercy skin contributors have snagged!
In her first foray into Defiance 2050 during its closed beta, Massively OP’s MJ peeked in to try and see what what was different. The audience didn’t see much change. Could that be different this time around as she dives into the headstart of the open beta? Tune in live at 3:00 p.m. as OPTV‘s infamous Stream Team brings you a second first look at…
What: Defiance 2050
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, July 9th, 2018
New Dawn – not to be confused with Darkfall New Dawn or Osiris New Dawn or Star Trek Online’s New Dawn – is hitting Steam’s early access this week after a lengthy period in closed alpha.
We began watching the game two years ago, when we described it as a “survival sandbox that puts players in the role of South American natives in the 1800s who must fend off pirates while living off the land,” complete with “interesting mechanics, such as taming horses, being killed in your sleep while you’re offline, and a slavery system with the NPCs.” It ran an unsuccessful Kickstarter in 2017, which raised only 4.4% of its $82K goal before it was canceled by Italian developer e-visualsoft.
“At the moment, New Dawn is in Pre-Beta stage, many game mechanics are complete and we have a solid base in programming, which allows us to add new content quickly,” the devs told followers this weekend.
How important is grouping in Saga of Lucimia? Very. In fact, it’s so central to the idea of what the devs believe MMORPGs should be about that they reject the idea that forced group content is hardcore. To illustrate that position, Creative Director Tim “Renfail” Anderson recounts a story about a player livestream of the game’s recent release in which some of the players participating were killed by overleveled content and struggled to recover their corpses and gear.
“I was a bit amused at the amount of talk about how ‘hard’ the game was and how ‘frustrating’ it was and why was the streamer playing a game that was not ‘100% win all the time’ (paraphrasing a bit here, obviously),” he says. “I was also a bit confused the group hadn’t bothered to reach out to the community at large to ask for help; they were instead banging their heads against a brick wall of trying to go it alone.”
He criticizes them for being unprepared, for not having brought a healer, for bringing too few characters, and for not asking the broader pre-alpha community for aid. In fact, Anderson himself roused some other testers to help the streamers, “ultimately leading to a two-hour gameplay session during which new friendships were formed.”
Oh right, Monster Hunter World hasn’t launched on PC yet. But that’s changing soon, as Capcom just announced it’s coming not in fall, but earlier than expected, on August 9th. Well, that never happens! We’ll take it!
“The title that released for consoles earlier this year has since gone on to become Capcom’s best-selling game in company history with over 8 million units shipped globally. In this entry, players take on larger than life monsters in a variety of vast, living, breathing ecosystems either solo or with up to three other hunters via online co-op, complete with drop-in functionality, a first for the series.”
You betcha there’s a new trailer, and if you’ve forgotten what the game’s all about, we’ve got you covered there too, as we did some extensive guides and impressions pieces on the game when it hit PS4 earlier this year!
With release 55 now behind it, Portalarium is focused on the future of Shroud of the Avatar. Specifically, that means episode 2, which is basically the second season of content for the game. To fund that content, the studio has opened up what it’s calling a “stretch goal store” tied to the episode.
“These are stretch goals with rewards that can be used in the game now (or at least very soon),” Portalarium says. “These rewards are completely unique. They will not be sold in the add-on store, in-game nor as a bundle item. Once the stretch-goal is met we will begin work on the functionality for Episode 2 and all the items purchased would gain some function related to the goal when Episode 2 launches. For instance the foal from the Mounts stretch goal would grow into a horse that you could then ride. Each goal will have a progress bar underneath tracking the progress. General philosophy is that these items cost slightly more than equivalent items because they are linked to stretch goals.” $42,500 was raised on the last stream alone.
The company has also kicked of a new rewards program, which looks like an optional subscription to us; for $9 monthly, players will be picking up a monthly currency stipend, vet titles, dyes, potions, and $5 credit toward month livestream stretch goals. We’ve tucked the game’s latest livestream below – the beginning is worth a look for the Antiques Roadshow spoof!
Even though Fortnite is all about the battle royale PvP these days, its world does change and develop, offering players tantalizing mysteries such as a falling comet and a missing Durr Burger mascot.
Players have wondered what happened to the burger sign following rifts that have been opening up all over the island. Now we know — it popped up in the very real Californian desert alongside a police car and a tent. This really weirded out the photographer who discovered it, as he was not a Fortnite player. Later visitors encountered an “Agent” character who handed out small notes that encouraged players to call a number.
This is all part of a new ARG for Fortnite, which players have been attempting to solve as a community. It looks like some sort of promotion for the newest season of the game. You can follow the developments on Reddit and on the Game Detectives wiki.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news that we missed? Hit us up through our tips line!
This week we have stories and videos from Warface, Red Dead Redemption 2, SWTOR, WildStar, and more, all waiting for you after the break!
This week in MMO crowdfunding, the Kickstarter MMO crowd held its breath to find out whether or not Camelot Unchained would indeed make its July 4th beta test date as planned. Thanks to an annoying crash bug, it didn’t, but the studio is crunching to sort it out and isn’t anticipating more than a few weeks of delay, which isn’t going to seem like much to people who have already been waiting years.
“Still going through the logs. We’ve eliminated a lot of the crashes. Andrew’s working on another fix that should help things as well,” CSE’s Mark Jacobs told backers last night. “Hopefully, we’ll be able to talk about [the date] on Monday. […] Still no long-term change, no short-term change, no change whatsoever in what our original estimate was. We’re getting really close.” He reiterates that the crash rate has gone down, but they really need human testers testing, so get in there if you can.
Meanwhile, Richard Garriott rebutted claims that Shroud of the Avatar is a flop, some troll faked a former Star Citizen developer’s Glassdoor review of the studio, Temtem fully funded, and Fractured has passed 500 backers and half of its Kickstarter goal.
Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.
Eidolon expanded the scope of Warframe
immensely, but that doesn’t hold a candle to the content coming. The playable universe is growing by open-world leaps and bounds… and rocket thrusts!
Digital Extremes announced the next two major updates coming to the game at this year’s TennoCon 2108. First up this fall is Fortuna, a massive open-world environment on the surface of Venus. How big is it? Game Director Steve Sinclair said that the entirety of Eidolon would fit just on the first base in The Orb Vallis. That was the one folks had surmised parts of thanks to datamining. However, no one expected the second announcement: to play in space!
It’s around World Cup season once again, and that means everyone is wondering when the United States will care about soccer to the level of forgetting other sports exist. Do you need to have tanks? Because War Thunder
is bringing you tank soccer
. Yes, you can drive around in tanks which are also playing soccer. This is helped by the fact that it’s impossible to touch a ball with the hands of your tank, because your tank does not, strictly speaking, have any hands
The event minigame will award participants with a special fiery soccer ball decal, so you’ll want to get in on the 3v3 random queues or the 4v4 squad queues if you want to forever have a burning soccer ball on the side of your tank. Also the whole thing will be called “football,” because the United States is the only country where it’s not called “football.” In summary, even if you can’t bring yourself to care about the sport, care enough to get an event reward.
Sharks with lasers. Need we really say any more? Massively OP’s MJ and her group are heading into that last area they haven’t fully explored — the underwater cave. What will they find down in the depths? Whatever it is, it will have to face MJ with her laser beam-shooting shark! Join us live at 2:00 p.m. for an underwater laser show.
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 2:00 p.m. EDT on Saturday, July 7th, 2018
Missiles are a big deal in EVE Online
. There are a variety of ways in which missiles can be helpful and important as a means of delivering their explosive payloads to targets in combat, so there are usually a lot of them. And there are a variety of extra demands placed on the game client by rendering these missiles, which means that a bunch of them can really slow down the game. Hence the upcoming revisions for missiles
that will make the projectiles less demanding on systems.
Among the changes are refinements to the way the game calls for missile data when firing and the application of LOD rules for missile meshes, ensuring that distant missiles don’t cause additional system drain. It’s important to note that none of these changes will actually alter the damage or performance of missiles; all that’s going to change is the rendering of same. Check out the full development entry to see all of the more technical details.